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titann TMK Visitor

Joined: 28 Apr 2011 Posts: 3
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Posted: Thu Apr 28, 2011 1:07 am Post subject: MK:Annihilation - Production Notes |
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"All of what we wanted to do in the first movie but we couldn’t, we did in the second. This movie isn’t a sequel - but a bigger and better chapter of a group of adventurers, phenomenally popular characters in a universe called Mortal Kombat "said producer Larry Kasanoff, president of Threshold Entertainment, the company responsible for the franchise administration of $3 billion dollars. With a more surprising visual and more action scenes than the first film - which grossed more than $ 23 million in the first week of exhibit in the United States. Mortal Kombat - Annihilation is a extension of the original film, which go to satisfy and thrill those who waited anxiously for this new saga. Since the first Mortal Kombat hit theaters around the world, the Internet has been buzzing with rumors and speculations about how the film's characters would be developed in the sequel. Following the great success of the first movie, the website of Mortal Kombat debuted as one of the ten most visited of the Internet. Since then, 300 unofficial Mortal Kombat websites had worked extra hours trading speculations of how would be the character development in Mortal Kombat – Annihilation. To increase the magnitude and surprise of Mortal Kombat - Annihilation, the production used as background extravagant locations and, a temple in Thailand, an abandoned coal mine in Wales and a lost town in the desert of Jordan. This entered to the story: it was the first time a production filmed in this city, and also the filmmakers who first joined the team of Israel and Jordania to work together. Beyond this updated and epic background, there’s a collection of state of the art special effects, created by two of the first innovators in the industry, Chuck Comisky and Alison Savitch. John Leonetti, who worked as cinematographer on Mortal Kombat and Mask, directs this sequel.His brother Matthew Leonetti, who shot the hit movie Star Trek - First Contact, replaces him behind of the cameras. Brent V. Friedman and Bryce Zabel wrote the screenplay from the story of Lawrence Kasanoff, Joshua Wexler, John Tobias. Alison Savitch, Carla Fry and Brian Witten are the executive producers, veteran Chuck Comisky is the visual effects supervisor. The action coordinator Pat Johnson is now the second unit director. Kevin Reidy is co-producer and production manager. An very important and innovative technique in Mortal Kombat – Annihilation is the“capturing movement” technique, allowing Leonetti to direct the first sequence with CG character (computer generated) and an actor in real time on the scenery, instead of directing the actor alone in front of a blue screen and having to add the CG character later. "Never make a film knowing how we will accomplish more than 80% of special effects," says Kasanoff. The other 20% were reached by Kasanoff and Comisky, the magician who brought the tricks of digital film working with a team of Technicians all over the world, always with the objective to innovate. The legendary fight choreographer Pat Johnson was promoted to second unit director on Mortal Kombat - Annihillation and Robin Shou, the young star of Hong Kong, which again takes the role of Liu Kang, choreographed the fight scenes. "For the first film, I choreographed the fight scenes between Johnny Cage and Scorpion, and Liu Kang against Reptile, and was so good that they called me to make all the fight choreography in Mortal Kombat - Annilation," said Shou. He adds: "Each fight scene has a style and a different flavor. But they all have the style of Mortal Kombat, that very quick and very visible, like in the face of the viewer." And Chuck Comisky says: "The fans are very attuned to the characters in the game in terms of movements that each one can do. In this movie, we use these same movements, which already had been developed in the previous film, and now improved with digital technology. Thanks to these all new technique, we now have martial arts fighters-class characters struggling with CG. Also are present improvement of martial arts moves, as the exciting flying kicks, which subsequently were enhanced digitally.
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