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totalmortalkombat.com Forum Index -> Mortal Kombat 9
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 Challenge Tower Mode View previous topic :: View next topic  
 
 
 
 
oreZ_buS
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Post Posted: Thu Aug 05, 2010 9:26 pm   
Post subject: Challenge Tower Mode
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What do you expect the Challenge Tower Mode to be?
Another name for "Combo Challenge"?
Perhaps an unlimited number of fights sort of how Tekken had the mode where you just keep on fighting until you quit and i think i remember the difficulty going off of ranking system, but i forgot what it was called.
What do you think? Confused

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Sethiroph
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Post Posted: Fri Aug 06, 2010 2:21 am   
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I hope it's not another Kombo Challenge thing. Some of them were relentless in MKvsDCU. The idea of an endurance mode would be pretty cool though.


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Post Posted: Fri Aug 06, 2010 4:36 am   
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i think it would be cool if it was an endurence mode and i hope wb gives more info on it soon
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Post Posted: Fri Aug 06, 2010 10:21 am   
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Sethiroph wrote:
I hope it's not another Kombo Challenge thing. Some of them were relentless in MKvsDCU. The idea of an endurance mode would be pretty cool though.


Some were downright impossible.

Seriously, Joker combo 9.

NOTHING but luck can nail that one...

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Post Posted: Fri Aug 06, 2010 12:00 pm   
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I don't know what i would rather have it be. I'd like a combo challenge just because it gives you a good idea for combos, but coming up with my own was always fun to do. An endurance mode would also be cool because it's a great way to get better at the game.
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Post Posted: Fri Aug 06, 2010 3:54 pm   
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Based on the information in the EGM article. I assume it's something more along the lines of the battles in Deception's Konquest only much more "in-depth." Probably like "get a double flawless" or "don't use special moves" or "Don't push Y during the fight"
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Post Posted: Fri Aug 06, 2010 3:58 pm   
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I'd like to see this becoming something to the effect of the quest modes (is that what they were called?) in the Soul Calibur games. Each fight had a unique feature- for example in some fights you would have to win with only half a health bar, win while your opponent was invisible, or while your health was decreasing.
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Post Posted: Fri Aug 06, 2010 4:15 pm   
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deathrider wrote:
I'd like to see this becoming something to the effect of the quest modes (is that what they were called?) in the Soul Calibur games. Each fight had a unique feature- for example in some fights you would have to win with only half a health bar, win while your opponent was invisible, or while your health was decreasing.



...yeah, that's basically what I meant. I hated it in Soul calibur... but it was mainly cause I couldn't really figured half of what I was supposed to do out, but MK could od it right AND make it fun as hell.

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Post Posted: Fri Aug 06, 2010 4:20 pm   
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bloodyshadow wrote:
deathrider wrote:
I'd like to see this becoming something to the effect of the quest modes (is that what they were called?) in the Soul Calibur games. Each fight had a unique feature- for example in some fights you would have to win with only half a health bar, win while your opponent was invisible, or while your health was decreasing.



...yeah, that's basically what I meant. I hated it in Soul calibur... but it was mainly cause I couldn't really figured half of what I was supposed to do out, but MK could od it right AND make it fun as hell.


I wasn't a big fan of Soul Calibur in general, but they had a good idea going there. Although, it did find itself becoming very frustrating in parts.

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