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totalmortalkombat.com Forum Index -> Mortal Kombat Vs DC Universe
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Post Posted: Mon Nov 17, 2008 1:56 am   
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After months of dead forums came the shit storm of complaints caused by MK vs DC. After months of complaints came acceptance from the reveal of gameplay itself. With that came little to no threads on the forum. It seems that the happier we are, the less we have to say. Well, i think it's about time we changed that.

I've been playing this game for hours and I must say I am very pleased. Aside from a few things (Story Mode is incredibly short and Kombo Challege gets very frustrating.) I must say that this game delivered what I expected. The fights are more intense, the graphics are stunning, and the combos are constuctive yet open-ended enough for real stratedgy.

I'm sure some people LOVED it, some people liked it, and some people HATED it. This is time for actual feedback. No more speculation. No more rumors.

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Post Posted: Mon Nov 17, 2008 6:39 am   
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I played the game for a few hours and was very happy with the way it turned out. The gameplay is great and all the moves fit together. I wish I got the standard version instead of the kollectors edition. It's a big bulky box and the game is in a little cardboard pouch. It doesn't fit in my game case holder. That is probably the only bad thing I can say about the game.
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Post Posted: Thu Nov 20, 2008 10:33 pm   
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Haven't personally played the game but looks wicked sick. Seen most of the videos and I like it. But some of the endings were cliff hangers :S. Some were just eh lol.


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Post Posted: Sat Nov 22, 2008 5:48 pm   
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I'm sorry but I'm going to have to take back a lot of what I had to say. I posted this thread the day I got MK DCU. I got it Sunday. I was done with it Monday and I was sick of it Tuesday.

The amount of content in this game is sad to say the least. I paid $75.00 for my Kollector's Edition and, frankly, I want $55.00 back. The story mode is petty good. It's well acted and I like the story. But you don't feel involved at all. You're watching a movie and then playing the arcade mode. At least in Deception and Armageddon you did things. Then... it's over. As quickly as it started and there you go. Not worth another "play" through because you have arcade mode and that's all you get out story mode a second time around.

The Kombo challenge, and this is going to mae me sound like a bitch, but it WAY TOO hard. At least one of every characters kombo (except Batman) is actually impossible whether it be restrictions from the engine and so you cannot perform the move requested (Ex. Lex Luthor's "Peice of Cake") , animations that are way too slow to do two or three times to a character in the air (Ex. Joker's "That Crazy Joker"), and in some cases, just combos that aren't combos at all (Sub-Zero's "The Final Freeze") X,X, down A is NOT one of his combos... so how to you do it like one? And before I get flamed, NO it was NOT a pause or special timing, it was shown as a combo. It's not fun. It's frustrating. And those of you you have done the hardest one... Kongrats to you, I bet you could never do it in a fight.

Speaing of fight... the fighting engine and mechanics do nothing for me. Each characters has about 18 or 20 things in their moves list. about 8 of them are one button, 10 are two button "combos" and 2 or 3 are three hit combos. Few to none are pop-ups, and it seems like just about EVERYTHING can be completely outdoen by simply ducking. Since there are no low combos and the only low attacks are single hits, a character going into RAGE mode can be completely screwed if their opponent turtles despite it being an anit-turtling method.

"The idea is for people to sort of make their own kombos."

This idea seems similar to MK4 where you would do a combo (albeit the same combos for every character but a combo nonetheless) and throw a special at the end. This is also completey ruined by block. So here's a surefire way to win every fight. duck if you are attacked becaus there are no low combos or attacks in combos. Uppercut accordingly. If you cannot duck in time simply hold block during a combo and when a special attack it done at the end of two or three hits the special move will automatically be blocked giving you a free hit. You win.

The new additions to fighting (Free Fall and Klose Kombat) have been ruined as well. As I thought they would be when I first heard of how they are done. A two player game is more fun, but against the computer, things are hopeless at almost every difficulty including easy. Throwing a character is hard enough as you are shrugged off almost instantly just about every time. I had "thrown" Darkseid 13 times IN A ROW on easy before I actually got the throw in without him shrugging me off. And if you are lucky enough to actually get the thrown, you may go into KLOSE KOMBAT where the computer instanly knows what button you are going to press and kounters it immediatly. Good job on the throw. Free fall is less unfair. Still a bit of a pain, but it is definately more doable. I don't know how that works but it does. And before people assume " He's complaining because he can't beat the computer?!" No. I can beat the game fine I have the "Arcade Master" Achievement, I just don't think the game plays well and am expressong accordingly.

Finally, the fighting itself DO NOT feel outside the MK universe. They said it would not be a watered-down MK and, as far as the fighting goes, they were right. The Fatalities, however are indeed EXTREMELY watered down ( I'm looking at you Baraka and Kano.) In Fact, the Heroic Brutalities make better Fatalities but we are assured the characters aren't dead. Green Lantern and Cap. Marvel are the best. But no Killy!

Bad. Nothing to do, nothing worth redoing. Two unlockable characters that
don't have Fatalities that you get in about two hours. No Krypt of anything of the soft. No Koins so there is no reward for playing whatsoever NO SYSTEM OF KEEPING TRACK OF YOUR WINS AND LOSES?!!!!! That's a pitful shame! No reason to play. Also, the ending are either pathetic or are not actually endings at all.

SPOILERS Scorpion get power, Kano is Joker, Sub-zero is Batman, Batman build robots discovers something, Nothing is explained, " Shang Tsung begs for his life." DOES HE GET TO KEEP IT? TELL ME SOMETHING! I DID BEAT THE GAME, YOU KNOW!



So, in conclusion, they said if they did it in past KM games they wouldn't do it again... it seems they only try not to do again what worked, koins konquest, the like. It's a shame.


P.S. the graphic and visual are stunning and beautiful.

It looks pretty but doesn't work.

Congradulations, Midway, you made the Vista of Mortal Kombat.


I miss Deception.

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Post Posted: Sat Nov 22, 2008 8:46 pm   
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After playing for a week now I could not agree with you more. The story mode was really disappointing. It is just arcade mode with cutscenes. I feel the game was WAY TO RUSHED! The choose your fighter screen is really bland. The MK fighter screens are always designed really well but this was the same as the E3 demo. The arcade ladder is really bland too. The main menu looks like a temporary "model" main menu screen. It just seems like they were rushed. The kombo challenges make Deadly Alliance's konquest feel like a breeze. I found that a lot of the DC characters aren't very fun to play as. Not even Darkseid. You can't unlock Dark Khan. I love the idea of building the meter for breakers, but RAGE mode can REALLY be a game changer. Although, it is usually easy to get away or turtle. I give it a 7 out of 10.
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Post Posted: Sun Nov 23, 2008 8:23 pm   
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yeah, i agree to you guys. they should have worked on it a bit longer. it is a good game, but it misses that special touch , that it had in some of older games.


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Post Posted: Sun Nov 23, 2008 11:01 pm   
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Im just glad i still have MK, MK2, and UMK3 on SNES. MK vs DC......what the hell
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Post Posted: Mon Nov 24, 2008 11:34 am   
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Well that feedback definately put me off getting the game. Well until it at least drops in price anyway. To be honest I'm not suprised if the new features don't work to the greatest extent.
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Post Posted: Mon Nov 24, 2008 5:48 pm   
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Damn... I was still intent on grabbing this game, but... Guess I'll wait till a price drop after all.
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Post Posted: Tue Nov 25, 2008 10:04 pm   
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Yeah same here after i read all of this. I'll wait for the normal edition of the game to go lower in price to pick it up. Not going to waste my money on the collectors edition again just to get a dissapointed game out of it like i did with armageddon.
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Post Posted: Mon Dec 01, 2008 8:50 pm   
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I totally agree that this game could be better but think about it. When MK4 came out it was kinda like the game MK fans pretended never happened...It didn't get great reviews but it was a crucial step in attaining MKDA, MKD, and yes even Armageddon(I know people have mixed feelings about this one). So, if anything i dont see MKvsDC as a complete flop but rather as a means to an end (a stage of development if you will). I think the real question here should be, are you a crazy MK fan or not, as the answer to this question will help in deciding weather or not to buy the game. Also, Consider the fact that many of us still play MK1...why would we do this when games like MKD exist?
well, the answer is quite simple. Even though we have become more attuned to the modern day standard of gaming, MK1,2 and 3 still give older fans a warm feeling inside (regardless of its technical restrictions). What in trying to get at is that maybe its not always about how well the game rates, or even looks for that matter...its a "game"...should induce a sense of fun and on that note...I had fun while playing this game. It was awesome to play a Mortal Kombat again.

To be honest I'm still not crazy bout the crossover thing...but i mostly play the MK part of the game anyway...and considering the recent come back of super hero's in popular culture I can see why this move was made...simply a marketing strategy, to introduce Mk to a new generation...hence the obvious down toning of Fatalities and the tone of the game is clearly a bit lighter than what MK fans are used to (if this was the aim, it worked...I bought this game for my nephew for his birthday and he and his friends cant get enough of it). So maybe we (veteran MK fans) should take the back seat for this one and let the up and comings enjoy their introduction...Mark my words, The next MK will blow our minds.

Oh... and for those of you that are not sure bout purchasing the game. I say go for it (assuming you are big Mk fans). I bought the collectors and I'm really happy. (Two player games are especially awesome when you have a couple of mates around). If you are not an MK collector wait until you get to play the game elsewhere before purchasing it.


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Post Posted: Wed Dec 03, 2008 12:46 pm   
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After really getting to sit down and play it, all I can say is I am definitely waiting till the price drops before picking this up.

To me, the story mode was lacking, as well as it felt like it should never have happened. The controls were a bit clunky, but a lot of developers seem to be having issues with their first go at the UR3 engine, so I'll cut them some slack on this. However, there's no real content. There's nothing really to unlock, it's just straight forward game play. While this, in itself isn't a bad thing, when I have to be wiser with my cash, $60 for a couple hour long story mode and nothing really to do but fight isn't enough bang for my buck. I'd rather go spend it on something more deep and involving like Fallout 3 for example.

Point is, like most every fighting game that's come out for new gen consoles, I am not pleased. They're over priced with a lack of content.


And to make a little note Veen, speaking personally, I don't play the older 2D MK's for the nostalgia, I play them because they're still to this day solid titles.

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Post Posted: Wed Dec 03, 2008 10:13 pm   
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Dude, I wouldn't call it nostalgia... I used this particular reference as an example to illustrate a point. On that note, anyone who still plays the older MK's and claims that they are not drawn toward the games because of fond memories is in denial...If its not "nostalgia" that draws you to the older games then why are younger kids all over the world not rocking the older MK's like we do. The only reason we even feel that these games are solid titles today is because we experienced them in all their glory. (If you were 12 right now, would you be playing MK1 on a daily basis? No, I have a nephew who is 12 and if it wasn't for me, he probably wouldn't even know about the older titles)

usually I wouldn't even have said anything but in this case it feels as though my integrity as an MK fan is being challenged...so no its not nostalgia.
If it was, a brief revisit would probably be enough to rekindle an old love. I also wouldn't have defended myself against years of crap from my mates who claim that I am pre-historic because I still play the older MK titles ( I would have thought that a fellow MK fan would understand the point I was trying to make)... so lets just leave it at that and get back to the topic at hand.

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Post Posted: Thu Dec 04, 2008 1:06 am   
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Actually, I know plenty of little kids that play MK2. O.o

But more importantly, I think a miscommunication on words lead to a big misunderstanding. The very meaning of nostalgia is the rekindling of feelings, emotions, or memories of past events and experiences. Thus your comment

"MK1, 2 and 3 still give older fans a warm feeling inside"

I associated with nostalgia. That, and they simply are better then most of the 3D MK titles. Because to me, it doesn't mater the style of the game, it's how it plays. Arcades in Japan prove this well, as a newish arcade fighting game series is currently my second favorite fighting series. (First still being MK) These games are all 2D. (as well is there is no penis to be found within the game)

Reason I bring this up is this comment:

"why would we do this when games like MKD exist?
well, the answer is quite simple. Even though we have become more attuned to the modern day standard of gaming"

I personally thought that a bit misleading. As though the norm for some fighting games is rooted in 3D, and some games (Like MK) made the step up into the 3D realm, it in no means makes it the standard. There's still far more 2D arcade style fighters being made to day then there are 3D ones. It's just a matter of where you get your games.

But indeed, we've trailed off topic, but at least we've had a good conversation, and I hope the misunderstanding was cleared.

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Post Posted: Thu Dec 04, 2008 1:57 am   
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Sorry man, I must have misinterpreted your approach to my original post as well. I'm just used to taking crap from friends...(sorry if I was a bit on the defensive).

So, yes misunderstanding cleared up and good conversation it was indeed. however we are still at odds about our feelings on MKvsDC and the only thing I can say is, try it again. I wasnt crazy about it when I first got it either, it just kinda grew on me, the more I played, the more I liked it.

Clearly you are far more knowledgeable about games in general than i am
(the only fighter I've ever really been into is MK) but seriously, give this one a chance.

And just for the record I still don't really like the crossover.

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