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totalmortalkombat.com Forum Index -> Mortal Kombat Vs DC Universe
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MasterBloodSlayer
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Post Posted: Tue May 20, 2008 5:02 pm   
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How are they explaining the merging of the worlds? Is there an actually story out for it yet?


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Post Posted: Tue May 20, 2008 8:44 pm   
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No, theres no explanation yet, maybe is that superman or batman were the guys that defeated blaze in armageddon
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Post Posted: Wed May 21, 2008 3:15 am   
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Yes, there is a very broad explanation: the realms have become very unstable. and the nexus that connects them all goes haywire. That's about it.
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TangLung777
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Post Posted: Wed May 21, 2008 10:40 am   
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Ed Boon talks about the story in this interview http://crispygamer.com/_GeneratedPages/Interviews/Interview831.aspx
You'll read the approach they've gone with in the game. Check it out.


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Jabbawocky
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Post Posted: Wed May 21, 2008 2:51 pm   
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Merging of Realms is not an uncommon thing in comic books there are hundreds of alternat-verses (e.g. in DC there is JLA World, JSA World, 1871 World etc).
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Evil Toxic J
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Post Posted: Fri May 23, 2008 3:23 am   
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if this is going to be cannon in an alternate reality, i want a real story not a half assed story for this.


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TangLung777
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Post Posted: Fri May 23, 2008 2:45 pm   
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Evil Toxic J wrote:
if this is going to be cannon in an alternate reality, i want a real story not a half assed story for this.


Boon has mentioned in a lot of interviews that the story of the game will be written by Jimmy Palmiotti and Justin Gray, who are comic book writers. They did it so the DC storyline and characters from DC would feel legitimate and real. Sounds promising.


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Post Posted: Sat May 24, 2008 9:40 am   
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i would like to see a cinimatic trailer next explaining the story side to it, i think the story for the realms will be about as good as they can get for a cross over
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Jabbawocky
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Post Posted: Sat May 24, 2008 6:05 pm   
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I'd like a comic book to come out before hand. Seems like a good idea to do the prolouge as a comic and the actual story as a video game. Would be like a proper cross-over.
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DarkSpecter
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Post Posted: Mon May 26, 2008 7:08 pm   
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I would like to be the artist of that comic.
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TangLung777
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Post Posted: Mon May 26, 2008 9:04 pm   
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DarkSpecter wrote:
I would like to be the artist of that comic.


That would be sweet. I checked your website, your stuff is sick! Great work!


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Jabbawocky
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Post Posted: Tue May 27, 2008 8:50 pm   
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Dude you would so have the backing of this site if you could get into the running.
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Post Posted: Tue May 27, 2008 10:47 pm   
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You can expect the storyline to be strict to DC, but open for MK. Unfortunately DC comic characters are free to be used on any plane and still readily explained, as they always have been, though Mortal Kombat has a tendency to harshly contradict itself when it is distant from the typical plot. You can expect if only popular characters are used, then this game's storyline, like the general storyline for Shaolin Monks or the multitude of the characters' endings, will be omitted from the far stricter general plot of Mortal Kombat altogether. Be assured that any future release for Mortal Kombat will tail Armageddon, there were certainly enough cliff hangers.

As a counter argument, the 'removal of many insignificant characters' due to the ending of Armageddon may comfortably fit a storyline requiring only certain (far more popular, or 'recognizable') characters. Think of how ridiculous it would be to see Batman or Superman's name in Sub-Zero's biography in a later release. Vogel would laugh and piss on the idea. And you can be assured this is a one time thing (with DC anyway).

Expect the story to be decent, and expect some cheesy lines (it's DC after all), but don't expect the world of Mortal Kombat to fall to this commercial bull shit. The original story will conquer again.

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Post Posted: Wed May 28, 2008 1:12 am   
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id agree with that ^
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Post Posted: Wed May 28, 2008 3:05 pm   
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Haha, I just thought of Sub-Zero's bio for MK8(9 whatever it is) saying after helping the heroes Batman and Superman driving off the combined forces of Shang Tsung and Lex Luther...
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