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totalmortalkombat.com Forum Index -> Mortal Kombat Deadly Alliance Discussion
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 Don't Kill Me. MKDA vs. DOA3 View previous topic :: View next topic  
 
 
 
 
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Post Posted: Mon Dec 02, 2002 2:02 am   
Post subject: Don't Kill Me. MKDA vs. DOA3
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Someone had to do it. Am I the only one who noticed a few short comings? Missing animations, lack of fatalities and other secrets we actually care about, etc. I'll get started.

Level Design: Mad props to both, but I hafta give this one to DOA. While MDKA has some wicked cool levels, what's there to do in them? The flying wood, rain, lightning, etc are cool and all, but you can't use them! The reason I prefer DOA on this one is because of all the freakin' stuff you can do. This one level alone has 4 or five different areas to be in (The Castle) You knock your opponent off one, and onto another. And then another, and another, and another if you want to. And on each area, there are different planes (i.e. you can be higher up than your opponent). And the walls actually play a roll if you can't break through them. You can combo off them, run up them, jump off them, etc. There are some similarities though, the Lin Keui Palace and Cave in DOA are very similiar, both have icecicles to break, etc. Also, detail. The levels in DOA are just so much more detailed... it doesn't look like the images have been stretched to take up space; they're also, as I said, more interactive. If you hit a tree, leaves fall. If you fall in snow, the snow moves or melts, water, the water looks better! Little things....

Characters And Character Devlopment: Detail goes to DOA by a little, but character development goes to MDKA. The bodies of a lot of the fighters in MDKA look very similiar while in DOA, every body shape is different. But as characters go... who doesn't love a certain MK character? I'm a Sub'y fan myself.

Storyline: MDKA. I still haven't figured out the point of DOA. And also, who the hell is Omega and why am I fighting him????

Fighting: This is tricky. While MDKA does have 3 styles per person, the styles aren't very deep... There's so much more you can do with the styles in DOA, but they only have one per person. Take Brad Wong and Bo' Rai Cho? Brad is obviously a "master" while Bo' only has a few moves, but also 2 other styles to play with... personally, I like being able to go deep into a style rather than have a few punches and kicks. Also, Jann Lee and Cage (Jeet Kune Do). Jann would kick Cage's ass. Then again, I'm not a Cage fan. Both have their ups and down. Fighting Depth goes to DOA, but types of styles goes, MKDA takes the cake.

Interactivity: I basically covered this in Level Design. In DOA, there are multiple platforms, stuff to break, stuff to break through, and you ACTUALLY TOUCH THE WALLS. 'Nough said.

Which do I like more? Well, right now I prefer MKDA, but that's because I've been playing MK longer and I've beaten the living shit out of DOA3. Like my opinions or not, it's up to you, but it's just my opinion, so don't go haywire on me.

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Post Posted: Mon Dec 02, 2002 2:11 am   
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Youve got to be kidding saying DOA has more detailed characters...It should go to DA...blood, spit, bruises, (not sure about torn clothing) but thats pretty damn detailed...
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Post Posted: Mon Dec 02, 2002 2:28 am   
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What?! lol, bruises? Depending on how bad you beat up the guy their face goes through four different changes. Blood and spit? Well hell, in that case, if you REALLY wanna get technical, the physics in DOA3 are more accurate because of how the hair and clothes fall! Look at Kitana's hair, Cyrax's wires, Reptile's tail, and Shang's neck thingies, those physics are a tad off.
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Post Posted: Mon Dec 02, 2002 2:31 am   
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Well anyways I havent played DOA3, so I cant really say anything...
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Post Posted: Mon Dec 02, 2002 3:14 am   
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dude.........it's a video game, plus......MK IS THE RULERS OF ALL FIGHTING GAMES

and the thing that makes mk kickass and different from everyone else and BETTER

is the charecter prowesses and their individual stories not to meantion the the whole storyline plot in itself.....

so no matter what you say......mk has it beat


 
 
 
 
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Post Posted: Mon Dec 02, 2002 3:42 am   
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in case you didn't read what i said, I gave the MK the toss for the better storyline.
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Post Posted: Mon Dec 02, 2002 6:08 am   
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please understand that I also consider MK DA a great fighting game, but you can argue over what makes a great looking characters all day (I still beleive Soul Calibur has the most imppressive looking models I have ver seen and are quite possibly the only models that rival MK DA, although i beleive VF4 comes close) but once u start talking bout an in depth fighting, VF4 has every game beat hands down for hand-to-hand, and Soul Calibur has every game beat hands down for weapon combat. DOA, as much as it pains me to say it, is one of the most shallowist fighting games that relies on pretty models and stages to distract from an OK fighin engine.

And I played and own DOA's 1&2 and enjoy them both so dont assume that I hate DOA or MK DA. however I do beleive that MK DA does have a deeper fighing enging then any DOA.

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Post Posted: Mon Dec 02, 2002 6:24 am   
Post subject: Interesting opinions......here's mine
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DOA 3 is probably the best fighting game I've ever played as far as in depth moves. I don't appreciate or like the fact that MK:DA spent so much time giving 23 characters 3 moves a piece, but there's only a few moves from that style in each. DOA makes you feel like you almost know the style by the time you're done playing with a particular character (esp. Jann Lee and Brad Wong). Before the release of MK:DA I couldn't wait to play with Bo Rai Cho because of his drunken fighting style that I got so attached to in DOA3. Now that I have the game, I'm pissed that the depthness of EVERY style including the drunken style sux. Don't get me wrong, I'm not bashing MK:DA as a game in whole, but I'm very upset with the depthness of the martial arts styles used. They did a terrible job in the programming area there. Even with all the bashing I did on styles in MK:DA, it's a better game because it has depthness in characters. That's my opinion, like it or not.
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Post Posted: Mon Dec 02, 2002 6:37 am   
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Well...I have yet to see one of MKDA's characters get knocked off a cliff and fall to a shallow puddle of water.

I have yet to see one of MKDA's characters WITH REAL MOTION...you just cant beat DOA3's fantastic attention to detail. *Cant wait til DOA4!!*

I have yet to see one of MKDA's characters tag out of a match and let their teammate dish out sum "luvin".

I have yet to see one of MKDA's characters use more than one throw the whole time (one thing that really made me mad about MKDA).

BUT...
I have yet to see one of DOA3's characters perform sweet moves on their opponents (projectiles, fatalites, etc.)

I have yet to see one of DOA3's characters bloody and bruised...a nice addition to the classic MK style.

I have yet to see one of DOA's characters use clever techniques such as impale, power up, and regain health.

All in all, its your own preference. To be completely honest, I have had DOA3 for a year now and its still not boring (I play it everyday...and its the ONLY way to solve a problem if you and a sybling get into a fight).

Tag match is the height of the series and DOA3 extended that from DOA2: Hardcore. Who wouldnt love to see Tina thrown by Leon onto ole' Genfu's head. (funny stuff). Fatalities are the heart of MK.............................(exactly mah point)........dont get me wrong. Some are by far the coolest. Some should have been kicked out *has a spasm and points at Quan Chi*.

I love both games with a passion, but there is soo much to do w/ DOA that I find myself playing it more than MKDA. DOA3 is nonstop fun (Multi-tiered levels, counter system, and tag battle) *Steps off the soapbox....points to it*...Next? Wink Surprised

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Post Posted: Mon Dec 02, 2002 7:08 am   
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bambiskit wrote:
Well...I have yet to see one of MKDA's characters get knocked off a cliff and fall to a shallow puddle of water.

I have yet to see one of MKDA's characters WITH REAL MOTION...you just cant beat DOA3's fantastic attention to detail. *Cant wait til DOA4!!*

I have yet to see one of MKDA's characters tag out of a match and let their teammate dish out sum "luvin".

I have yet to see one of MKDA's characters use more than one throw the whole time (one thing that really made me mad about MKDA).

BUT...
I have yet to see one of DOA3's characters perform sweet moves on their opponents (projectiles, fatalites, etc.)

I have yet to see one of DOA3's characters bloody and bruised...a nice addition to the classic MK style.

I have yet to see one of DOA's characters use clever techniques such as impale, power up, and regain health.

All in all, its your own preference. To be completely honest, I have had DOA3 for a year now and its still not boring (I play it everyday...and its the ONLY way to solve a problem if you and a sybling get into a fight).

Tag match is the height of the series and DOA3 extended that from DOA2: Hardcore. Who wouldnt love to see Tina thrown by Leon onto ole' Genfu's head. (funny stuff). Fatalities are the heart of MK.............................(exactly mah point)........dont get me wrong. Some are by far the coolest. Some should have been kicked out *has a spasm and points at Quan Chi*.

I love both games with a passion, but there is soo much to do w/ DOA that I find myself playing it more than MKDA. DOA3 is nonstop fun (Multi-tiered levels, counter system, and tag battle) *Steps off the soapbox....points to it*...Next? Wink Surprised


I agree....DOA 3 I still play to this day and I've had it for over a year now also, it's the game I got with my X-Box the day the X-Box came out (Nov. 15, 2001). Now that you've said what you said, and you made so many great points, DOA 3 takes the fun-factor over MK:DA. And hell, since that's the reason why we all play videogames to begin with, I might as well say that DOA3 is simply a better fighting game. A year from now, my MK:DA game will be collecting dust for mey, simply because everything can be accomplished in a month's time of playing the game (or less for ppl with more time on their hands). After I've accompished everything in Deadly Alliance, then what? Whereas DOA 3 tag matches and multi-tiered levels make the game fun to play with no objective at all. The counter-system also has Deadly Alliance beat by a long shot. Let's face it board members, Deadly Alliance fell short of what probably most or all of us expected and it really fell short of competing with DOA 3's fun factor.

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Post Posted: Tue Dec 03, 2002 12:41 am   
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Have any of you guys even played VF4? I only ask becuase, as I said before, if you are going to start talking about games with great fighting depth, VF4 is the king. Although the characters dont have multiple styles(except for Vanessa who has 2) that you can switch out of, their style is so deep that many of the characters have different stances within the one style; they also have better throws that implemented much much much better than MK DA and DOA . They even have an old guy who does the drunken boxing that you like so much scorpionking, and he does everything from fight on his hands to fighitng on his side. I know this thread is originally to compare DOA to MK DA but you really cant ignore VF4 as far as fighting depth goes. Again, i really do enjoy playing MK DA not becuase its better then VF4 but becuase its different, a refreshing break from the realistic fighters and unlike VF4, Mk DA actually has a fun story that is somewhat easy to follow and created characters that you actually care about. Of course you also cant ignore that unlike VF4 and DOA, MK DA also has weapon fighting mixed in with hand to hand so, in a way, you cant really compare MK DA to DOA or VF4 cuz they are merly hand to hand combat with no weapons.
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Post Posted: Tue Dec 03, 2002 12:43 am   
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i didn't like DOA3....just my opinion...and if you dont like it KISS MY ASS...haha jk Razz
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