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losdogdagreat TMK Visitor


Joined: 11 Mar 2003 Posts: 2
TMK Koins: 3
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Posted: Thu Mar 13, 2003 8:31 am Post subject: Blaze and Mokap |
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Does any one know if blaze and mokap have fatalities? _________________ RuN Up AnD GeT DoNe Up!!
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JayBizkit TMK Power Overwhelming

Joined: 31 Jan 2003 Posts: 571 Location: Dunno, havn't decided yet

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Posted: Thu Mar 13, 2003 2:00 pm Post subject: |
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No they dont im sorry if you didn't know and i dont mean to sound offensive but most people have known since November last year but im sorry if you didn't know _________________ http://RPSComic.cjb.net
Role Playing Sprites, The Revival
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losdogdagreat TMK Visitor


Joined: 11 Mar 2003 Posts: 2
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Posted: Thu Mar 13, 2003 8:47 pm Post subject: |
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thanks, and i did not know, i am new to this forum, but a big fan of MKDA. _________________ RuN Up AnD GeT DoNe Up!!
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JayBizkit TMK Power Overwhelming

Joined: 31 Jan 2003 Posts: 571 Location: Dunno, havn't decided yet

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Posted: Thu Mar 13, 2003 9:12 pm Post subject: |
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well ill say it again im sorry if i sound offensive. Mokap and Blaze were added to the game neer the time they had to ship ithe game so there was no time to add fatalities for them _________________ http://RPSComic.cjb.net
Role Playing Sprites, The Revival
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DragonKingReptile TMK Visitor


Joined: 02 Mar 2003 Posts: 5 Location: Outworld
TMK Koins: 5
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Posted: Mon Mar 17, 2003 9:57 pm Post subject: |
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Blaze is ok, but Mokap lookz syupid and weird. The first time i saw him he looked like a guy in a rubber suit wit light bulbs connected to the suit. And i thought he could like shoot lighting out of his hand or something wit electricity. _________________ Your head will be very tasty with a little acid.
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Violater Forum Stalker


Joined: 03 Nov 2002 Posts: 3027 Location: Mississippi

TMK Koins: 2147483647
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Posted: Mon Mar 17, 2003 10:35 pm Post subject: |
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| DragonKingReptile wrote: | | Mokap lookz syupid and weird. The first time i saw him he looked like a guy in a rubber suit wit light bulbs connected to the suit. |
He is a guy in a rubber suit wit light bulbs connected to the suit... _________________
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abcdefgh TMK Temple Monk


Joined: 18 Mar 2003 Posts: 164 Location: Scunthorpe, England
TMK Koins: 181
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Posted: Tue Mar 18, 2003 11:19 am Post subject: |
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They're not lightbulbs you idiot. Their motion capture sensors. You know when guys attach them things to themselves and do the movements? It's captured and added to the game so the characters moves are realistic. If you've unlocked those programmer guys doing various martial arts techniques in the krypt. That's what they're doing. Motion Capture.
That's where 'Mokap' comes in. It's short for Motion Capture. Although it should be spelt Mocap but maybe they thought adding a K instead of a C is cool. I suppose that change was expected since they call it Mortal Kombat and not Combat.
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Total-MK TMK Grandmaster


Joined: 21 Jul 2002 Posts: 4188 Location: Melbourne, Australia
TMK Koins: 22635
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Posted: Fri Mar 21, 2003 2:49 pm Post subject: |
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Mokap will be forever known as Christmas Stryker.
Regards, _________________ Luke- Webmaster [ Total Mortal Kombat ]
The Real Mortal Kombat Episode:[ 1 2 3 ]
Highest Kreate-A-Fatality: 10 (Extreme Fatality)
Latest Kreate-A-Fighter: Zottra
Konquest Mode: 100%
Arcade Mode: Clocked 34/64
Motor Kombat: 1st 5/5
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AINTD TMK Temple Monk

Joined: 07 Aug 2002 Posts: 215
TMK Koins: 15
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Posted: Fri Mar 21, 2003 3:37 pm Post subject: |
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Total MK: LOL ... Yeah ...
But you know guys ... you may laugh, you may get annoyed, but Mokap is not that bad afterall ... and so is Blaze. I mean, he could stay for MK6 ... what they need to do is to make him martial artist guru. No weapons, no specials, but plenty of HQ martial art stuff ... that would be nice for a change.
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Sektor the shirt ninja


Joined: 15 Nov 2002 Posts: 998 Location: Germany
TMK Koins: 2330
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Posted: Fri Mar 21, 2003 4:06 pm Post subject: |
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| abcdefgh wrote: | | They're not lightbulbs you idiot. Their motion capture sensors. |
Oh, didn't know that. Thanks...you scumbag.(sarkasm) _________________
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JayBizkit TMK Power Overwhelming

Joined: 31 Jan 2003 Posts: 571 Location: Dunno, havn't decided yet

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Posted: Fri Mar 21, 2003 5:42 pm Post subject: |
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well i think Christmas Stryker (thanks for that one Total MK) could come back if they gave him his own fighting stances he doesn't need a wapon but he could do with a fatality _________________ http://RPSComic.cjb.net
Role Playing Sprites, The Revival
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abcdefgh TMK Temple Monk


Joined: 18 Mar 2003 Posts: 164 Location: Scunthorpe, England
TMK Koins: 181
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Posted: Sat Mar 22, 2003 12:23 am Post subject: |
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Since he is a karate master he should keep that fighting style. I suppose he could be given a karat style weapon(but not nunchucks since Johnny has them).
And Sektor. No problem man
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Total-MK TMK Grandmaster


Joined: 21 Jul 2002 Posts: 4188 Location: Melbourne, Australia
TMK Koins: 22635
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Posted: Sat Mar 22, 2003 3:51 am Post subject: |
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heh, I made this some time ago, you might like it.
http://totalmortalkombat.alphalink.com.au/CSTRYKER.DCR
(.DCR is a Shockwave Movie (for Director), so if you have the shiockwave plugin you can view it) _________________ Luke- Webmaster [ Total Mortal Kombat ]
The Real Mortal Kombat Episode:[ 1 2 3 ]
Highest Kreate-A-Fatality: 10 (Extreme Fatality)
Latest Kreate-A-Fighter: Zottra
Konquest Mode: 100%
Arcade Mode: Clocked 34/64
Motor Kombat: 1st 5/5
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JayBizkit TMK Power Overwhelming

Joined: 31 Jan 2003 Posts: 571 Location: Dunno, havn't decided yet

TMK Koins: 0
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Posted: Sat Mar 22, 2003 11:35 am Post subject: |
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thats pretty cool Total-MK _________________ http://RPSComic.cjb.net
Role Playing Sprites, The Revival
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abcdefgh TMK Temple Monk


Joined: 18 Mar 2003 Posts: 164 Location: Scunthorpe, England
TMK Koins: 181
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Posted: Sun Mar 23, 2003 1:30 am Post subject: |
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Only now do I see how close he really does resemble Stryker.
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