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Cannibal Corpse TMK Visitor


Joined: 21 Jan 2004 Posts: 26 Location: Lin Kuei Headquarters
TMK Koins: 145
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Posted: Thu Jan 22, 2004 11:13 pm Post subject: whats the difference between umk3 and mk3? |
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dont kill me for asking this, but what is the difference between mk3 and umk3?  _________________ Welcome to the abandoned land,
Come on in child, take my hand,
Here there's no work or play,
Only one bill to pay,
There's just five words to say,
As you go down, down down,
......YOU'RE GONNA BURN IN HELL
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Cannibal Corpse TMK Visitor


Joined: 21 Jan 2004 Posts: 26 Location: Lin Kuei Headquarters
TMK Koins: 145
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Posted: Fri Jan 23, 2004 2:07 am Post subject: |
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somebody please answer damnit! _________________ Welcome to the abandoned land,
Come on in child, take my hand,
Here there's no work or play,
Only one bill to pay,
There's just five words to say,
As you go down, down down,
......YOU'RE GONNA BURN IN HELL
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Albert Simon Demon Slayer


Joined: 24 Nov 2003 Posts: 1250 Location: Scotland
TMK Koins: 2147483147
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Posted: Fri Jan 23, 2004 10:55 am Post subject: |
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ultimate mk3 has more characters, that is the only difference. _________________
"Why should people trust me? They don't have any reason to, yet. Distrust is human nature. Distrust creates doubt and doubt causes people to miss judge the intention of others. But people can change, can't they?"
"Time changes nothing, the world today is still filled with madness and rage."
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CorrezZio TMK Power Overwhelming


Joined: 23 Jul 2002 Posts: 770 Location: RotterDAMN, The Netherlands

TMK Koins: 9000025
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Posted: Fri Jan 23, 2004 1:57 pm Post subject: |
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Wow, that sure was un-true.
There are alot of gameplay differences, moves added, Codes changed/added/removed, 2 on 2 Kombat added and alot more. _________________ _________________
I am NOT lonely...
I am NOT in denial...
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Ninja_Sher WARRIOR OF LIGHT


Joined: 09 Jan 2004 Posts: 533

TMK Koins: 810
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Posted: Fri Jan 23, 2004 3:35 pm Post subject: |
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Let us just say predecessor of MKtril and successor of MK3.
In the end just another MK3 which includes characters from MK1 and MK2 _________________
Let these predators hunt down evil of the world
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Cannibal Corpse TMK Visitor


Joined: 21 Jan 2004 Posts: 26 Location: Lin Kuei Headquarters
TMK Koins: 145
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Posted: Fri Jan 23, 2004 9:01 pm Post subject: |
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thanks  _________________ Welcome to the abandoned land,
Come on in child, take my hand,
Here there's no work or play,
Only one bill to pay,
There's just five words to say,
As you go down, down down,
......YOU'RE GONNA BURN IN HELL
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Posted: Sat Jan 24, 2004 1:02 am Post subject: |
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| CorrezZio wrote: | Wow, that sure was un-true.
There are alot of gameplay differences, moves added, Codes changed/added/removed, 2 on 2 Kombat added and alot more. | Yes correzio you are right, faster gameplay, new levels, more characters, more secrets..
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ninjagrinder TMK Visitor

Joined: 19 Jan 2004 Posts: 6 Location: Bogota, Colombia
TMK Koins: 235
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Posted: Sun Jan 25, 2004 1:44 pm Post subject: |
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and don't forget the kombo system dramatically took off...
jumping punch into auto kombos ummmm _________________ Sick-Gore-infested 100 % damage kombos Is my only goal...
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EWAShock TMK Sage


Joined: 08 Feb 2004 Posts: 225 Location: NJ
TMK Koins: 2147483647
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Posted: Sun Feb 08, 2004 10:46 am Post subject: |
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| Albert Simon wrote: | | ultimate mk3 has more characters, that is the only difference. |
Wow I cannot believe an MK fan said such a thing. I take personal offense to it.
There are so many things different about UMK3 it's really quite amazing, if you actually played both games, most of the stuff you'll notice right away.
Damage for certain characters being reduced, projectile recovery time increased for certain characters, adding the jump punch and jump kick starters for auto combos, added characters, stages, codes, hidden characters, victory rewards, computer AI is entirely different, added moves for some characters, roundhouses push you out of the corner, added combos for some characters, slight changes on certain move properties.
Here are some specifics:
Kabal combo damage reduced by about 10% total
Kabal's spin can only be done once per combo, so you can spin in air, and then spin them again as they fall.
Jax single missile has huge recharge time.
Stryker has a riot gun (added move)
Sonya and Liu Kang have pop up combos (Making Sonya even more dangerous)
Sonya's leg grab now counts as part of a combo, and does 5%-2.5% after 3 hits or more juggled instead of full damage (In MK3 HP HP JK, Leg grab 4 hits 50%, 33% in UMK3)
Sub-zero's ice clone, does not freeze an opponent if you are too close to them, and this was an ENORMOUSLY ridiculous abusable tactic in MK3 that completely drops the character's tier level down.
Kung Lao's spin collision box is entirely weak in MK3 and doesn't turn on damage protection.
Cyrax's air throw doesn't count as part of a combo and his regular throw doesn't turn on damage protection, count as part of a combo, and does far more damage in MK3. (MK3 throw, LP juggle, air throw 3 hits 43%, 3 hits 17% in UMK3 but says 33%)
Nightwolf's shoulder tackle has a very slightly longer recovery time in MK3 I believe, could be my mind playing tricks on me.
Liu Kang can legitamately get his 7 hit combo after the bicycle kick in MK3 and cannot in UMK3
The corner roundhouse thing makes combos like 5 roundhouses in one from Kabal possible which is INsane. aa RH spin, RH, RH, RH, RH, LK = 100%
There's probably other stuff I'm forgetting, but, yeah other than that stuff, I guess UMK3 is the exact same as MK3 except for the added characters.
Matt _________________ www.ultimatemk.com - your source for UMK3 competition.
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EWAShock TMK Sage


Joined: 08 Feb 2004 Posts: 225 Location: NJ
TMK Koins: 2147483647
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Posted: Sun Feb 08, 2004 11:23 am Post subject: |
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Double post, sorry.. _________________ www.ultimatemk.com - your source for UMK3 competition.
Last edited by EWAShock on Mon Feb 09, 2004 2:41 am; edited 1 time in total
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ninjagrinder TMK Visitor

Joined: 19 Jan 2004 Posts: 6 Location: Bogota, Colombia
TMK Koins: 235
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Posted: Sun Feb 08, 2004 10:58 pm Post subject: |
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hey, matt; what's with the double post?  _________________ Sick-Gore-infested 100 % damage kombos Is my only goal...
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CorrezZio TMK Power Overwhelming


Joined: 23 Jul 2002 Posts: 770 Location: RotterDAMN, The Netherlands

TMK Koins: 9000025
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Posted: Mon Feb 09, 2004 3:15 pm Post subject: |
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- Kung Lao has a infinite in Umk3. (not mentioning the pop-up ones)
- Nightwolf's Arrow comes out hella fast if the opponent is in the air.
- A.I. was dramaticly increased (or decreased hehe) they became insane after 2 matches won.
- help me out. _________________ _________________
I am NOT lonely...
I am NOT in denial...
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EWAShock TMK Sage


Joined: 08 Feb 2004 Posts: 225 Location: NJ
TMK Koins: 2147483647
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Posted: Tue Feb 10, 2004 12:38 am Post subject: |
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By mentioning that Kung Lao's spin has better collision boxes, that leaves it open to better combos, not only does he have infinites, but he has variable infinites, you can combo the spin off just about any attack in the corner.
Nightwolf's arrow doesn't come out fast when the person is in the air, it comes out fast if it's done within like 1 clock second of another move, so if you uppercut someone, the instant they hit the ground, do his arrow and it practically appears infront of them, or do two arrows in a row and the second one is fast, they made it red in MKT to sort of signify that it's part of a combo of sorts, same with his axe.
I also mentioned the AI change about the computer. In UMK3, you can win matches against the computer by dancing back and forth a half screen from them, and they'll never attack you. That was intentional, there are also about a half dozen other methods of beating the comp.
Kano also has a vertical cannon ball in UMK3, which is very helpful and makes him more Blanka like.
Matt _________________ www.ultimatemk.com - your source for UMK3 competition.
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Total-MK TMK Grandmaster


Joined: 21 Jul 2002 Posts: 4188 Location: Melbourne, Australia
TMK Koins: 22635
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Posted: Tue Feb 10, 2004 1:18 am Post subject: |
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Actually, Nightwolfs arrow comes out fast, when they are on the other side of the screen. if they are not on the opposite edge of the screen, it doesnt do it. heh
Regards, _________________ Luke- Webmaster [ Total Mortal Kombat ]
The Real Mortal Kombat Episode:[ 1 2 3 ]
Highest Kreate-A-Fatality: 10 (Extreme Fatality)
Latest Kreate-A-Fighter: Zottra
Konquest Mode: 100%
Arcade Mode: Clocked 34/64
Motor Kombat: 1st 5/5
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EWAShock TMK Sage


Joined: 08 Feb 2004 Posts: 225 Location: NJ
TMK Koins: 2147483647
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Posted: Tue Feb 10, 2004 3:11 am Post subject: |
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| Total-MK wrote: | Actually, Nightwolfs arrow comes out fast, when they are on the other side of the screen. if they are not on the opposite edge of the screen, it doesnt do it. heh
Regards, |
No, that's not how it works, Nightwolf's arrow comes out fast after any move is connected and done immediately after that move except for a standing LK and HK, or certain moves whiffed, or blocked, it's not an air or proximity rule, just move conditions, like an anti air HK, the axe, an arrow etc. You must just have coincidentally done another move before it and not realized.
Matt _________________ www.ultimatemk.com - your source for UMK3 competition.
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