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 Timberrrrrrr!.... View previous topic :: View next topic  
 
 
 
 
deathrider
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Post Posted: Tue Feb 16, 2010 3:39 am   
Post subject: Timberrrrrrr!....
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This was introduced back in MK3, and it seemed comical for the first few times, but it got really old really fast. For anyone who is wondering what I'm talking about, I am, of course, talking about that rigid stance that MK fighters seem to take before falling over after the last punch in any round. For a split second they stand bolt upright, and keep this position as the fall over at a 90 degree angle like a lump of lumber.

This is hugely unrealistic, and completely upsets the overall vibe of the fight. I got over it in MK3, but then they started adding it into all the follow ups. I was playing MK Vs DCU just a few minutes ago, and noticed the characters do it in this game too.

Why can't they collapse like real people. Take out the comical approach, and give us something a little bit more realistic.

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Post Posted: Tue Feb 16, 2010 6:39 pm   
Post subject: Re: Timberrrrrrr!....
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deathrider wrote:
This was introduced back in MK3, and it seemed comical for the first few times, but it got really old really fast. For anyone who is wondering what I'm talking about, I am, of course, talking about that rigid stance that MK fighters seem to take before falling over after the last punch in any round. For a split second they stand bolt upright, and keep this position as the fall over at a 90 degree angle like a lump of lumber.

This is hugely unrealistic, and completely upsets the overall vibe of the fight. I got over it in MK3, but then they started adding it into all the follow ups. I was playing MK Vs DCU just a few minutes ago, and noticed the characters do it in this game too.

Why can't they collapse like real people. Take out the comical approach, and give us something a little bit more realistic.


MK INFORMATION!!!

The characters fall like that becuase of a defect in an energy balance.

Their bodies lose a great amount of chi energy in such a fight, and at a certain point the energy becomes unbalanced and drops to a bare minimum for a split second, causing the person to freeze up. This is why they get up so theatrically, to build up the chi once more (i.e. Raiden teleporting up, pounding the ground, then kicking the air).

This way of falling is just one of the many factors that are a part what connects the MK universe, as everyone unknowingly shares the same energy.

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Post Posted: Tue Feb 16, 2010 7:37 pm   
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Wow, I never would have thought about it that way. Learning is so much fun! Rolling Eyes


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Post Posted: Tue Feb 16, 2010 7:42 pm   
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Sethiroph wrote:
Wow, I never would have thought about it that way. Learning is so much fun! Rolling Eyes


Yep, that's what I like about Mortal Kombat.

There's a reason for everything, even if it's stupid. Rage

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deathrider
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Post Posted: Tue Feb 16, 2010 8:36 pm   
Post subject: Re: Timberrrrrrr!....
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Riyakou wrote:
deathrider wrote:
This was introduced back in MK3, and it seemed comical for the first few times, but it got really old really fast. For anyone who is wondering what I'm talking about, I am, of course, talking about that rigid stance that MK fighters seem to take before falling over after the last punch in any round. For a split second they stand bolt upright, and keep this position as the fall over at a 90 degree angle like a lump of lumber.

This is hugely unrealistic, and completely upsets the overall vibe of the fight. I got over it in MK3, but then they started adding it into all the follow ups. I was playing MK Vs DCU just a few minutes ago, and noticed the characters do it in this game too.

Why can't they collapse like real people. Take out the comical approach, and give us something a little bit more realistic.


MK INFORMATION!!!

The characters fall like that becuase of a defect in an energy balance.

Their bodies lose a great amount of chi energy in such a fight, and at a certain point the energy becomes unbalanced and drops to a bare minimum for a split second, causing the person to freeze up. This is why they get up so theatrically, to build up the chi once more (i.e. Raiden teleporting up, pounding the ground, then kicking the air).

This way of falling is just one of the many factors that are a part what connects the MK universe, as everyone unknowingly shares the same energy.


That sounds like a load of crap to me, dude. Sounds like the MK Team just made that up to cover their ass about the fact that the cast like stupid when they fall over.

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Post Posted: Tue Feb 16, 2010 8:57 pm   
Post subject: Re: Timberrrrrrr!....
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deathrider wrote:
Riyakou wrote:
deathrider wrote:
This was introduced back in MK3, and it seemed comical for the first few times, but it got really old really fast. For anyone who is wondering what I'm talking about, I am, of course, talking about that rigid stance that MK fighters seem to take before falling over after the last punch in any round. For a split second they stand bolt upright, and keep this position as the fall over at a 90 degree angle like a lump of lumber.

This is hugely unrealistic, and completely upsets the overall vibe of the fight. I got over it in MK3, but then they started adding it into all the follow ups. I was playing MK Vs DCU just a few minutes ago, and noticed the characters do it in this game too.

Why can't they collapse like real people. Take out the comical approach, and give us something a little bit more realistic.


MK INFORMATION!!!

The characters fall like that becuase of a defect in an energy balance.

Their bodies lose a great amount of chi energy in such a fight, and at a certain point the energy becomes unbalanced and drops to a bare minimum for a split second, causing the person to freeze up. This is why they get up so theatrically, to build up the chi once more (i.e. Raiden teleporting up, pounding the ground, then kicking the air).

This way of falling is just one of the many factors that are a part what connects the MK universe, as everyone unknowingly shares the same energy.


That sounds like a load of crap to me, dude. Sounds like the MK Team just made that up to cover their ass about the fact that the cast like stupid when they fall over.


Well, actually, I made it up.

I figured I'd give it something, instead of just letting it sit there making me feel sad.

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Post Posted: Tue Feb 16, 2010 9:03 pm   
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BlaBla Hehe, well you sure fooled me! Sounded pretty legit, but I guess that's just my simple mind at work.


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Post Posted: Tue Feb 16, 2010 9:26 pm   
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Sethiroph wrote:
BlaBla Hehe, well you sure fooled me! Sounded pretty legit, but I guess that's just my simple mind at work.


Yep, I'm good at stuff like that.

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deathrider
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Post Posted: Tue Feb 16, 2010 9:36 pm   
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Yeah, you got me there too, man BlaBla So there is no real reason why this happens then?
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Post Posted: Tue Feb 16, 2010 9:41 pm   
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deathrider wrote:
Yeah, you got me there too, man BlaBla So there is no real reason why this happens then?


Well, I'd rather just stick with what I got.

Makes the game better.

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Post Posted: Wed Feb 17, 2010 9:33 pm   
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I think it's cause it made sprite animation a lot easier... In the old MKs...
They left it in newer MKs cause nobody complained and cause it's one of the things that made MK... well, MK.

In other games, like SF, people can fall to their knees or jump 20 feet back in very slow motion, but not in MK.
In Mortal Kombat they fall like timber wood.

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Post Posted: Wed Feb 17, 2010 11:17 pm   
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wladodragovic wrote:
I think it's cause it made sprite animation a lot easier... In the old MKs...
They left it in newer MKs cause nobody complained and cause it's one of the things that made MK... well, MK.

In other games, like SF, people can fall to their knees or jump 20 feet back in very slow motion, but not in MK.
In Mortal Kombat they fall like timber wood.


Yeah, it is something that makes MK unique.

With Street Fighter, Tekken, Soul Calibur, and DOA, they leap into the air with the slightest touch, and the more you hit them, the more they rise.

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Post Posted: Wed Feb 17, 2010 11:23 pm   
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I didn't play Soul Calibur or Dead Or Alive, and I don't remember how it looked in Tekken...
But I can confirm it wasn't Timbbeeerr!

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Post Posted: Wed Feb 17, 2010 11:31 pm   
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wladodragovic wrote:
I didn't play Soul Calibur or Dead Or Alive, and I don't remember how it looked in Tekken...
But I can confirm it wasn't Timbbeeerr!


Heehee, I liked how they fell when they tripped in MK3, and stayed in that particular position when they lost.




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Post Posted: Wed Feb 17, 2010 11:38 pm   
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Riyakou wrote:
wladodragovic wrote:
I didn't play Soul Calibur or Dead Or Alive, and I don't remember how it looked in Tekken...
But I can confirm it wasn't Timbbeeerr!


Heehee, I liked how they fell when they tripped in MK3, and stayed in that particular position when they lost.





Hehehehe, I know exactly what you mean... It was funny to me, too. Very Happy

Umm...MKWarehouse doesn't approve of embedding their links.
TMK warned me about that once, edit your post, delete those pics... Smile

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