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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
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Posted: Sun Jun 20, 2010 6:56 am Post subject: So... Shokan. In or Out? |
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This is something that is puzzling me a bit and at the same time, has me just a SMIDGEN worried.
With these high def moves and such, I'm worried that our Shokan fighters (Goro, Sheeva, and my favorite, Kintaro) will either not make the cut or be boss exclusives.
I've always been AGAINST "boss exclusives". I agree on working your butt off to obtain them for use, but not keen on them being JUST some sub boss.
I'm peticularly worried because of Kintaro in armageddon. He was rather ruined in terms of moves, not even sporting his trademark telistomp.
Now, I KNOW the Shokan, even Goro, can be 100% on par with the other fighters (thanks mainly to the GC edition of mortal combat Deception), not needing to resort to being a brute alone to win, but the possibilities for an extreme fatality with them, of performing/recieving the bonebreaker special moves?
Well... there's my worries. _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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ChibiHana Hentai Connoisseur


Joined: 17 Apr 2005 Posts: 1295 Location: not Okinawa... lame.
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Posted: Sun Jun 20, 2010 4:02 pm Post subject: Re: So... Shokan. In or Out? |
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| Daneasaur wrote: | This is something that is puzzling me a bit and at the same time, has me just a SMIDGEN worried.
With these high def moves and such, I'm worried that our Shokan fighters (Goro, Sheeva, and my favorite, Kintaro) will either not make the cut or be boss exclusives.
I've always been AGAINST "boss exclusives". I agree on working your butt off to obtain them for use, but not keen on them being JUST some sub boss.
I'm peticularly worried because of Kintaro in armageddon. He was rather ruined in terms of moves, not even sporting his trademark telistomp.
Now, I KNOW the Shokan, even Goro, can be 100% on par with the other fighters (thanks mainly to the GC edition of mortal combat Deception), not needing to resort to being a brute alone to win, but the possibilities for an extreme fatality with them, of performing/recieving the bonebreaker special moves?
Well... there's my worries. |
I think that's really dependent on how ambitious and hardworking the team is. although, with every character supposedly having his/her own custom bone structure for the bonebreaker specials, I don't see why Shokan characters wouldn't have it too. it wouldn't be like it would be anything extra for creating it, since they're having to do it for each character anyway.
I'd really like to see what Goro would look like with this generation of graphical capabilities. I think it would be amazing. _________________ Nikki: your friendly neighborhood moderator. ^_^
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Sethiroph TMK Elder God


Joined: 06 Feb 2009 Posts: 1130 Location: Kan't you tell from my accent, eh?
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Posted: Sun Jun 20, 2010 5:48 pm Post subject: |
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It would be great to see at least one Shokan in MK9. With X-ray mode, it would be kool to see that little bit of extra bone structure they have.
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deathdealer TMK Temple Monk

Joined: 07 Mar 2006 Posts: 200 Location: jacksonville,fl
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Posted: Sun Jun 20, 2010 6:40 pm Post subject: |
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i have a feeling that all of our shokan characters (hell, even motaro) will make it in this game.
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the-original-razer Kombat Konnoisseur


Joined: 27 Apr 2009 Posts: 1351 Location: UK
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Posted: Sun Jun 20, 2010 6:58 pm Post subject: |
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| deathdealer wrote: | | i have a feeling that all of our shokan characters (hell, even motaro) will make it in this game. |
Well Motaro won't be playable thats for sure.
All the best,
Razer  _________________
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Highest Kreate-A-Fatality: 11 (Ultimate Fatality)
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deathdealer TMK Temple Monk

Joined: 07 Mar 2006 Posts: 200 Location: jacksonville,fl
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Posted: Sun Jun 20, 2010 7:21 pm Post subject: |
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| the-original-razer wrote: | | deathdealer wrote: | | i have a feeling that all of our shokan characters (hell, even motaro) will make it in this game. |
Well Motaro won't be playable thats for sure.
All the best,
Razer  |
that's true. actually, i don't think kintaro will be playable, just sheeva and possibly goro(while still being a sub boss).
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the-original-razer Kombat Konnoisseur


Joined: 27 Apr 2009 Posts: 1351 Location: UK
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Posted: Mon Jun 21, 2010 1:09 pm Post subject: |
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| deathdealer wrote: | | the-original-razer wrote: | | deathdealer wrote: | | i have a feeling that all of our shokan characters (hell, even motaro) will make it in this game. |
Well Motaro won't be playable thats for sure.
All the best,
Razer  |
that's true. actually, i don't think kintaro will be playable, just sheeva and possibly goro(while still being a sub boss). |
Yeah similar to my thoughts. Most people from MK1 MK3 should make it.
All the best,
Razer  _________________
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deathrider TMK Power Overwhelming


Joined: 15 Jul 2009 Posts: 747 Location: Ireland
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Posted: Mon Jun 21, 2010 5:43 pm Post subject: |
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I didn't realize that each character had their own individual bone structure. I heard that the all have their own "skullies", but didn't know that it was also their entire skeletons.
I'd love to see Kintaro make an appearance, but I wouldn't hold my breath for it. Personally, if any shokan was to be left behind, I think it should be Sheeva. I was never a fan of hers. _________________ Brutal honesty will be shown on this screen!
www.myspace.com/freakwencyband
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
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Posted: Tue Jun 22, 2010 9:23 am Post subject: |
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Motaro has a big issue of being incorporated into this and it's the same reason he became a minotaur in Armageddon.
The reason?
The horse body.
See, every character obvioulsly has their own moveset and skully...
The catch is that each moveset also incorporates how the opponent moves, such as grabs and bonebreakers as well as fatalities.
Motaro, as his good old self with the horse body, would make a good midboss as he would:
Not be able to be grabbed (or any move similar to a grab)
Not be able to be hit with a bonebreaker.
Not be able to be finished (though he might have a finishing move as a way for the computer to dis you after the 4th time you lose to him in a row)
These qualities are not shared with the Shokan.
As with mainly MK deception on GC, Goro could be grabbed and all fatalities and deathtraps were performable on him.
The key? Bottom set of arms was set on a mirror mode, mimicking the upper set of arms unless specific grabs or moves were performed, in which case it did a scripted movement just like any other character. _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
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Posted: Fri Jul 02, 2010 7:22 am Post subject: |
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Well... anyone else? _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
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Posted: Mon Jul 05, 2010 5:34 am Post subject: |
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Well considering this game will cover the events of MKI, MKII and MKII, I'm almost 100% certain Goro and Kintaro are going to be in the game. Heck even Sheeva will probably be in the game. Will the Shokan characters be playable characters? I don't see why not, considering they were in Mortal Kombat: Armageddon and were unlockable in Mortal Kombat Trilogy. If they are made playable you might have to find a way to unlock them though, which I don't mind. Also, the creative team will need to ensure playable boss/sub-boss characters are not overpowered. I remember in MKT it could be very difficult sometimes to beat your opponent if they played as a boss/sub-boss and you were a regular character. The only disadvantage to the boss characters was they were vulnerable when jumping, but if they didn't jump they could win almost every time against normal characters.
If they include Motaro in this game, they better damn well make sure he's a Centaur with four fucking legs. His appearance in MK Armageddon was stupid, as were the official and the in-story canon excuses for him having only two legs. _________________
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
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Posted: Mon Jul 05, 2010 10:33 am Post subject: |
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| Amphibious wrote: | | Well considering this game will cover the events of MKI, MKII and MKII, I'm almost 100% certain Goro and Kintaro are going to be in the game. Heck even Sheeva will probably be in the game. Will the Shokan characters be playable characters? I don't see why not, considering they were in Mortal Kombat: Armageddon and were unlockable in Mortal Kombat Trilogy. If they are made playable you might have to find a way to unlock them though, which I don't mind. Also, the creative team will need to ensure playable boss/sub-boss characters are not overpowered. I remember in MKT it could be very difficult sometimes to beat your opponent if they played as a boss/sub-boss and you were a regular character. The only disadvantage to the boss characters was they were vulnerable when jumping, but if they didn't jump they could win almost every time against normal characters. |
Right, though the only two worries concerning that are:
1: Trilogy/Armageddon were crecendos, requiring everyone to make an appearence.
2: The timeline aspect, things will be shifted. I mean... it's the OLDER Sub Zero...
| Amphibious wrote: | | If they include Motaro in this game, they better damn well make sure he's a Centaur with four fucking legs. His appearance in MK Armageddon was stupid, as were the official and the in-story canon excuses for him having only two legs. |
I agree it was odd, but I have to point out WHY it was changed:
Think of every grab, every special grab, every movement, every fatality. Each one is scripted for a bipedal attacker and a bipedal recipient.
Well, that can't apply for Motaro because of one factor, the rear legs.
Lets see... lets say there are 26 characters.
Each character has 1 grab, 1 bonebreaker, and 2 fatalities at bare basic, meaning that they have 4 moves that require specific character scripts.
Something people don't think about is that, each one of those movements has to be made somehow.
So, for Motaro, they would have to animate the rear legs for EACH one of those types of moves if he were to not be cheezy.
26 characters x 4 scripts = 104 motions for Motaro's butt ALONE..Not counting stage fatalities.
This is why i say that if Motaro IS in as a full Centaur, he will be the midboss, can't be grabbed, can't be bonebreaked, and can't be finished.
Think Moloch in MK DA. _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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bloodyshadow TMK Sage


Joined: 13 Mar 2006 Posts: 638 Location: U.S.A.
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Posted: Mon Jul 05, 2010 5:50 pm Post subject: |
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Now that they are building all the characters from the inside out, I think they have a pretty good chance. They probably won't work with all the mechanics (Ed said that every character will play differently and the boss character ALREADY always did so this time it should be even more noticeable.)
As for Motaro, I don't know. I really don't. What I think they SHOULD do though, to surprise everyone is include him in the game, centaurian and all, but make it so he's impervious to some attacks, just like in the past. When confronted with the "FINISH HIM" screen, they should have custom fatalities for just him. If you do Fatality 1 it'll do something specific that ONLY happens to Motaro and same with Fatality 2. Think of it like... Shaolin Monks. Prethopught out fatalities to the boss characters. It would work IMO. _________________
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deathrider TMK Power Overwhelming


Joined: 15 Jul 2009 Posts: 747 Location: Ireland
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Posted: Mon Jul 05, 2010 6:06 pm Post subject: |
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Nail on the head there, bloodyshadow. I've been saying for years that there should be specific fatalities just for use against MK's big-ass bosses. It always pissed me off in the old days that I couldn't finish the likes of Kintaro and Motaro. Even if it was a thrid button combination to remember, it would be worth while. _________________ Brutal honesty will be shown on this screen!
www.myspace.com/freakwencyband
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
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Posted: Mon Jul 05, 2010 7:20 pm Post subject: |
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| Daneasaur wrote: | Right, though the only two worries concerning that are:
1: Trilogy/Armageddon were crecendos, requiring everyone to make an appearence. |
And a game detailing the events of MK3 wouldn't require Motaro?
| Daneasaur wrote: | | 2: The timeline aspect, things will be shifted. I mean... it's the OLDER Sub Zero... |
This game will be detailing events from MK1-MK3, the original Sub-Zero was in all of those, in the first game as Sub-Zero, in the second and third as Noob Saibot. We'll have to see how things play out if only the original Sub-Zero is in the game or not.
| Daneasaur wrote: | I agree it was odd, but I have to point out WHY it was changed:
Think of every grab, every special grab, every movement, every fatality. Each one is scripted for a bipedal attacker and a bipedal recipient.
Well, that can't apply for Motaro because of one factor, the rear legs.
Lets see... lets say there are 26 characters.
Each character has 1 grab, 1 bonebreaker, and 2 fatalities at bare basic, meaning that they have 4 moves that require specific character scripts.
Something people don't think about is that, each one of those movements has to be made somehow.
So, for Motaro, they would have to animate the rear legs for EACH one of those types of moves if he were to not be cheezy.
26 characters x 4 scripts = 104 motions for Motaro's butt ALONE..Not counting stage fatalities.
This is why i say that if Motaro IS in as a full Centaur, he will be the midboss, can't be grabbed, can't be bonebreaked, and can't be finished.
Think Moloch in MK DA. |
I know the reasons why they made him bipedal, but they could have done a similar thing with him like in MK3 which was to be immune to projectile attacks, could not be grabbed and could not have a fatality performed on him. Sure some wouldn't have liked it but I think it would've been better than what they ended up doing. _________________
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