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DemetriusX TMK Visitor

Joined: 26 Nov 2002 Posts: 13
TMK Koins: 18
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Posted: Thu Nov 28, 2002 4:29 pm Post subject: Let's try this again.... |
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ehem. If you go into your fatality stance when you're in a certain spot of a level, your character will look at some part of the level. In the acid bath level, stand near a buddha and go into your fatality stance or in the netherships, stand near a pulley.... could be something... _________________ Be special and bow down to the master.
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johnny_cage_win TMK Defender


Joined: 21 Jul 2002 Posts: 493 Location: SouthWest Missouri, USA
TMK Koins: 10
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Posted: Sat Nov 30, 2002 7:03 am Post subject: |
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yeah, they either look towards the opponent or towards whereever you had them pointed. No biggie. I wouldn't read into this, but good luck if you plan on looking into this matter more thouroughly. _________________ Those were $500 sunglasses, asshole.
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WraithZombieMan Zombie Lord


Joined: 18 Sep 2002 Posts: 980 Location: X-Kingdom

TMK Koins: 578
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Posted: Sun Dec 01, 2002 3:31 am Post subject: |
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Thats pointless. _________________
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MileenaRocks TMK Visitor


Joined: 09 Sep 2002 Posts: 9
TMK Koins: 10
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Posted: Sun Dec 01, 2002 4:06 pm Post subject: |
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No y'all rele it is weird ! If you go to the Dragonfly , go to the head or tail , the go to the fatality stance the 2nd time , the character will look down , facing the ground way down below !
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WraithZombieMan Zombie Lord


Joined: 18 Sep 2002 Posts: 980 Location: X-Kingdom

TMK Koins: 578
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Posted: Mon Dec 02, 2002 2:39 pm Post subject: |
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| MileenaRocks wrote: | No y'all rele it is weird ! If you go to the Dragonfly , go to the head or tail , the go to the fatality stance the 2nd time , the character will look down , facing the ground way down below !  |
So who cares if the charater looks down. Ofcourse it might be a clue to somthing. _________________
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PsychoSy TMK Visitor


Joined: 25 Oct 2002 Posts: 33
TMK Koins: 35
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Posted: Mon Dec 02, 2002 6:55 pm Post subject: |
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They are indeed clues on how to do Stage Fatalities.
Unfortunately, according to the IGN reviewer, he talked to Ed Boon about stage fatalities. Apparently, Ed told him at E3 that there were included in the original builds of the game but were so unstable that fixing them would require a game delay. The game did get delayed by 2 months shortly after E3, however. Did the MK crew fix them? If so, why haven't they been discovered yet? Traditionally, stage fatalities were something easily discovered or at least witnessed since the CPU controlled fighters could pull them off at random on human players.
Personally, I think stage fatalities were disabled in the makefile. The CPU tries to do them but since they're disabled from the makefile, all they appear to do is taunt a few times, perform a Neijin, or impale you.
It's not the first time the MK crew tried to implement secrets and such only having to disable them later on. For example, in MK4, Kitana is in the code but got disabled since time didn't allow the MK crew to finish her completely. Hacked EXEs for the PC version (or game enhancers for the console versions) will enable her, however. I think the same can be said about MKDA's lack of ripped clothing, stage fatalities and the true mystery behind the Gold coffins. The team intended to do something with them but time didn't allow them to fully integrate them.
Midway was at an impasse - delay the game another 2-3 months and miss out on the Holiday shopping season or release a 80-90% complete game by Thanksgiving and face the music MUCH later after we've collected tons of $50 bills.
In the end, Midway has to please the shareholders first and the public last. Any business won't feel guilty at all by making money off of your ignorance. The video game business flourishes on it, unfortunately.
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