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| Should MK6 have a new fighting system? |
| MK: DA's fighting system is the Best. No changes necessary. |
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39% |
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| MK: DA sucked, I hated it, I want a new Fighting System! |
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3% |
[ 1 ] |
| MD: DA's fighting system was good, but could be better! |
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57% |
[ 19 ] |
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| Total Votes : 33 |
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dane15 TMK Temple Monk


Joined: 03 Dec 2002 Posts: 242 Location: The living forest
TMK Koins: 316
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Posted: Thu May 29, 2003 9:45 am Post subject: |
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oh yeah and the fighting system in mk:da kicked arse and also they should bring back the pit _________________ johnny cage always wins when i'm playing mk
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Dark-Scorpion TMK Power Overwhelming


Joined: 21 Jul 2002 Posts: 521 Location: The Netherlands

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Posted: Thu Jun 05, 2003 11:53 am Post subject: |
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- No juggling, it's unrealistic compared to the moves;
- No powerups, but taunts are a cool idea;
- No color trace behind the weapons;
- No strange creatures like Molock and Drahmin, but human fighters with a strong personal storyline;
- Stage Fatalities!
- Character storyline mode, where you play with the character trough his stryline. Maybe an RPG mode or something;
- Character Ending movies;
- Character Intro movies;
- Hot female fighers
- No invisible walls, so the opponent or you can fall of an edge during the fight;
- GROUNDFIGHTING! -> With locks, this is probably the most important right now in improving the fighting styles thing in MK:DA. _________________ Dark-Scorpion
The Realm of the Warriors
http://www.totalmortalkombat.com
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Psycho_Maniac TMK Visitor


Joined: 27 Apr 2003 Posts: 47 Location: Nut House
TMK Koins: 47
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Posted: Fri Jun 06, 2003 12:53 pm Post subject: |
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Oh! Oh! and Hsu Hao!!!!!!!! ^^ _________________
-Psycho
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Da_SkorpionKing TMK Defender

Joined: 09 Oct 2002 Posts: 253 Location: Where you're not
TMK Koins: 346
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Posted: Sun Jun 08, 2003 8:11 am Post subject: Re: Here we go.... |
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| Phyrexian Plaguelord wrote: | | Da_SkorpionKing wrote: | | First off, I think that all of us should stick to the roman numerals that the MK team chooses to use. Instead of MK6, it should be MKVI (sorry for those that don't kno' their roman numerals, learn them). Secondly the fighting system was ok, but I'd take DOA 3's fighting system any day. I want a much more improved fighting system in the next MK. |
Ok... now how do u know that the 6th MK is going 2 use roman numerals? MK3 and MK4 both used numbers not roman numerals, MK:DA didn't even use a number although ppl call it MK5. |
You're right, MK3 & 4 didn't use Roman numerals, but Deadly Alliance did. I think they should continue the Roman numeral legacy, it looks better imo. _________________ I'm back once again......I'm in need of a new avatar......Anyone that may want to help send a PM
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Da_SkorpionKing TMK Defender

Joined: 09 Oct 2002 Posts: 253 Location: Where you're not
TMK Koins: 346
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Posted: Sun Jun 08, 2003 8:19 am Post subject: |
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| Dark-Scorpion wrote: | - No juggling, it's unrealistic compared to the moves;
- No powerups, but taunts are a cool idea;
- No color trace behind the weapons;
- No strange creatures like Molock and Drahmin, but human fighters with a strong personal storyline;
- Stage Fatalities!
- Character storyline mode, where you play with the character trough his stryline. Maybe an RPG mode or something;
- Character Ending movies;
- Character Intro movies;
- Hot female fighers
- No invisible walls, so the opponent or you can fall of an edge during the fight;
- GROUNDFIGHTING! -> With locks, this is probably the most important right now in improving the fighting styles thing in MK:DA. |
I agree with or believe it is a great idea for everything I underlined. Especially stage fatalities and "no invisible walls......fall of an edge during the battle" I think wit' those two ideas alone, they should somehow merge. In falling off a stage, you fall into a pit (lava, cliff, acid, etc.) and the entire match is over for reality. However, with that idea, they'd need a good counter attack for the aggresive "button-smashers" trying to win that way. _________________ I'm back once again......I'm in need of a new avatar......Anyone that may want to help send a PM
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dane15 TMK Temple Monk


Joined: 03 Dec 2002 Posts: 242 Location: The living forest
TMK Koins: 316
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Posted: Mon Jun 09, 2003 10:23 am Post subject: |
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i like dark scorpion's ideas, there pretty cool, i like the part about the intro character movies _________________ johnny cage always wins when i'm playing mk
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mkfreak The Great One

Joined: 19 Apr 2003 Posts: 1173 Location: ~NETHEREALM~

TMK Koins: 0
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Posted: Tue Jun 10, 2003 7:20 am Post subject: |
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think these characters should be left out.
mavado- just boring, and fatality really cheesey
kenshi- looks queer, has same sword moves as scorp
mokap- crappiest in the mk legacy
hsu hao- looks like a --!#$@-- biker with lazer tag.
jax- better off with the green berets.
moloch- looks like a gorilla with down sindrome.
things thats hould come back
kabal- looks awsome, had hookswords and didnt geta chance in mk
ermac- also didnt geta good chance in the mk legacy
stryker
I'm tierd 3:13 AM zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
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devinmonier TMK Temple Monk

Joined: 16 Jun 2003 Posts: 115
TMK Koins: 600
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Posted: Thu Jun 19, 2003 12:00 am Post subject: |
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ED BOON SHOULD LISTEN TO THE FANS
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subzero master Ice Warior God


Joined: 28 Jun 2003 Posts: 525 Location: with the lin kiue
TMK Koins: 2239
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Posted: Sun Jun 29, 2003 4:22 am Post subject: |
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THINGS FOR MK6
more fatalities per player also a weapon fatality
mor charectures (smoke sheeva sekter baracka)
dragon king boss or player
stage fatalities
loose bo ria cho he pretty damn --!#$@--
damage on the hole body and ripped clothes (especialy womens)
blood on weapons
better shit in the koffins
another type of mini game
more alternate costumes would be pretty sick
some spankin new fighters with BETTER HISTORY
smoke and subzero teaming up or another story between sub-zero/scorp make conquest mode a little better
THE END
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Shadow Warrior King of Shadows

Joined: 30 Jun 2003 Posts: 487 Location: Some small isolated area growing to become the greatest MK villian ever...
TMK Koins: 680
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Posted: Mon Jun 30, 2003 1:51 pm Post subject: |
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Things for Mk6
1)Loose bo rai cho
2)Animality for every character
3)more fatalities..like a pit fatality this time
4)bring back noob saibot because he is the siccest
5)keep the juggling i dont care how unrealistic
6)no boundries you should be able to go on rooves and on top of stuff, then have special body slam moves!  _________________ *Formally known as The Dragon King*
Sincerely,
-The Dragon King-
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subzero master Ice Warior God


Joined: 28 Jun 2003 Posts: 525 Location: with the lin kiue
TMK Koins: 2239
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Posted: Thu Jul 03, 2003 1:18 am Post subject: |
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oh ya i like dark scorpions rpg thing but if they were gunna do that it should be a whole different game not a option
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Shadow Warrior King of Shadows

Joined: 30 Jun 2003 Posts: 487 Location: Some small isolated area growing to become the greatest MK villian ever...
TMK Koins: 680
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Posted: Thu Jul 03, 2003 3:50 am Post subject: |
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ya an option...lame! _________________ *Formally known as The Dragon King*
Sincerely,
-The Dragon King-
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subzero master Ice Warior God


Joined: 28 Jun 2003 Posts: 525 Location: with the lin kiue
TMK Koins: 2239
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Posted: Thu Jul 03, 2003 4:13 pm Post subject: |
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but it is a cool idea
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Quack Wabbit TMK Visitor

Joined: 29 Jun 2003 Posts: 7
TMK Koins: 40
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Posted: Thu Jul 03, 2003 5:36 pm Post subject: |
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Characters that MUST Return:
Kitana, has one of the best MK storylines.
Mileena, but please clear up that whole mutant thing. True Mileena fans refuse to believe the whole mouth thing.
Jade, one of only two African American characters.
Scorpion. Don't much care for the guy, but he makes Mortal Kombat what it is.
The O.P.A. Cyrax, Kenshi, Sonya and Jax show the only REAL instance of teamwork anywhere in MK history.
Tanya. Please don't shoot me, but I would like to see her character developed more.
Sub Zero. One of the main staples of Mortal Kombat.
New Characters:
A female character with some staying power. The femmes seem to have a bad track record, with Sheeva, Sindel, Tanya, Nitara, and Li Mei all stepping up to the plate and striking out. Li Mei sure was purdy, though.
A decent sub boss. We can't live on brainless grunts like Kintaro, Motaro, and Moloch forever. Make it someone who uses speed or strategy to their favour, not just brute force.
A new Shokan perhaps. Seems to me that they would be pissed that Goro got killed by Kahn's men, and they might be competing to bring him back. Perhaps if you win with that character, you unlock Goro.
Boss: The Dragon King. Obviously. Perfect chance to introduce some new characters to the fold.
The Maybe's:
We need to find out what happened when Q.C. and Drahmin merge into one. Although, perhaps that is the big "MK:DA secret" that the programmers hinted at, and the solution is found with in the game.....
Kano: Perhaps he has Liu Kang's soul with in, making him Kangno. :p
Nitara: She has potential. It's time to see what that orb actually did.
The Rejects
Mavado- Dull. Very dull. And annoying. I want him to die. Brutally.
Johnny Cage- He's dead, get over it.
Bo' Rai Cho- Bo' Rai Sucks.
Liu Kang- Also dead.
Hsu Hao- Don't call us, we'll call you.
Raiden- Should be involved in the storyline, but not as a kombatant.
Reptile- If the D.K. is the boss, it would be a logic flaw to have him join.
Oni- No more Oni!
Possible Returns
Sektor- Hey, why not?
Stryker- Just to finally find out what the hell happened to him.
Baraka- So I have somebody to hate again (well, besides Mavado.)
Gameplay Features
Fatalities: More of them, make them better. I was disappointed by Johnny Cage's and Li Mei's, and Quan Chi's made me want to curl up into a little ball and bawl my eyes out with sorrow. Also, two per character, at least.
Shape Shifting: If Shang Tsung returns, have him shape shift again. You don't need to stuff every character into him, just give him some different forms.
Level Fatalities: Classics. Bring backeth the spiked roof, the deep pit, and give us something nice with lava, too.
Style Chains: Please kill them. They make me cry. Y, X, L, Back B, L, Y, Down A is NOT my idea of a good time.
End sequences: Make them worth winning. And make the people who win ACTUALLY WIN. Not that it wasn't fun seeing Scorpion, Li Mei, and Frost get screwed over at the end of Deadly Alliance. On the downside, Kitana's lacked a win or loss. It was just..... there.
Unlocking hidden things: Kill the Kurrency. Make it either Kodes, or doing certain tasks that unlocks characters and levels and artwork. The Krypt was just like a giant game of Pick a Number without a FAQ to follow....
_________________
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Shadow Warrior King of Shadows

Joined: 30 Jun 2003 Posts: 487 Location: Some small isolated area growing to become the greatest MK villian ever...
TMK Koins: 680
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Posted: Thu Jul 03, 2003 8:46 pm Post subject: |
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why do u think dragon king will be the boss(bad guy) he may be good! _________________ *Formally known as The Dragon King*
Sincerely,
-The Dragon King-
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