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totalmortalkombat.com Forum Index -> General MK Discussion
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 Tradition vs. Modernization View previous topic :: View next topic  
 
 
 
 
l{ombat_l{rave
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Post Posted: Wed Oct 31, 2007 3:31 am   
Post subject: Tradition vs. Modernization
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MK was bred with violent, gorifying (new word), shock; as well as ferocious and relentless difficulty. Modern MK has transformed into (although gory and violent) a shockless (other new word) dramatization which, honestly, is easy.

Any ideas on why they should, or how to, revive tradition?

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Post Posted: Wed Oct 31, 2007 3:39 am   
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KRAVE!!!! My best friend! Glad to see you back!!!

I do hope with the new MK game, they will go back to MK's roots and bring back the mind numbing CPU, as well as bring back a shocking and new way to kill your opponents; the kreate a fatality was good on paper, but the lack of over all uniqueness, was a bore.

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Post Posted: Thu Nov 01, 2007 4:36 pm   
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short answer: nothing


long answer: Alfred Hitchcock made psycho in the 60's, it was considered to be terrifying. later came the exorcist, again apparently terrifying. then texas chainsaw massacre, it was banned all over the world(i believe many places still refuse to show it).

however, if you watch them now, there quite frankly tame and lame.

for some reason human evolution has been desensitized from violence, its happened we'll never get it back. nothing quite frankly will recapture the old days, we have to live with that.

manhunt 2 is banned in the uk cause of the violence, its not that its violent its because the people who rate games think the idea might cause people to do what they see, so probbably the only way we'll get the same thrill is to make a game not intended to be played.


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Post Posted: Thu Nov 01, 2007 4:46 pm   
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I think that the death traps added in MKD / MKA desensitized people to those violent finishers....insteed of people getting real excited when seeing that done, they got over it fast cause it was so easy to do. Alot of the reason MK got It's "cool" status was at first, alot of people didn't know how to do finishers...pit finishers (except MK1) needed a button combo...now any old noob can just hit someone into a death trap and watch the show...while it's great, the veteran players are wondering why they prefered the old games...I think this is one very big reason.

I miss the way they used to put secret characters in the game, fighting Reptile in MK1 is MK best secret, IMO. It didn't matter if someone told you how to do it, you still needed the skills and the luck (to have shadows) to get a CHANCE at Reptile.

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Post Posted: Sat Nov 03, 2007 2:54 am   
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I wish that the would bring the old fatalities back instead of those kind in MK Armagaeddon because the ones in Armagaeddon wereent that good I like the ones in MK Deception better


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Post Posted: Sat Nov 03, 2007 12:51 pm   
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Totally Not-MK wrote:
I think that the death traps added in MKD / MKA desensitized people to those violent finishers....insteed of people getting real excited when seeing that done, they got over it fast cause it was so easy to do.


Especially as you play Alliance, then Deception, back to back. If you ignore Konquest and concern with gameplay, Alliance gives you some of that classic feel when you pull a fatality. With Deception that classic feeling is gone. I still believe if the fatalities were somewhat longer (for everyone, not just the fan-hyped characters) and contained a somewhat more sadistic feel, then Mortal Kombat's intensity could be revived without needing to remove stage fatalities.

Stage fatalities are one opinion, though the reason I believe fatalities have lost their appeal for the most part due to the game's difficulty. In MKII as you're barely slipping up the ladder and you have a battle that beats the both of you to a millimeter of the life-bar and you win, then that fatality feels ten times more praise-worthy. After you quickly scrimmage with each opponent in Deception or Geddon, that fatality just seems to waste time.

Postal-MK wrote:
I miss the way they used to put secret characters in the game, fighting Reptile in MK1 is MK best secret, IMO. It didn't matter if someone told you how to do it, you still needed the skills and the luck (to have shadows) to get a CHANCE at Reptile.


Having your secrets all piled together in a vault or krypt is heavily unappealing. Not to mention anyone can set the difficulty to easy and get enough koins to unlock whatever. There are no secrets that you can't find online, which is a huge problem. That wouldn't matter if the task of getting it was as difficult as the original secrets had been.

Geddon, hopefully, was not the point of no return.

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KRAVE!!!! My best friend! Glad to see you back!!!


VAINFILER! Yeah, I'm back in Texas. Turned out moving in with my dad involved no internet, Judge Judy (step-momma loves it), and NO MORTAL KOMBAT. Anyways, I was 'convinced' to move back, and there's no way I'm leavin'.

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Post Posted: Sat Nov 03, 2007 11:22 pm   
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VVambat_l{rave wrote:
VAINFILER! Yeah, I'm back in Texas. Turned out moving in with my dad involved no internet, Judge Judy (step-momma loves it), and NO MORTAL KOMBAT. Anyways, I was 'convinced' to move back, and there's no way I'm leavin'.


No internet nor MK? BLASPHMY! Glad to have you back man, it didn't seem right not having you here when I returned.

Sadly, you don't even have to play the game itself to unlock anything in MKA, just get all the items in conquest, and bam! No real work done, no mind numbling challanging fights that force you to scrounge up the koins, NO TRICK COFFINS! Just grab and go...

See, I personally, would like to see the return of the trick coffins. If they still want to have kontent unlockable and readily viewable, then atleast make you WORK for it and have to BUY IT with a risk of TRICK COFFINS! They pissed me the hell of in MKDA, but they were nice to have.

Honestly, I was surpised in the last few games; Boon normally likes to throw in hidden and hard to find characters for the fans, and the closest we had, was Mokap and Blaze. I believe the return of things like this, would be much more satifing.

As well, as improved difficulty. As VVombat_|{raving said, the fatalities were so much more enjoyable, when you just about got your ass handed to you. Bringing back, not only a harder difficulty, but an old school Chose Your Destiney battle tower, would really make the game feel right.

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Post Posted: Sun Nov 11, 2007 6:02 am   
Post subject: Re: Tradition vs. Modernization
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l{ombat_l{rave wrote:
MK was bred with violent, gorifying (new word), shock; as well as ferocious and relentless difficulty. Modern MK has transformed into (although gory and violent) a shockless (other new word) dramatization which, honestly, is easy.

Any ideas on why they should, or how to, revive tradition?


I do believe nothing will bring back the old days, its not shocking anymore.

But what can help, you have to be MUCH more sadistik fatalities,
the opponent screaming for mercy, pleading for ther life. ect.

That may help to bring back some violent shock.

NO MORE joke shit, just so we can get back to the roots before jokes come in again. Or at least make them subtle.

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Post Posted: Mon Nov 12, 2007 2:20 pm   
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There are elements in Mortal Kombat that remain in my heart. First, were the digitized actors and actresses. Second, the "realistic" fatalities on the digitized actors really added to the imagination when watching a person get his head ripped off. 3rd, the nasty looking pit in MK1 with all those body parts and heads. They looked real. And finally, everything else underneath it. Like the music choice, dark, brooding and sometimes just very appropriate for the enviroment's mood setting that sent bubbling feelings in your gut.

I am more optimistic here. I do believe that with the right moves, MK can bring back those good feelings but of course, hyper updated.

I would LOVE to see digitized actors take role again using the latest technology so they can be in full 3D enviroments. Im talking REAL here. Nothing 2dimensional anymore. But something really movie like!
Man... and to see that real person (fighter) fall into a realistic 3d pit, head crunching, gut busting gore...lol now that would be sick! lol.. or maybe Im just sick. hahaha... BlaBla

I guess its obvious that since they used cartoonish designs instead of realistic digitizations, the impact of blood and violence, sorta got a little more ..hmm... "obviously not real", however, however... I do like just about all the titles regardless.

I do want to see just what the heck is gonna come out next and you can bet your butts, I'll be stalking stores when that new title comes out!

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Post Posted: Tue Nov 20, 2007 5:46 pm   
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When you take a look back at Mortal Kombat in 1992, you had a simple yet horribly efficient game. The elements comprised of digitized characters and backgrounds, along with extremely (for the time) graphic fatalities. Fans ate it up, and home versions sold millions. How could they top it? Easy; keep the same exact formula, but speed things up with new characters, backgrounds, and more gore.

MKII showed up the best all around game play and character design, IMO, and has failed to be rivaled since. You can argue that the only reason it was good was because it was the second game in the series, so they had plenty of ideas and direction. I don't think that is the case; I think the problem is even more simple than we may think.

This boring "next-gen" Mortal Kombat is nothing but a re-hashed game engine with boring new characters and finishing moves. The only great part is playing on classic arenas in full 3D: something that should have been done a long time ago. I know I will personally play anything that the MK team releases, crap or not.

In conclusion, to revert back to klassic MK goodness, we need the three most important elements; atmosphere (preferably dark; look at MK, MKII and MK/UMK3!), good character design, and an interesting setting (MK3 nailed it).

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Post Posted: Fri Nov 23, 2007 11:45 pm   
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hmm well i think it would be hard to bring back the old kind of Mk because it has evolved so much since then (in alot of ways better) but maybe adding some fatalitys that were like the old ones (very hard to pull off Very Mad ) by doing this you would get a sense of achievment once you perfrom these fatalities, and a thrill.
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Post Posted: Sun Nov 25, 2007 11:58 am   
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On portable system it would be quite easy actually because they can easily be discarded as non-canon if no one really likes the game.
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Post Posted: Mon Nov 26, 2007 3:59 am   
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The should just re-release the first 3 MK's on DS/PSP.
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Post Posted: Mon Nov 26, 2007 5:13 am   
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I don't think re-releasing the classics would improve the modern games Razz, I think UMK3 will do just fine 'nyway, I hope they don't re-release anything else, meh. I do know some altered gameplay would be nice. I like using familiar martial arts styles, though amidst combat, it just gives the wrong vibe. If only I had some sort of solution *deadbeat*.
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