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AINTD TMK Temple Monk

Joined: 07 Aug 2002 Posts: 215
TMK Koins: 15
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Posted: Wed Mar 19, 2003 3:55 pm Post subject: -- Flaws analisys -- |
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Let us discuss bugs, underdeveloped features and useless features here.
- Well, hit detection is not brilliant, nor too bad. Can be improved.
- Many characters have completely useless moves, that can never be executed. I'm talking about low attacks. Their range is sometimes so short that even in Konquest mode, where the opponent guy is standing still, sometimes it's hard to hit him with one of these, talk about in-kombat attempts!
- There is a bug with Kano's laser eye. The red flare seems to be separate from the rest of the face and sometimes ends up in unapropriate places, like ear zone, forehead, chin, etc ... looks real bad ...
- The POWER-UP feature is completely useless from my point of view and should be substituted by something else (like an additional throw).
- Practice mode is really underdeveloped compared to MK4. In that game you could choose arena, opponent, their skill level and some other things (from what I remember). In this one, you can only choose your char and the opponent. This is not hard to improve upon and should defenitely be considered for the next game. A lot of people (myself included) want to set up fights to their taste and want them to last long and that was possible in MK4 (Scorpion vs. Sub-Zero fights for example can be setup in practice mode and you can enjoy it for a long time).
- One also easy to correct and kind of annoying flaw: when you unlock alternate costume(s) for you character, then in arcade mode, CPU should also start using them.
- The koins disbalance in the Krypt feature is also great: in the end you end up with thousands of all the koins but still desperately needing Onyx and Platinum ones. A Koins converter should be implemented (not necessarilly 1:1, but you should somehow be able to use the koins that you don't need to open other koffins anymore)
- The concept art and extra sections are poorly organized, it's sometimes hard to find a particular item. They should be groupped together and organized in a different way.
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JayBizkit TMK Power Overwhelming

Joined: 31 Jan 2003 Posts: 571 Location: Dunno, havn't decided yet

TMK Koins: 0
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Posted: Wed Mar 19, 2003 7:51 pm Post subject: |
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the idea of a Koin converter sounds good, i dont know how long it took me to just get the 3003 platinum koins needed for Cyrax and i agree over the image gallery _________________ http://RPSComic.cjb.net
Role Playing Sprites, The Revival
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johnny_cage_win TMK Defender


Joined: 21 Jul 2002 Posts: 493 Location: SouthWest Missouri, USA
TMK Koins: 10
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Posted: Wed Mar 19, 2003 10:09 pm Post subject: |
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The Onyx and Platinum koins are rewards for multiplayer and playing the mini games well. I feel that it was a good idea to make you earn so many of them. _________________ Those were $500 sunglasses, asshole.
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abcdefgh TMK Temple Monk


Joined: 18 Mar 2003 Posts: 164 Location: Scunthorpe, England
TMK Koins: 181
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Posted: Thu Mar 20, 2003 9:35 am Post subject: |
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Just put the mini games on "every so many matches" with the shortest amount of time covering the so many part. That way every 3 matches or something you can win more onyx/platinum koins.
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