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totalmortalkombat.com Forum Index -> Mortal Kombat Classics Discussion
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Khaos
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Post Posted: Sun Jul 04, 2004 12:33 am   
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What do you mean thease are unacceptable Confused
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Post Posted: Thu Jul 08, 2004 4:14 am   
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Yeah,I'd like to know tha answer to that too. Confused


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Post Posted: Thu Jul 08, 2004 8:23 pm   
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maybe he means the comments about the game sucking are unfair......just a shot in the dark Boring
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Post Posted: Mon Jul 12, 2004 3:01 am   
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Unfair is an understatement. People ranking MKT when they have no idea how to play MK at all is beyond me. All the issues you have with the game are personal. I play MKT on PSX and it never freezes. There are two versions of it, the buggy one, and the revision. The revision is just a faster version of UMK3, think of it as Ultimate Mortal Kombat 3 Turbo, with added characters and what not like SSF2T. The juggling system is indentical to UMK3 as well, and turn off aggressor. They tweaked some things here and there in an attempt to balance some characters.

Message boards are littered with ignorant people.

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Post Posted: Mon Jul 12, 2004 3:41 am   
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DeadNinja wrote:
Rayden619 wrote:
Well I have the version on the N64 and I can't even choose the bosses including Motaro and Shao Kahn.
pfft, your lucky. when i had MKT on PSX i couldn't even get to the boss's. the damn thing froze up 24/7


Then your disc and/or PSX is damaged. That is not a common trait of the game.

And wow, these posts are really amazing. I can understand disliking how much attention Noob Saibot gets from fans, because he really is a worthless character who was intentionally broken for god only knows what reason.

Honestly, the only reason I can think of why its being referred to as Noob Fest is because you people are losing to Noobs, in which case, you are probably Noobs yourselves, because if you were any good, Noobs wouldn't stand a chance against you. Does anyone here consider UMK3 for the arcade a Noob Fest as well?

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Post Posted: Sun Aug 01, 2004 9:23 pm   
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The only flaw MKT had was that the Pit2 wasn΄t Fatality-able anymore. I would have liked to punch down the new kharacthers there just to hear them scream on the way down to their deaths.


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Post Posted: Thu Jul 21, 2005 3:41 pm   
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mortal kombat trilogy for N64 was awsome except for a few things it should have had all the classic mk1 & mk2 characters including the ones they seem to have totally forgotten namely lu kang from mk1 & kitana, mileena, sub zero, scorpion, & reptile from mk2 also they should have had the 2 sub zero's as seperate characters they should have included human smoke among the regular playable characters and had chameleon & khameleon as the 2 secret characters & included 1 button finishing moves in the secrets they should have the classic mk2 music on the mk2 stages all the stages from mk1 with there approprite music they should also make it with the screen properly centered (those with the N64 version should know what i'm talking about) the power bars should deplete about two times more slowly (I like good long matches) and make the computer much easier also it would be nice if it had a mode where you could have 2 player style maches with the computer

if all those things were done MK trilogy would be perfect


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Post Posted: Thu Jul 21, 2005 4:02 pm   
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Making a true trilogy of MK, MK2 and MK3. Fight all the tournaments with all the charcters.
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Post Posted: Thu Jul 21, 2005 10:31 pm   
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fvcastek wrote:
mortal kombat trilogy for N64 was awsome except for a few things it should have had all the classic mk1 & mk2 characters including the ones they seem to have totally forgotten namely lu kang from mk1 & kitana, mileena, sub zero, scorpion, & reptile from mk2 also they should have had the 2 sub zero's as seperate characters they should have included human smoke among the regular playable characters and had chameleon & khameleon as the 2 secret characters & included 1 button finishing moves in the secrets they should have the classic mk2 music on the mk2 stages all the stages from mk1 with there approprite music they should also make it with the screen properly centered (those with the N64 version should know what i'm talking about) the power bars should deplete about two times more slowly (I like good long matches) and make the computer much easier also it would be nice if it had a mode where you could have 2 player style maches with the computer

if all those things were done MK trilogy would be perfect


Wow you bumped an 11 month old thread talking about the quality of a terrible game (MKT for N64) that is $tragic^2

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Post Posted: Sun Jul 24, 2005 5:04 pm   
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i'm glad you're so excited about it but I was actually talking about how the game could be made better


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Post Posted: Sun Jul 24, 2005 11:17 pm   
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I got a question about MKT as well. Why aren't all other classic characters included. Like Mileena, Kitana, Jade, Johnny Cage, Sonya, Liu Kang, etc.
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Post Posted: Sun Jul 24, 2005 11:42 pm   
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Character likeness rights.
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Post Posted: Mon Jul 25, 2005 9:16 am   
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THats why we had a new Jonny Cage. For this game only right?
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Post Posted: Mon Jul 25, 2005 5:01 pm   
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Jabbawocky wrote:
THats why we had a new Jonny Cage. For this game only right?


Yeah, the guy that did Johnny cage in the first two was one of the guys that was no longer with the company whose images were not used again. I believe that guy also played all the male ninjas so thats why we didn't get them back either. And the chick that was Mileena and Kitana also left. Probably more. Don't remember.

I wish they could have gotten MK2 shang though. I don't know what it is about him but I always thought he looked awesome.

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Post Posted: Mon Jul 25, 2005 8:31 pm   
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So the character had to be played by the same actor in previous MK games to be used as a classic fighter?
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