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oreZ_buS TMK Kid Thunder


Joined: 27 Jul 2010 Posts: 55 Location: Earthrealm
TMK Koins: 260
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Posted: Thu Aug 05, 2010 9:26 pm Post subject: Challenge Tower Mode |
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What do you expect the Challenge Tower Mode to be?
Another name for "Combo Challenge"?
Perhaps an unlimited number of fights sort of how Tekken had the mode where you just keep on fighting until you quit and i think i remember the difficulty going off of ranking system, but i forgot what it was called.
What do you think?  _________________
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Sethiroph TMK Elder God


Joined: 06 Feb 2009 Posts: 1130 Location: Kan't you tell from my accent, eh?
TMK Koins: 890
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Posted: Fri Aug 06, 2010 2:21 am Post subject: |
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I hope it's not another Kombo Challenge thing. Some of them were relentless in MKvsDCU. The idea of an endurance mode would be pretty cool though.
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Raydonraidenmk TMK Temple Monk


Joined: 14 Jul 2010 Posts: 132
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Posted: Fri Aug 06, 2010 4:36 am Post subject: |
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i think it would be cool if it was an endurence mode and i hope wb gives more info on it soon _________________ ~~~~~raydonraidenmk
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
TMK Koins: 2315
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Posted: Fri Aug 06, 2010 10:21 am Post subject: |
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| Sethiroph wrote: | | I hope it's not another Kombo Challenge thing. Some of them were relentless in MKvsDCU. The idea of an endurance mode would be pretty cool though. |
Some were downright impossible.
Seriously, Joker combo 9.
NOTHING but luck can nail that one... _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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oreZ_buS TMK Kid Thunder


Joined: 27 Jul 2010 Posts: 55 Location: Earthrealm
TMK Koins: 260
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Posted: Fri Aug 06, 2010 12:00 pm Post subject: |
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I don't know what i would rather have it be. I'd like a combo challenge just because it gives you a good idea for combos, but coming up with my own was always fun to do. An endurance mode would also be cool because it's a great way to get better at the game. _________________
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bloodyshadow TMK Sage


Joined: 13 Mar 2006 Posts: 638 Location: U.S.A.
TMK Koins: 0
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Posted: Fri Aug 06, 2010 3:54 pm Post subject: |
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Based on the information in the EGM article. I assume it's something more along the lines of the battles in Deception's Konquest only much more "in-depth." Probably like "get a double flawless" or "don't use special moves" or "Don't push Y during the fight" _________________
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deathrider TMK Power Overwhelming


Joined: 15 Jul 2009 Posts: 747 Location: Ireland
TMK Koins: 2630
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Posted: Fri Aug 06, 2010 3:58 pm Post subject: |
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I'd like to see this becoming something to the effect of the quest modes (is that what they were called?) in the Soul Calibur games. Each fight had a unique feature- for example in some fights you would have to win with only half a health bar, win while your opponent was invisible, or while your health was decreasing. _________________ Brutal honesty will be shown on this screen!
www.myspace.com/freakwencyband
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bloodyshadow TMK Sage


Joined: 13 Mar 2006 Posts: 638 Location: U.S.A.
TMK Koins: 0
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Posted: Fri Aug 06, 2010 4:15 pm Post subject: |
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| deathrider wrote: | | I'd like to see this becoming something to the effect of the quest modes (is that what they were called?) in the Soul Calibur games. Each fight had a unique feature- for example in some fights you would have to win with only half a health bar, win while your opponent was invisible, or while your health was decreasing. |
...yeah, that's basically what I meant. I hated it in Soul calibur... but it was mainly cause I couldn't really figured half of what I was supposed to do out, but MK could od it right AND make it fun as hell. _________________
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deathrider TMK Power Overwhelming


Joined: 15 Jul 2009 Posts: 747 Location: Ireland
TMK Koins: 2630
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Posted: Fri Aug 06, 2010 4:20 pm Post subject: |
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| bloodyshadow wrote: | | deathrider wrote: | | I'd like to see this becoming something to the effect of the quest modes (is that what they were called?) in the Soul Calibur games. Each fight had a unique feature- for example in some fights you would have to win with only half a health bar, win while your opponent was invisible, or while your health was decreasing. |
...yeah, that's basically what I meant. I hated it in Soul calibur... but it was mainly cause I couldn't really figured half of what I was supposed to do out, but MK could od it right AND make it fun as hell. |
I wasn't a big fan of Soul Calibur in general, but they had a good idea going there. Although, it did find itself becoming very frustrating in parts. _________________ Brutal honesty will be shown on this screen!
www.myspace.com/freakwencyband
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