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totalmortalkombat.com Forum Index -> Mortal Kombat: Deception Discussion
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 MK6 Stage Fatality (Ring Out) suggestions. View previous topic :: View next topic  
 
 
 
 
Which Stage Fatality idea do you like best?
1. Anytime Ring-Out (damage)
25%
 25%  [ 2 ]
2. Anytime Ring-Out (finish)
37%
 37%  [ 3 ]
3. Pressure-Sensitive Barrier
0%
 0%  [ 0 ]
4. One Round Barrier
0%
 0%  [ 0 ]
5. Finish Him!! Ring-Out
12%
 12%  [ 1 ]
6. None exactly, I'll mix-n-match some, or make another one.
25%
 25%  [ 2 ]
Total Votes : 8
 
 
 
 
 
 
 
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Post Posted: Tue Aug 05, 2003 7:52 pm   
Post subject: MK6 Stage Fatality (Ring Out) suggestions.
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These are just some ideas of how a stage fatlity could be performed in MK6. Remember, they could not be implemented in MK: DA in time because of massive errors, which we're hoping that can be fixed for MK6. There are several ways that people would like to see them done.

First off, what will the ring out cause? Will it end the current round and go to the next one, or will it end the match regardless of what round it's on? I'll let you decide that yourselves.

1. Anytime ring-out (damage). Like it says, these can be done at any time, without a protective barrier. Go over, and you'll get damaged. The only way this would work fully is for arenas that allow you to escape the outside and return to the ring.

2. Anytime ring-out (finish). Like the previous, except you cannot get back into the ring, and whatever you hit on the outside kills you instantly.

3. Pressure-sensitive barrier. This is how it was supposed to be in MK: DA. The barrier on the outside would take only so much damage before it would be destroyed, allowing for a ring-out to be possible. When the barrier breaks, it could either allow the person against it to go out immediately, or would stagger them for one more it, and possibly allow for a quick turn of tables for the intended victim to send his opponent out instead.

4. One round barrier. The barrier would only last for one round, and at the start of the 2nd round, would vanish and be gone, allowing for the ring-out. This would work best if the ring-out were meant to end the match and not just the round, as at least one round is guaranteed.

5. Finish Him ring-out. The barrier will be active until the end of the match, when Finish Him is called, at which point the barrier will disappear and the stage fatality can be performed. One catch to this, is that you have to have your opponent close enough to the edge already, and hit him/her with a powerful blow that would send them out.

That's all I can think of right now. You can choose, mix-n-match these, your call. Let everyone (including Midway) know what you think.

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Post Posted: Tue Aug 05, 2003 8:34 pm   
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I really wouldn't like it if you could fall out of the ring during the match. But it would be better once you beat youre oppenent you can throw him threw a wall and he lands in spikes or something.
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Post Posted: Tue Aug 05, 2003 8:49 pm   
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Or, only have barriers on the stages that you could do a stage fatality on! So you would not have to wory if you get knocked out of the arena...that you would not be able to do the stage fatality! Cool
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Post Posted: Tue Aug 05, 2003 9:02 pm   
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That would be cool if there was this big metal fence. And instead of thwing him out of the stage he throws him on top of the spikes on the fence. Then there could be like an electric fence part. When you throw them they get at the fence they get toasted.
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Post Posted: Wed Aug 06, 2003 1:45 am   
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lol, thats brutal...but tight!
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Post Posted: Wed Aug 06, 2003 2:38 am   
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I think all the stages should allow you to fight on rooves and shit like slideid and shit and jumping off and kicking him ahaha
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Post Posted: Wed Aug 13, 2003 2:33 pm   
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or or or mabey you can push them outta they ring and they fall in to an acid lake or spikes
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Post Posted: Wed Aug 13, 2003 7:58 pm   
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On the stage where you can fall out ouf the ring. You are killed when you fall out. by spike, a fallind roof, Acid pool. Eatin by some kinda animal like aligatos or pirana, or maybe flame throwers in the floor that turn on when you touch it. Even fall of a cliff.
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Post Posted: Thu Aug 14, 2003 2:23 am   
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Yeah, but if it's like that, then the match could only last a couple of seconds!
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Post Posted: Thu Aug 14, 2003 3:59 pm   
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That's true. So i geus we'd have to go with barrier's on evrey stage and that stuf be just for stage fatality's.
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Post Posted: Thu Aug 14, 2003 4:17 pm   
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They could have barriers only on the stages that have stage fatalities, i think they should do that!
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Post Posted: Thu Aug 14, 2003 6:47 pm   
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I think all the stage should have at least 1 hazard in it. Think about it... all the Mk game except the Mythologies and the Special Forces, and DA had pits in them. A pit or some kind of devestating ring out that will dismember a body part of completly bash their head or something is MK's style... they should get rind of the style that they created. I mean, Sometimes Fatalities do get boring if you've done them over and over and each stage fatality is differant.
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Post Posted: Fri Aug 15, 2003 2:24 am   
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I dont think they need to have a stage fatality for every stage...thats over doing it! Maybe on 4 or 5 stages and that would be good! I dont like the idea of ring out...you lose, then it wouldnt feel like MK.
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Post Posted: Fri Aug 15, 2003 6:19 pm   
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It would be like Soul Calibur 2 Puke
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Post Posted: Fri Aug 15, 2003 10:57 pm   
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Soul Calibur 2 sucks??? I havent played it yet...but i hate that stupid "ring out and you lose" shit! It ruins the fight. (imo) Very Mad
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