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deathrider TMK Power Overwhelming


Joined: 15 Jul 2009 Posts: 747 Location: Ireland
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Posted: Sat Jul 24, 2010 2:33 am Post subject: |
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| Daneasaur wrote: | I have to agree that out of all 3 of the origional midbosses, Kintaro was the hardest. He fell into the zone before combos were in, but he was not as predictable as Goro.
I really hope he, at least, comes back... Hopefully playable... |
He has always been one of my MK favourites.
Having said that though, I've never enjoyed playing as him (in the few games where he was actually playable). In fact, I've never enjoyed playing as Shokans in general, or Motaro, or Moloch, or even Onaga for that matter. These huge threatening bosses are great fun to slug it out against, but a complete pain in the ass to play as. They always seem to play too slow and bulky due to their immense size. _________________ Brutal honesty will be shown on this screen!
www.myspace.com/freakwencyband
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Sethiroph TMK Elder God


Joined: 06 Feb 2009 Posts: 1130 Location: Kan't you tell from my accent, eh?
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Posted: Sat Jul 24, 2010 3:02 am Post subject: |
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| deathrider wrote: |
He has always been one of my MK favourites.
Having said that though, I've never enjoyed playing as him (in the few games where he was actually playable). In fact, I've never enjoyed playing as Shokans in general, or Motaro, or Moloch, or even Onaga for that matter. These huge threatening bosses are great fun to slug it out against, but a complete pain in the ass to play as. They always seem to play too slow and bulky due to their immense size. |
So true! I find it's more fun to play as the regular characters rather than the big-ass bosses. Although Shao Kahn was pretty good in Deception and Armageddon.
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Scorpion53 Firespawn of Hell


Joined: 17 Sep 2005 Posts: 1134 Location: Shyrai-Ryu Headquarters, Earthrealm
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Posted: Sat Jul 24, 2010 4:50 am Post subject: |
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Kahn was a fun character to play as in MK:Ar. However, I was disappointed with his kombo list. I would have expected someone like him to have larger kombos to use. _________________ Highest Kreate-A-Fatality: 11 (Ultimate Fatality)
Motor Kombat: 12/12
Konquest: 100%
Recent KAF: Hellspawn
Arcade Mode: 423/14
Undefeated with Mileena
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Sethiroph TMK Elder God


Joined: 06 Feb 2009 Posts: 1130 Location: Kan't you tell from my accent, eh?
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Posted: Sat Jul 24, 2010 6:49 pm Post subject: |
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Yeah, it was disappointing to find out his combo list ws almost non-existent. Would be nice to see a better combo list for him if he's gonna be playable in the new game.
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Combo88 TMK Visitor


Joined: 10 Feb 2010 Posts: 2 Location: Albany,Australia
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Posted: Sun Jul 25, 2010 2:09 am Post subject: |
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I totally agree with deathrider as cool as it was to be able to play as one of the bosses i just felt that they all played the same and the novelty of playing them wore off quite quick....in my opinion i dont think they will be in as playable characters but i do think that they would have to have goro or kintaro in for sure as mid bossses
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Kallisto TMK Visitor


Joined: 12 Jul 2010 Posts: 13 Location: PA, USA
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Posted: Mon Jul 26, 2010 1:15 am Post subject: |
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Here's what I think should be done. Keep either Goro or Kintaro as mid-bosses and have Motaro as a secret boss (similar to Noob, Jade or Smoke in MK II) then have those mid-boss characters as downloadable content that is free or below 2 dollars. Then months later on Have Motaro as DLC (As in the last major DLC) at maybe 4 or 5 dollars or better yet free.
This way those that feel The Shokans and Motaro being playable characters messing up the balance of the game don't have to worry about them taking a slot on the roster that could have been used on a different character instead.
Also I don't know if the MK team would put DLC as free (in terms of extra characters) or go the Soul Calibur route and price it.
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HybridFury The Living Legend of Fury


Joined: 27 Oct 2005 Posts: 405 Location: Gamelon, Mah Boi!
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Posted: Mon Jul 26, 2010 2:09 am Post subject: |
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| Kallisto wrote: | Here's what I think should be done. Keep either Goro or Kintaro as mid-bosses and have Motaro as a secret boss (similar to Noob, Jade or Smoke in MK II) then have those mid-boss characters as downloadable content that is free or below 2 dollars. Then months later on Have Motaro as DLC (As in the last major DLC) at maybe 4 or 5 dollars or better yet free.
This way those that feel The Shokans and Motaro being playable characters messing up the balance of the game don't have to worry about them taking a slot on the roster that could have been used on a different character instead.
Also I don't know if the MK team would put DLC as free (in terms of extra characters) or go the Soul Calibur route and price it. |
Ooh! Downloadable Content! Now we're gettin' somewhere!
Yeah, that's a brilliant idea. It's a way to keep the balance of the game in check while having the ability to extend upon it without ruining the formula. _________________ YOU HAVE FOUND ME! NOW PROVE YOURSELF! -Reptile
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
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Posted: Mon Jul 26, 2010 5:59 am Post subject: |
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| Kallisto wrote: | Here's what I think should be done. Keep either Goro or Kintaro as mid-bosses and have Motaro as a secret boss (similar to Noob, Jade or Smoke in MK II) then have those mid-boss characters as downloadable content that is free or below 2 dollars. Then months later on Have Motaro as DLC (As in the last major DLC) at maybe 4 or 5 dollars or better yet free.
This way those that feel The Shokans and Motaro being playable characters messing up the balance of the game don't have to worry about them taking a slot on the roster that could have been used on a different character instead.
Also I don't know if the MK team would put DLC as free (in terms of extra characters) or go the Soul Calibur route and price it. |
Here is some good info:
Downloadable content is free unless it contains Achievements attached to it.
Vader and Yoda on SC had since achievements attached to them.
however, there can be 100% free character PACKS that can be obtained without any money at all.
For example, look at DBZ: raging blast. That game has, like, well around 30 downloadable characters and you don't need to buy a single one!
Why?
No achievements attached to them.
That's the main thing.
No achievements attached to it? Download is free . _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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Sethiroph TMK Elder God


Joined: 06 Feb 2009 Posts: 1130 Location: Kan't you tell from my accent, eh?
TMK Koins: 890
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Posted: Tue Jul 27, 2010 2:26 am Post subject: |
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| Daneasaur wrote: | Here is some good info:
Downloadable content is free unless it contains Achievements attached to it.
Vader and Yoda on SC had since achievements attached to them.
however, there can be 100% free character PACKS that can be obtained without any money at all.
For example, look at DBZ: raging blast. That game has, like, well around 30 downloadable characters and you don't need to buy a single one!
Why?
No achievements attached to them.
That's the main thing.
No achievements attached to it? Download is free . |
Totally agreed here. Although technically, the PS3 version of SCIV didn't have achievements/trophies, it just had the Merit system ingame. But I guess Microsoft fans would have bitched if they had to pay for Darth Vader and PS3 users didn't for Yoda.
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Scorpion326 TMK Kid Thunder


Joined: 26 Jun 2010 Posts: 90 Location: Kuwait
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Posted: Tue Jul 27, 2010 10:21 pm Post subject: Nice Idea. |
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The'DLC idea Is great, also: DLC fatalities might make it, so we hape hope for Shokans as DLC and other things.
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deathrider TMK Power Overwhelming


Joined: 15 Jul 2009 Posts: 747 Location: Ireland
TMK Koins: 2630
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Posted: Wed Jul 28, 2010 10:41 am Post subject: |
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| Daneasaur wrote: | | Kallisto wrote: | Here's what I think should be done. Keep either Goro or Kintaro as mid-bosses and have Motaro as a secret boss (similar to Noob, Jade or Smoke in MK II) then have those mid-boss characters as downloadable content that is free or below 2 dollars. Then months later on Have Motaro as DLC (As in the last major DLC) at maybe 4 or 5 dollars or better yet free.
This way those that feel The Shokans and Motaro being playable characters messing up the balance of the game don't have to worry about them taking a slot on the roster that could have been used on a different character instead.
Also I don't know if the MK team would put DLC as free (in terms of extra characters) or go the Soul Calibur route and price it. |
Here is some good info:
Downloadable content is free unless it contains Achievements attached to it.
Vader and Yoda on SC had since achievements attached to them.
however, there can be 100% free character PACKS that can be obtained without any money at all.
For example, look at DBZ: raging blast. That game has, like, well around 30 downloadable characters and you don't need to buy a single one!
Why?
No achievements attached to them.
That's the main thing.
No achievements attached to it? Download is free . |
I'm not sure how true this is. It's great in theory, but I don't think it really works that way. Look at the amount of cash they charge for the alternate costumes in SFIV/SSFIV, and there is no achievements there. _________________ Brutal honesty will be shown on this screen!
www.myspace.com/freakwencyband
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HybridFury The Living Legend of Fury


Joined: 27 Oct 2005 Posts: 405 Location: Gamelon, Mah Boi!
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Posted: Wed Jul 28, 2010 12:37 pm Post subject: |
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Yes, but that is Capcom. Would the good ol' MK team do this to us? Their loyal fans? ... what am I saying? After MK vs. DC, I wouldn't be surprised if they charged us MORE than what Capcom is... _________________ YOU HAVE FOUND ME! NOW PROVE YOURSELF! -Reptile
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deathrider TMK Power Overwhelming


Joined: 15 Jul 2009 Posts: 747 Location: Ireland
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Posted: Thu Jul 29, 2010 12:30 am Post subject: |
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| HybridFury wrote: | | Yes, but that is Capcom. Would the good ol' MK team do this to us? Their loyal fans? ... what am I saying? After MK vs. DC, I wouldn't be surprised if they charged us MORE than what Capcom is... |
dodgey cross overs, loop holes in the plots, lack of bios, Kreate A Fatality...
I find the defentant guilty! _________________ Brutal honesty will be shown on this screen!
www.myspace.com/freakwencyband
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
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Posted: Thu Jul 29, 2010 10:55 am Post subject: |
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| deathrider wrote: |
I'm not sure how true this is. It's great in theory, but I don't think it really works that way. Look at the amount of cash they charge for the alternate costumes in SFIV/SSFIV, and there is no achievements there. |
Actually there is.
by changing CAC equipment, you can change their stats and there are achievements for getting certains stats to certain levels.
The DLC makes it easier as they have higher bonuses and less penilties... Kinda a freebee to get the achievement easier. _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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thedestroyer Ninja Spectre


Joined: 06 Oct 2010 Posts: 115 Location: Earthrealm
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Posted: Sat Oct 09, 2010 12:33 pm Post subject: |
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i really feel that if a game has a sub boss and a boss they should also be playable i always feel that way even if i dont really play as the big characters i still think onaga should have been unlockable in mkd or moloch in mkda so i really hope they make the bosses playable in mk9 all of them.i also really think kintaro or motaro should be a sub boss in this or maybe both as sub bosses either way i think 1 of them or both of them, really needs to make a come back in this 1. _________________ This is where i was born.This is where you will pay!
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