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 MKDA: Xbox View previous topic :: View next topic  
 
 
 
 
TTR_loves_Mittens
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Post Posted: Mon Apr 09, 2007 2:43 am   
Post subject: MKDA: Xbox
Reply with quote
 
I'm back for a short amount of time to describe a small thing I discovered.

If you

A)Get the Xbox ADPCM drivers
B)Find a copy of GAP (Game Audio Player)
C)Scan the .msx files

You get a LOT more sounds then there are in the MKDA audio pack that is hosted on this site (I dunno if it was updated though)

I'm still working on Texture Graphics. Format is .SEC, however, I have no clue how to handle them

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VainZiler
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Post Posted: Mon Apr 09, 2007 5:17 am   
Post subject:
Reply with quote
 
MITTENS!!!! *tackle hugs* Where the hell have you been man!?

And thanks for that info, I'll try it with my friends game some time soon

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TTR_loves_Mittens
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Post Posted: Mon Apr 09, 2007 7:48 pm   
Post subject:
Reply with quote
 
I've been really busy with school in all, but I remembered I never finished cracking MKDA, so I decided it would be a nice excuse to come back with Very Happy

Anyway, I've been snooping around the version I got (I can't rip videos because I got a modified ISO, all of the videos were taken out and replaced with something else.) and I'm sure of the file format being SEC. It's funny though because I didn't know Xbox used the WAV format (It's completely Identical too! If you had a hex editor and hexed out the audio, you'd be able to listen to it in like Windows Media Player and WinAMP.)

Anyway, I learned that SEC is either compressed or an offshot on the DirectX DDS format. Any help would be appreciated Very Happy

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Total-MK
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Post Posted: Mon Apr 09, 2007 10:31 pm   
Post subject:
Reply with quote
 
I have all the sounds that are in the MK:DA sound files, all the music and sound effects...the reason why I don't have all 5000 sounds up on TMK is because it would use to much space and bandwidth. For now, I am only putting up speech files....I thought you knew that?

Regards,

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