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totalmortalkombat.com Forum Index -> Mortal Kombat Classics Discussion
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Ninja_Sher
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Post Posted: Sat Mar 13, 2004 3:33 am   
Post subject: A funny bug in MKT
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When you play with Noob Saibot ( played a lot with him ), if your opponent is human or non-boss; you cloud him/her once and then cloud him again to totally beat him, but for double clouding ( just like subzero ), you are the one that is clouded now; as it is in 2nd round you hear finish him and opponent ( who has been defeated ) runs and does combo to you which turns into brutality, and announces Noob Saibot wins brutality and then opponent realizes he is the one who is beaten and suddenly disappears ( now no one is on the screen as Noob is already dead! ); now fellows is not this funny?
Are there any more funny bugs like this you found? Then tell me.

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Post Posted: Mon Mar 15, 2004 10:54 pm   
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Either people do not know about any bugs like that or do not care or did even understand what I said.

Well in any way I think there should be more funny bug like this in the future as it gives the game much more taste than other fighting games.

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Post Posted: Tue Mar 16, 2004 8:28 am   
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What version of the game is this because what you said doesn't work in the PSX version of Trilogy.

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Post Posted: Tue Mar 16, 2004 9:29 pm   
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First tell me how you have tried it,
It works on PC version If I had it write now I could show it right now but I stopped playing about 3-4 years ago.

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Post Posted: Wed Mar 17, 2004 3:28 am   
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There are endless bugs in MKT. If you play MKT for PSX long enough as Shang Tsung you can get him to permanently change. I had it so it was Shang vs Classic Sub and after playing a Whole Lot, one round, the round started and Shang looked like Classic Sub already. He didn't have a voice at all. When I did LP or HP or anything it made the punch sound effect without any kind of grunt. He could not do any special moves. When I tried to throw my opponent, Shang/sub would do Sub Zero's throwing motion which is about 3 frames of animation. Shang's throw is much longer. The opponent would roll like he was being thrown by Shang, but after the 3 or 4 frames of Sub Zero's animation sub would popup and be dizied.

All in all it is a funny glitch that I have on VHS somewhere.

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Post Posted: Wed Mar 17, 2004 3:28 am   
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Well first I had to use my universal translator to decypher your post, then I did exactly what you said, only on the PSX version and it didn't work. I will now try it on the PC version.

beat P2 1 round
take P2 down to danger
disabler
disabler again for the win
P2 is standing there wobbling and cannot attack

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Post Posted: Wed Mar 17, 2004 3:34 am   
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And it doesn't work on the PC version either. Please re-explain it, it doesn't sound impossible or anything, just that I can't get it to work.
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Post Posted: Wed Mar 17, 2004 4:11 am   
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Well if only I could show you; anyway you all know about double ice backfire do you not; with Noob you have to do it such as it would kill him on the 2nd shot but he ( opponent ) would not realize and as would do normally thinking that he is still alive, he would come and do combo.
As Finish him is already said he finishes his combo with brutality and then realize it is he who has lost and suddenly will disappear.
This should work or otherwise I have to buy the CD again to describe.

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Post Posted: Wed Mar 17, 2004 4:16 am   
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DreemerNJ wrote:
There are endless bugs in MKT. If you play MKT for PSX long enough as Shang Tsung you can get him to permanently change. I had it so it was Shang vs Classic Sub and after playing a Whole Lot, one round, the round started and Shang looked like Classic Sub already. He didn't have a voice at all. When I did LP or HP or anything it made the punch sound effect without any kind of grunt. He could not do any special moves. When I tried to throw my opponent, Shang/sub would do Sub Zero's throwing motion which is about 3 frames of animation. Shang's throw is much longer. The opponent would roll like he was being thrown by Shang, but after the 3 or 4 frames of Sub Zero's animation sub would popup and be dizied.

All in all it is a funny glitch that I have on VHS somewhere.


That sounds great; how did you do that any special combination of keys or some conditions? Anyway if you could transfer VHS into binary code and show us then it would be so kind of you.

Do you know any more of the bugs that is funny and know how to do it?

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Post Posted: Wed Mar 17, 2004 6:05 am   
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I don't think there are really any special conditions for that other than playing for a long time, maybe doing Shang's Morph at the point of time when specials and double jabbing becomes disabled. There is a built in time limit for some reason, so if you sit there practicing with health recovery on, eventually you can't do specials anymore. So perhaps someone glitched when he was morphed as Sub-zero and went to morph back after the morph being locked out. This is just a theory. Anyway, I have seen the VHS of it, it's on a highlight reel of video game stuff DreemerNJ has.

Matt

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Post Posted: Thu Mar 18, 2004 3:52 am   
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So did you do it?
Could you make Noob 'bug' work?

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Post Posted: Sat Mar 20, 2004 5:40 am   
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I wonder how funny would it be if Shang bug is executed with Kintaro's format

ps : Try harder the Noob bug really works and I am 100% sure of it unless there is a version difference. ( revisions )

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Post Posted: Sat Mar 20, 2004 9:19 pm   
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I tried the noob bug as you described but it doesnt work. When I do the second cloud, the opponent immediately goes into dizzy frames, dead, and Noob appears clouded for like 1 frame before just goes back to normal.

Did you have 1 button fatalities on when you tried this?

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Post Posted: Sat Mar 20, 2004 10:52 pm   
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Actually I played the PC version.
The version is that one where Goro and Kintaro is also playable.
I do not what is the exact number of the revision version.
But I can say that is different from the version described at Scorpions realm of MK.

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Post Posted: Sun Mar 21, 2004 2:31 am   
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Every version of MKT for PSX and PC have Goro and Kintaro.

I dont have a working copy of MKT for the PC right now because there doesn't appear to be a way to make it work in Win2K. If I feel like it I'll put it on my laptop and see if it will run in my win98 gui on there and try it out that way. But, MKT for PC and PSX are so similar in so many ways, I kind of assume it still won't work.

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