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totalmortalkombat.com Forum Index -> Mortal Kombat Deadly Alliance Discussion
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dane15
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Post Posted: Mon Mar 17, 2003 10:58 am   
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quan chi's neck stretch is so crap it ain't funny
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Post Posted: Mon Mar 17, 2003 5:36 pm   
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yes why didn't they keep his leg ripper from MK4
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Post Posted: Mon Mar 17, 2003 9:33 pm   
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I think im the only one who likes Quan Chis fatality...

but yeah the leg ripper was cool...

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Post Posted: Mon Mar 17, 2003 10:35 pm   
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I guess it is kind of funny in the sick way of fun ... but it definitely shouldn't belong to an MK game, so yes, his fatality should be changed.


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Post Posted: Tue Mar 18, 2003 10:18 am   
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quan chi's leg ripper from mk4 wasn't a very good fatality either
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Post Posted: Tue Mar 18, 2003 11:16 am   
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Quan Chi's neck stretch could be improved if, once stretched, he snaps the neck and rips the head off. Very Happy

As for Mavado. He needs better combos.


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Post Posted: Tue Mar 18, 2003 3:50 pm   
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abcdefgh wrote:
Quan Chi's neck stretch could be improved


The only thing that needs to be improved about it is the animation. When the character falls it looks like their neck is bent...

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Post Posted: Wed Mar 19, 2003 12:53 am   
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Maybe because the neck is broken inside? Basically if the head was pulled like that stretching the neck the bones obviously wouldn't grow or be stretched so the spinal column would have tobe puled out of place so that a lot of spine ends up being in the neck. And with a movement like that i'm sure it's quite likely that it would break at some point giving the bent look.


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Post Posted: Wed Mar 19, 2003 3:06 am   
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but it doesnt look like the neck broke, it just looks like horrible animation...
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Post Posted: Wed Mar 19, 2003 3:12 pm   
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Confused For Hell's sake use your imagination and give the programmers a break.


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Post Posted: Wed Mar 19, 2003 7:46 pm   
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dane15 wrote:
quan chi's leg ripper from mk4 wasn't a very good fatality either

how can you say Angry this his leg ripper was cool

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Post Posted: Thu Mar 20, 2003 11:00 pm   
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Some fatalities are not bad, others suck ... but all are too simple, at most two stage animations that don't pretend to be scary or disturbing. I want depth, length, details and drama in fatalities. I myself could write plenty of good fatality scripts. Maybe I'm asking too much.


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Post Posted: Fri Mar 21, 2003 12:17 am   
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Instead of constantly coming up with new fatalities and ending up with a few not-so-good ones they should take the old favourites from the 2D games and bring them to the 3d games like MKDA and future games and just upgrade the animation.

Like bring back Johnny Cage's torso rip from MK2 and fit it into the game as his finisher now and with the game being 3D the graphics will be a hell of a lot better than when it was done in MK2.

One thing i'd like to see for future games is less of the popcorn looking pieces. When someone gets slammed against the floor you expect blood but not huge chunks, especially when no body parts have come off them yet.


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Post Posted: Sat Mar 22, 2003 10:47 am   
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i don't want to see that either
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Post Posted: Sat Mar 22, 2003 11:54 am   
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abcdefgh wrote:
Like bring back Johnny Cage's torso rip from MK2 and fit it into the game as his finisher now and with the game being 3D the graphics will be a hell of a lot better than when it was done in MK2.

this was one of his fatalities from MK4 which if i remember right was 3d

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