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totalmortalkombat.com Forum Index -> Mortal Kombat: Deception Discussion
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Da_SkorpionKing
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Post Posted: Wed Dec 03, 2003 9:26 am   
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warpath wrote:
as long as they can improve on MK: DA they it'll be a good game!


I have nothing against MK:DA, but it has ABSOLUTELY NO REPLAY VALUE. I can't remember the last time I played DA due to sudden boredom in playing it. I'm hoping they add a $hit load of fatalities 3 AT LEAST, rid of the silly krypt because imo that had no real relevance to anything. 75% of the stuff in the krypt was pointless art, figures, etc. I'm hoping for almost a different game entirely for MK 6.

BTW, Sorry I've been gone for so long. I just didn't want to get TOO much info on the game too early. It doesn't look like anything is really released so I'm in the clear for now. The tag mode was an idea I brought up before the release of DA. I'm hoping they put it in six.

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Post Posted: Thu Jan 08, 2004 12:44 am   
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i hope they don't use the DA game engine. well DA was a fun game but it got old quick.


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Post Posted: Sat Jan 10, 2004 6:32 am   
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Well they should make friendships more funny, also babality, animality, fatality more variant and wonderous


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Post Posted: Sat Jan 10, 2004 8:50 am   
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I think they should use animalitys again, those were kool.


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Post Posted: Sun Jan 11, 2004 3:57 am   
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Hmm, I wonder what if someone could do tree-ality.
that is morphed into some kind of tree.


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Post Posted: Sun Jan 11, 2004 10:41 am   
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Uh.............that sounds --!#$@--. Laughing


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Post Posted: Tue Jan 13, 2004 5:55 am   
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Or perhaps defeated one uses bad language ( someone like johny cage ) and winner summons his/her boy/girlfriend (someone like sonya ) to get the looser slapped


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Post Posted: Sun Feb 08, 2004 2:48 am   
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Ninja_Sher wrote:
Hmm, I wonder what if someone could do tree-ality.
that i Laughing s morphed into some kind of tree.


well i tell ya,...thats better than them animalities, they were really lame, IMHO


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Post Posted: Sun Feb 08, 2004 3:21 am   
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The aniamalitys were kool, but theres a small chance theyll be back.


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Post Posted: Sun Feb 08, 2004 11:08 am   
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id rather have just more fatalitys, and forget the babalitys, frindships,and animalitys
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Post Posted: Sun Feb 08, 2004 9:35 pm   
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LiN_KuEi666 wrote:
I HERD BARAKA OR A BARAKA-LIKE CHARACTER will be in the game... and i herd that online capability is VERY possible!!!


*shivers* What do you mean by Baraka-like? You mean that there is going to be another freak with huge dinosaur teeth like Baraka and Mileena?


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Post Posted: Mon Feb 16, 2004 3:20 am   
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Well friendships looked funny and great to me.
Why baraka-like instead of himself, they are just making the storyline more complicated and huge and if this keeps on they are not going to have a track of the storyline soon.

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Post Posted: Sat Feb 28, 2004 10:54 am   
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[quote="AINTD"]Someone please confirm:

I have read (at IGN I think) that they have decided to start from scratch and not use MKDA for anything.

Have they changed their mind? - Hope not. I like MKDA, but I want something even bigger and better.[/quote]

from midways official site


Chicago - Feb. 27, 2004 Midway Announces Mortal Kombat: Deception


Mortal Kombat: Deception Sets the Benchmark in the Fighting Game Category by Delivering the Most In-Depth Mortal Kombat Experience to Date
CHICAGO – February 27, 2004 – Midway Games Inc. (NYSE: MWY), a leading software industry publisher and developer, today announced that the official title for the new version of the world-renowned fighting game franchise will be Mortal Kombat: Deception. Mortal Kombat: Deception is currently in development and scheduled to ship fall 2004 for the PlayStation(R)2 computer entertainment system and the Xbox(R) video game system from Microsoft.

Shocking and evil, Mortal Kombat: Deception pushes martial arts-style fighting and the Mortal Kombat franchise to new heights with an innovative fighting system, unparalleled depth and brutally intense action that will appeal to long-time Mortal Kombat fans as well as next-generation gamers. The game features lightning-fast hand-to-hand and special weapons combat, secret and returning characters, moves and combinations with new death-dealing battles and fatalities.

“Mortal Kombat: Deception promises to take this revolutionary fighting franchise to an new level”, said Steve Allison, chief marketing officer, Midway. “With a host of new features including multiple fatalities per character, tag team battles, multi-tiered interactive backgrounds and extensive new game modes, Mortal Kombat: Deception will set a precedent for all other fighting games to follow.”

One of the most well-known and best-selling franchises in videogame history – with more than 22 million home games sold – the Mortal Kombat series, which was first released in 1992, has generated more than $1.5 billion in revenue through games, movies, music, toys and other merchandise. The last installment in the Mortal Kombat franchise, Mortal Kombat: Deadly Alliance has sold-through more than 2.6 million units worldwide in combined sales, across all platforms, between its November 22, 2002 launch and February 8, 2004.

Midway Games Inc. is a leading developer, publisher and marketer of interactive entertainment software. Midway videogames are available for play on all major videogame platforms including the PlayStation(R)2 computer entertainment system, Xbox(R), Nintendo GameCube(TM) and Game Boy(R) Advance.



doesnt really say but seems like they are using the same one


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Post Posted: Sat Feb 28, 2004 10:59 am   
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[quote="ShoeUnited"]Online capability. Boon was really pushing that at his last press confrence. Also aiming for late third early fourth quarter 2004, as a release date.

-Shoe[/quote]

all the retail stores are saying october 12th 2004

http://www.gamestop.com
http://www.bestbuy.com


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Post Posted: Sat Feb 28, 2004 11:04 am   
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o yea no babality or friendship, takes the darkness out of the game, if anything brutality would be suitable. and maybe bring back mercy


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