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Jay An Empty Shell


Joined: 30 Nov 2004 Posts: 2969 Location: United States
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Posted: Mon Jul 30, 2007 12:02 am Post subject: Johnny Cage transformations |
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i was looking at an old strategy guide for MK1-MK3 today and I read something about watchdogs and Johnny cage transformations. Does anyone know what these mean? _________________ Very Angry Girls Instigate Negative Attitudes.
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Shin Samurai TMK Temple Monk


Joined: 21 Jul 2007 Posts: 228 Location: **SM0KE**
TMK Koins: 187
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Posted: Mon Jul 30, 2007 12:05 am Post subject: Re: Johnny Cage transformations |
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| Jay wrote: | | i was looking at an old strategy guide for MK1-MK3 today and I read something about watchdogs and Johnny cage transformations. Does anyone know what these mean? |
johnny cage transformations you sure you weren't looking at shang tsung??? _________________
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Jay An Empty Shell


Joined: 30 Nov 2004 Posts: 2969 Location: United States
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Posted: Mon Jul 30, 2007 12:26 am Post subject: |
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Yes, I'm sure. It said Johnny Cage transformations _________________ Very Angry Girls Instigate Negative Attitudes.
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psyco TMK Defender


Joined: 14 Jul 2007 Posts: 392
TMK Koins: 1995
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Posted: Mon Jul 30, 2007 4:20 am Post subject: |
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| Jay wrote: | | Yes, I'm sure. It said Johnny Cage transformations |
whats the source? maybe they got it wrong...
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Mon Jul 30, 2007 8:32 pm Post subject: |
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That couldn't have been an official strategy guide. Johnny Cage was a kangaroo for his animality in MKT and that was the only guess I had. _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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Jay An Empty Shell


Joined: 30 Nov 2004 Posts: 2969 Location: United States
TMK Koins: 900755
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Posted: Mon Jul 30, 2007 10:23 pm Post subject: |
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maybe Total MK would know. _________________ Very Angry Girls Instigate Negative Attitudes.
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Shin Samurai TMK Temple Monk


Joined: 21 Jul 2007 Posts: 228 Location: **SM0KE**
TMK Koins: 187
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Posted: Tue Jul 31, 2007 1:28 am Post subject: |
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well i guess there was something wrong like an error who made the stradegy guide??? _________________
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psyco TMK Defender


Joined: 14 Jul 2007 Posts: 392
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Posted: Tue Jul 31, 2007 2:15 am Post subject: |
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well whats the instructions, ill try to test it...
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Shin Samurai TMK Temple Monk


Joined: 21 Jul 2007 Posts: 228 Location: **SM0KE**
TMK Koins: 187
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Posted: Tue Jul 31, 2007 7:59 am Post subject: |
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well im sure if there were instructions or commands he would have tried them already....... _________________
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psyco TMK Defender


Joined: 14 Jul 2007 Posts: 392
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Posted: Tue Jul 31, 2007 12:19 pm Post subject: |
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i suppose, but its worth a shot
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Tue Jul 31, 2007 4:52 pm Post subject: |
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...anymore detail J? I'm lost... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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DreemerNJ TMK Temple Monk


Joined: 11 Feb 2004 Posts: 246
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Posted: Wed Aug 01, 2007 6:13 pm Post subject: |
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When you go into the settings/audit screens for the arcade versions of MK2 and MK3 you see a lot of weird things. These screens have counters of how many times each player was chosen, how many total hours of 1 or 2 player games were played, total games, number of continues and stuff like that.
But, the screens also list things like "Watchdogs" which refers to chunks of code that act as watchdogs, looking for errors in the game. When an error is detected, the counter increases. If you run the arcade games in MAME you can use MAME cheats to override memory values and you can intentionally increase the Watchdog counter.
MK2 and MK3 also contain joke counters. Counters designed to create mystery. In MK2 it lists the last game audit as "Kano Transformations" which is supposed to make people think you can transform into Kano somehow, and so they pick Shang Tsung and keep playing as him trying every possible morph, thus eating through tons of quarters.
In MK3 they have "Johnny Cage Transformations" as a joke to try and get people to spend more money finding a morph that doesn't exist.
IIRC UMK3 doesn't have any joke counters, probably because the counter list is full of character counters. _________________ UltimateMK.com - The ULTIMATE Source of Kompetitive Mortal Kombat Information
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Shin Samurai TMK Temple Monk


Joined: 21 Jul 2007 Posts: 228 Location: **SM0KE**
TMK Koins: 187
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Posted: Wed Aug 01, 2007 6:25 pm Post subject: |
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| DreemerNJ wrote: | When you go into the settings/audit screens for the arcade versions of MK2 and MK3 you see a lot of weird things. These screens have counters of how many times each player was chosen, how many total hours of 1 or 2 player games were played, total games, number of continues and stuff like that.
But, the screens also list things like "Watchdogs" which refers to chunks of code that act as watchdogs, looking for errors in the game. When an error is detected, the counter increases. If you run the arcade games in MAME you can use MAME cheats to override memory values and you can intentionally increase the Watchdog counter.
MK2 and MK3 also contain joke counters. Counters designed to create mystery. In MK2 it lists the last game audit as "Kano Transformations" which is supposed to make people think you can transform into Kano somehow, and so they pick Shang Tsung and keep playing as him trying every possible morph, thus eating through tons of quarters.
In MK3 they have "Johnny Cage Transformations" as a joke to try and get people to spend more money finding a morph that doesn't exist.
IIRC UMK3 doesn't have any joke counters, probably because the counter list is full of character counters. |
yeah never thought of it that way........
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psyco TMK Defender


Joined: 14 Jul 2007 Posts: 392
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Posted: Wed Aug 01, 2007 6:27 pm Post subject: |
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isn't that fraud?
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DreemerNJ TMK Temple Monk


Joined: 11 Feb 2004 Posts: 246
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Posted: Wed Aug 01, 2007 6:42 pm Post subject: |
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| psyco wrote: | | isn't that fraud? |
I guess you could say it is since it is deliberately tricking someone in order to gain an advantage. MK has always been about creative marketting. Kombat codes and fatalities were added partially for the gameplay aspect of it, but mostly because it creates information that Midway could then leverage with magazines in order to better promote the game. And once the magazines bit and they were getting that added attention, they could leverage that with arcade owners to get more people interested in having the MK arcade games in their arcades.
The MK team has a very good understanding of how to get the masses interested in their game. _________________ UltimateMK.com - The ULTIMATE Source of Kompetitive Mortal Kombat Information
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