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totalmortalkombat.com Forum Index -> General MK Discussion
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scorpion7
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Post Posted: Thu Aug 07, 2008 2:29 am   
Post subject: Mortal Kombat
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who doesn't like this game it changed our lives .....made it happier.
we all sit here saying whos the best charecter whats the best mk game ....... they are all the best!

mk 1 : first mortal kombat first idea came to ed boon....first game ever to do finishers

mk 2: mortal kombat became bigger more realistic more charecters
more speacial moves ....new finishers including babalities and friendships

mk 3 , ultimate , trilogy: first mk to allow bosses to be playable like kintaro , motaro , goro and Shao Kahn .....and 2 new finishers animalaty
and brutalaty.

mk 4 : first 3d mortal kombat and first mk to put movies instead of texture endings

mk deadly alliance: big improvement of realistic 3d but sadly every charecter has only 1 fatalatey but happily first mk to make mk games like chess and konquest

mk Deception : improved konquest and chess including new puzzle game
and every charecter has 2 fatalaty and all new HARA KIRI ( suicide in japanese language )

mk Shaolin monks : complete change of all the mk game system, first mk of its system including adventure mode of mk and co-op adventure

MK ARMEGEDDON!!: huge huge huge game but sadly it's konquest lasts like.....45 minutes and unlocking 100% of the game if collected all the relics so small task yet so big reward

mk vs dc : ???? hope it's a good game Very Happy

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Post Posted: Thu Aug 07, 2008 3:12 am   
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Small corrections:

MK1 wasn't the first game to have finishers. It was the first game to have fatalities.

MK2 wasn't more realistic... at all. It just literally doubled in size and added friendships.

You should separate MK3, UMK3, and MKT as though they're all just the same revised game, each one has unique things to them. Examples:

MK3 was the first game not to feature Scorpion
UMK3 brought back classics and made the first adjustments to the characters move sets.
MKT held (At the time) the full character roster. MKT was NOT the first game that let us use a boss character, that was MK1 on gameboy, it let us use Goro.

Chess kombat was in MKD, not MKDA. The only minigames in MKDA were Test Your Might and Test Your Sight.

Hara Kiri is more then simply suicide, it's ritual suicide.

MKSM IS NOT THE FIRST ADVENTURE GAME. This title goes to MKM: Sub-Zero on PS1 and N64. Even then, there was a another adventure before it, Special Forces on PS1. Not to mention, MKSM isn't cannon.

The only thing huge in MKA is the roster, nothing more really.

Just figured I'd fix those facts for you.

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DASIN7
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Post Posted: Wed Aug 27, 2008 7:20 pm   
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VainZiler wrote:
Small corrections:

MK1 wasn't the first game to have finishers. It was the first game to have fatalities.

MK2 wasn't more realistic... at all. It just literally doubled in size and added friendships.

You should separate MK3, UMK3, and MKT as though they're all just the same revised game, each one has unique things to them. Examples:

MK3 was the first game not to feature Scorpion
UMK3 brought back classics and made the first adjustments to the characters move sets.
MKT held (At the time) the full character roster. MKT was NOT the first game that let us use a boss character, that was MK1 on gameboy, it let us use Goro.

Chess kombat was in MKD, not MKDA. The only minigames in MKDA were Test Your Might and Test Your Sight.

Hara Kiri is more then simply suicide, it's ritual suicide.

MKSM IS NOT THE FIRST ADVENTURE GAME. This title goes to MKM: Sub-Zero on PS1 and N64. Even then, there was a another adventure before it, Special Forces on PS1. Not to mention, MKSM isn't cannon.

The only thing huge in MKA is the roster, nothing more really.

Just figured I'd fix those facts for you.

which game was the first one to have finishers I always thought it was mk as well and finishers and fatalities could be grouped in the same category
pretty much


mk2 also had a few more stage fatalities
mk3 was also the first to feature combos and the run button and it also didnt have johnny cage or rayden


and what do you mean about the who umk3 part?

also mka I think the KAF mode was pretty big it being the first one featured in am mk game


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Post Posted: Wed Aug 27, 2008 8:18 pm   
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Street Fighter was the first.

When I said "MK2 doubled in size", the stages were implied as well.

Combo's have always been in MK, MK3 just had the 'dial a combo', or set combos that the game kept track of.

Not sure what you're asking me about UMK3.

The KAF system was decent, and not bad for a first try, but it wasn't impressive, and was extremely limiting in making a move set.

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Post Posted: Wed Aug 27, 2008 11:02 pm   
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VainZiler wrote:
Street Fighter was the first.

When I said "MK2 doubled in size", the stages were implied as well.

Combo's have always been in MK, MK3 just had the 'dial a combo', or set combos that the game kept track of.

Not sure what you're asking me about UMK3.

The KAF system was decent, and not bad for a first try, but it wasn't impressive, and was extremely limiting in making a move set.


thats what I mean the dail a combo thats different than the way you do combos on the other ones and im pretty sure by finisher he means being able to preform a move after you enemy is defeated like KI and some others and what you refering to as finishers other ppl may refer to as special moves unless you talking about the first street fighter I havent really played that one and I didnt say anything about the stages I mention the three new stage fatalities
like the dead pool and shao kahns tower and the bridge splatter
pretty much what i was saying is that they have more different types of stage fatalities than part 1 which jus had the spike pit

I agree about the creat a character it wasnt the best

and the question about umk was what you said i didnt understand what you ment(UMK3 brought back classics and made the first adjustments to the characters move sets. )


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Post Posted: Wed Aug 27, 2008 11:09 pm   
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In SF2 and up there were 'super' versions of the characters moves would be used as a finisher after the opponent was defeated. Doom, also had a finisher style move in it, despite being a shooter title. I can list many more around the time as well.

There is no real difference between a dial a combo and a regular combo. The definition is a series of moves that are connected without being interrupted or blocked. But, it's a matter of technics really.

And I meant what I said about UMK3; it changed characters moves, an example being Styker gained use of a gun, Kabal was weakened, and many other balances were made. And they returned classics characters, the big example being Scorpion made his return.

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Post Posted: Wed Aug 27, 2008 11:20 pm   
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VainZiler wrote:
In SF2 and up there were 'super' versions of the characters moves would be used as a finisher after the opponent was defeated. Doom, also had a finisher style move in it, despite being a shooter title. I can list many more around the time as well.

There is no real difference between a dial a combo and a regular combo. The definition is a series of moves that are connected without being interrupted or blocked. But, it's a matter of technics really.

And I meant what I said about UMK3; it changed characters moves, an example being Styker gained use of a gun, Kabal was weakened, and many other balances were made. And they returned classics characters, the big example being Scorpion made his return.



about the combos its still different regardless about the definition of combo I can understand that they had combos but still not like the ones in MK3 and as far as finishers go mk i guess you could say would be the most well known fighting game still ive nvr heard of street fighter having finishers from what i remember after their health is gone they fall down


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Post Posted: Wed Aug 27, 2008 11:25 pm   
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The finishers were part of an arcade revision in japan, you can look it up if you wish. And though MK is the most credited, it's still not the only one. Thrill Kill is just as brutal with its fatalities as MK, and like I said, I can give you a list filled with games that have used the concept around the time of MK.

And combos, again, there's no real difference in a dial a combo and a regular combo, minus the dial a combos are programmed in for player use while anything else is pure strategy made by the player themselves.

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Post Posted: Wed Aug 27, 2008 11:37 pm   
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VainZiler wrote:
The finishers were part of an arcade revision in japan, you can look it up if you wish. And though MK is the most credited, it's still not the only one. Thrill Kill is just as brutal with its fatalities as MK, and like I said, I can give you a list filled with games that have used the concept around the time of MK.

And combos, again, there's no real difference in a dial a combo and a regular combo, minus the dial a combos are programmed in for player use while anything else is pure strategy made by the player themselves.


hey I didnt say there wasnt any as vicious as MK noto mention mk cameout before thrill kill and I didnt say street fighter didnt have any i jus haven seen them and the programmed dail in was ther diference i was talking about

how can I find the sf finishers?


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Post Posted: Wed Aug 27, 2008 11:40 pm   
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Thus there is no real argument.

I simply listed Thrill Kill as an example of another game that has them, just like I listed Doom as an example (which is a game from around the time)

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Post Posted: Wed Aug 27, 2008 11:48 pm   
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i guess so I could name alot of games that have em even around the time like i said i nvr said no othergames had them I jus said they are the first


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Post Posted: Wed Aug 27, 2008 11:50 pm   
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And I listed one, thus the debate is pretty much over.
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Post Posted: Thu Aug 28, 2008 2:54 am   
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dude im tryn to tell you that all I said was mk had the first fatalities or finishers i kno theres other games with them from what I looked up kill thrill and doom both came out after mk and i wasnt refering to shooters when i said mk was the first with finishers either of fighting games mk was the first i couldnt find the street fighter ones and do you want me to name som games that have fatalities also cuz that wasnt even a part of the point I was tryn to make


War Gods, Killer Instinct, Primal Rage, Eternal Champions, Weaponlord, Samurai Shodown V Special,


BTW Hara-Kiri (which is Japanese for a certain type of ritual suicide, and literally means belly cut)


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Post Posted: Thu Aug 28, 2008 5:23 pm   
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Congratulations for copy and pasting from Wikipedia, you earn a medal...

And there's multiple meanings for Hara-Kiri, all of which revolve around seppeku.

Now, I don't even get why you bother to keep posting; there's nothing left to say. I answered questions and offered knowledge on the side, why continue to drag this out? Just seems like a childish attempt to get in the last word really.

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Post Posted: Thu Aug 28, 2008 6:01 pm   
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yeah your right I did copy that from wikipedia you deserve a medal for guessing that i aint tryn to get the last word i jus felt like you werent listening to what i was tryn to say dude you dont know me like that your the one who keeps coming back with some smartass replys and i jus added to the hara kiri you put not tryn to throw it in your face like you did the other guy and if its so childish to you stop replying i actually said that i understand where you coming from and all you said was the same crap over and over tryn to prove your right over everybody else i was telling you my part like i said and post what you want nxt i wont reply cuz you wont listen

for the last time all I said was mk was the first to have finishers/fatalities and somehow you start talking like i said they were the only ones with em
so before you check me cuz you dont kno me check your self cuz your the wont talkin wise to alot of ppl


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