|
|
|
|
|
 |
Da_SkorpionKing TMK Defender

Joined: 09 Oct 2002 Posts: 253 Location: Where you're not
TMK Koins: 346
Items
|
| |
|
Posted: Wed Jan 15, 2003 7:30 am Post subject: FATALITY!!! |
|
| |
In the next Mortal Kombat (MKVI), I feel they should take away the "Finish him/her" phrase that's actually been a popular phrase in the series. However, I think instead of your opponent standing in a daze after their health has depleted in the last round, they should simply make the fatality available after a certain point in the game. I mean if you think about it, a lot of special moves would kill people off anyway. They should make one of the new features in the game 'fatigue'. Where the opponent fatigues as the match goes on, meaning no time limit, no "finish him", and no health bars. After a siginificant amount of fatigue has been shown in your opponent you simply do the button comination to do your character's fatality and voila! It's done. Of course if your opponent is fatigued all the way but is still moving you stun them one way or another (or either Boon makes every fatality start with a stunner-type move anyway)
What do you all think of this? _________________ I'm back once again......I'm in need of a new avatar......Anyone that may want to help send a PM
|
|
|
|
|
|
 |
LinKueiForever TMK Visitor

Joined: 15 Jan 2003 Posts: 32 Location: Earthrealm
TMK Koins: 39
Items
|
| |
|
Posted: Wed Jan 15, 2003 8:45 am Post subject: |
|
| |
I think its a really intresting idea, and with them already designing the 2nd round like they did in MKDA (with the opponent getting back up), they are already making strides towards it being more realistic. Although, I'm not sure how well THAT big of a change would go over with most fans, especially the n00bs. _________________ I am unseen. I am shadow. I am Lin Kuei.
|
|
|
|
|
|
 |
Ghost_Rider TMK Temple Monk


Joined: 05 Dec 2002 Posts: 152 Location: USA

TMK Koins: 338
Items
|
| |
|
Posted: Wed Jan 15, 2003 4:08 pm Post subject: |
|
| |
I remember in Killer Instinct Gold, they had a combo where after performing it, you could finish it with a Fatality move. It was a nice idea.
You know one thing that I'm annoyed by is the dazed fighter. Why are they always standing?
I think Midway should incorporate different tactic. If you pummel the opponent, let him be on the floor, struggling to get up...and when you perform the fatality, you can do whatever you want to the opponent, kick him into the air, grab him by the neck and pick him up to his feet, or end his misery by finishing him off on the floor.
|
|
|
|
|
|
 |
johnny_cage_win TMK Defender


Joined: 21 Jul 2002 Posts: 493 Location: SouthWest Missouri, USA
TMK Koins: 10
Items
|
| |
|
Posted: Wed Jan 15, 2003 4:32 pm Post subject: |
|
| |
MK isn't suppossed to be realistic. If it were, bye bye all special moves. I like the "Finish Him/Her!" phrase. Trust me, it'll never go away. Thank god. _________________ Those were $500 sunglasses, asshole.
|
|
|
|
|
|
 |
Da_SkorpionKing TMK Defender

Joined: 09 Oct 2002 Posts: 253 Location: Where you're not
TMK Koins: 346
Items
|
| |
|
Posted: Wed Jan 15, 2003 5:29 pm Post subject: |
|
| |
| johnny_cage_win wrote: | | MK isn't suppossed to be realistic. If it were, bye bye all special moves. I like the "Finish Him/Her!" phrase. Trust me, it'll never go away. Thank god. |
You don't think that this particular feature will add to the game. Dazed standing fighters imo doesn't say they are ready to be finished off. Hell in that case why don't Sub-Zero, Scorpion or any other character that stuns people jus' finish them off in the middle of the match. I'm not downing your opinion, but jus' wondering if you gave the idea some true thought. I like the idea that Ghost_Rider came up with about finishing them on the floor, or dragging them to their feet or knees even. I don't think a seriously beaten fighter wouldn't be able to stand as the previous MKs have made them. Of course, MK isn't realistic, but imo realism adds to the game. So the more realistic the better. Just keep special moves and I think my new idea would fit perfectly. _________________ I'm back once again......I'm in need of a new avatar......Anyone that may want to help send a PM
|
|
|
|
|
|
 |
Loco Bahamut TMK Kid Thunder


Joined: 06 Oct 2002 Posts: 78
TMK Koins: 79
Items
|
| |
|
Posted: Sun Jan 19, 2003 9:53 am Post subject: |
|
| |
much like any seemingly brilliant idea,it may look good on paper,but can fall apart if not properly implemented.Since they've already changed so much of the MK gameplay,I dont see it being too far-fetched of an idea. _________________
|
|
|
|
|
|
 |
Da_SkorpionKing TMK Defender

Joined: 09 Oct 2002 Posts: 253 Location: Where you're not
TMK Koins: 346
Items
|
| |
|
Posted: Mon Jan 20, 2003 5:54 pm Post subject: |
|
| |
| Loco Bahamut wrote: | | much like any seemingly brilliant idea,it may look good on paper,but can fall apart if not properly implemented.Since they've already changed so much of the MK gameplay,I dont see it being too far-fetched of an idea. |
I agree with the falling apart if not properly implemented part. I can think of a lot of ways they can screw this up. However, if properly implemented it'd be one of the next best additions to a great series. Who'da thought they'd take away the quick scene change to advance to the next round? Having players squirm and drag themselves up to start the next round. Already they're thinking realism. Imagine this....Scorpion's head spear fatality done while battling. He delivers a tremendous beating upon an opponent and with the same button combination he delivers the spear straight through their head to an extremely fatigued and slowed down victim. I don't think that fatalities should be done in the middle of two highly energetic fighters, if they add my new feature they'd have to have fatigue. After getting a beating so bad, that certain powerful kicks/punches/throws etc. leaves them barely standing in exhaustion (but not spinning dazed). Then without the help of some mysterious voice saying "finish him/her" you deliver a finisher with your own instinct that it'd be time to pull it off. If you misjudge your opponent's fatigue and they still have the energy to dodge let's say the spear for example then the match continues and you're left open a little longer than usual to get a beating delivered back. It'd add realism and second-chance manuevers to avoid getting killed and possibly prolonging matches to make them more exciting. _________________ I'm back once again......I'm in need of a new avatar......Anyone that may want to help send a PM
|
|
|
|
|
|
 |
Ghost_Rider TMK Temple Monk


Joined: 05 Dec 2002 Posts: 152 Location: USA

TMK Koins: 338
Items
|
| |
|
Posted: Mon Jan 20, 2003 8:23 pm Post subject: |
|
| |
|
Also.....I think it would be nice to have cuts and bruises throughout the body, instead of just on the face...I don't know it looks kinda awkward with just a bloody face.
|
|
|
|
|
|
 |
ill eat your dog TMK Defender

Joined: 22 Nov 2002 Posts: 275
TMK Koins: 331
Items
|
| |
|
Posted: Mon Jan 20, 2003 9:00 pm Post subject: |
|
| |
| Da_SkorpionKing wrote: | | Loco Bahamut wrote: | | much like any seemingly brilliant idea,it may look good on paper,but can fall apart if not properly implemented.Since they've already changed so much of the MK gameplay,I dont see it being too far-fetched of an idea. |
I agree with the falling apart if not properly implemented part. I can think of a lot of ways they can screw this up. However, if properly implemented it'd be one of the next best additions to a great series. Who'da thought they'd take away the quick scene change to advance to the next round? Having players squirm and drag themselves up to start the next round. Already they're thinking realism. Imagine this....Scorpion's head spear fatality done while battling. He delivers a tremendous beating upon an opponent and with the same button combination he delivers the spear straight through their head to an extremely fatigued and slowed down victim. I don't think that fatalities should be done in the middle of two highly energetic fighters, if they add my new feature they'd have to have fatigue. After getting a beating so bad, that certain powerful kicks/punches/throws etc. leaves them barely standing in exhaustion (but not spinning dazed). Then without the help of some mysterious voice saying "finish him/her" you deliver a finisher with your own instinct that it'd be time to pull it off. If you misjudge your opponent's fatigue and they still have the energy to dodge let's say the spear for example then the match continues and you're left open a little longer than usual to get a beating delivered back. It'd add realism and second-chance manuevers to avoid getting killed and possibly prolonging matches to make them more exciting. |
If you have an X-Box, y dont just wait for Tao Fing? That game sounds just like u r describing. No time limits, damage is limb specific, and if do nothing but block, your arm will continually get beat up until it breaks and becomes usless. Not to mention the interactive enviorments where u can swing on poles for e little extra power on kicks, or throw your opponent into a wall or down stairs. _________________ DO I want to kill you? No . . . . But will i? . . . . why not?
|
|
|
|
|
|
 |
AINTD TMK Temple Monk

Joined: 07 Aug 2002 Posts: 215
TMK Koins: 15
Items
|
| |
|
Posted: Mon Jan 20, 2003 9:40 pm Post subject: |
|
| |
I have another idea - addition to the fatigue meter. After a certain amount of fatigue taken (say 60%), another meter can come up which feels if you deliver a series of blows on your opponent (a longo combo would do) and empties if you take a break, if you manage to fill it to the top (the poor opponent is all beaten up), you can string the combo with the fatality (exactly - FINISHING) move.
Fatality is about cruel and brutal beat up finish. If you win by delivering slow and light punches in the face many times, it looks bad when you go insane and tear your opponent apart all of a sudden. But if you're so agressive, and beat the crap out of him with a couple of impressive combos and then finish him off with the fatality ... I think this could be a very smooth gameplay ... and it would also urge the gamers to master the depths of the game and not to be cheap because the only way to do a fatality would be through technical purity in your moves. Fatality would be a great reward for a master fighter.
What do you think?
|
|
|
|
|
|
 |
Ghost_Rider TMK Temple Monk


Joined: 05 Dec 2002 Posts: 152 Location: USA

TMK Koins: 338
Items
|
| |
|
Posted: Tue Jan 21, 2003 3:21 am Post subject: |
|
| |
I like it.  _________________
|
|
|
|
|
|
 |
Vladirus TMK Visitor


Joined: 04 Oct 2002 Posts: 37 Location: Shanghai, PRC
TMK Koins: 41
Items
|
| |
|
Posted: Wed Jan 22, 2003 11:03 am Post subject: |
|
| |
I think this is not a very good idea. No need to remove all traditional mk elements please  _________________ Vladimir Legkostup a.k.a Vladirus
Webmaster of Mortal Kombat The Russian Portal
|
|
|
|
|
|
 |
Da_SkorpionKing TMK Defender

Joined: 09 Oct 2002 Posts: 253 Location: Where you're not
TMK Koins: 346
Items
|
| |
|
Posted: Fri Jan 24, 2003 4:12 pm Post subject: Vladirus |
|
| |
Well you suck!!! J/K. Some people just don't like change, I understand. _________________ I'm back once again......I'm in need of a new avatar......Anyone that may want to help send a PM
|
|
|
|
|
|
 |
Phyrexian Plaguelord TMK Defender


Joined: 07 Nov 2002 Posts: 306 Location: Phyrexia
TMK Koins: 225
Items
|
| |
|
Posted: Fri Jan 24, 2003 7:53 pm Post subject: |
|
| |
| AINTD wrote: | I have another idea - addition to the fatigue meter. After a certain amount of fatigue taken (say 60%), another meter can come up which feels if you deliver a series of blows on your opponent (a longo combo would do) and empties if you take a break, if you manage to fill it to the top (the poor opponent is all beaten up), you can string the combo with the fatality (exactly - FINISHING) move.
Fatality is about cruel and brutal beat up finish. If you win by delivering slow and light punches in the face many times, it looks bad when you go insane and tear your opponent apart all of a sudden. But if you're so agressive, and beat the crap out of him with a couple of impressive combos and then finish him off with the fatality ... I think this could be a very smooth gameplay ... and it would also urge the gamers to master the depths of the game and not to be cheap because the only way to do a fatality would be through technical purity in your moves. Fatality would be a great reward for a master fighter.
What do you think? |
BADASS FUCKING IDEA MAN.......... I FUCKING LUV IT!!!  _________________ I throw my two cents in when its needed...
Help the |GoD| clan own all who stand before us... [url=http://www.godsofdevastation.cjb.net/]
Join The Gods of Devastation Clan[/url]
"The world is at war, the Gods of Devastation have come to heed the final score."
|
|
|
|
|
|
 |
Sektor the shirt ninja


Joined: 15 Nov 2002 Posts: 998 Location: Germany
TMK Koins: 2330
Items
|
| |
|
Posted: Sat Jan 25, 2003 9:33 am Post subject: |
|
| |
I am one of those guys that don't like big changes. (I guess that's why I don't like the new Chili Peppers album....) And I hope neither of these ideas will happen. No offense to the creators. _________________
|
|
|
|
|
|
| All times are GMT | Page 1 of 2
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
| |
|
| | |