No Account? Register for full access!



Stay Logged In.

 
   
Choose your Destiny:



TMK Exclusive!
MK Team Interviews

Total Mortal Kombat
TMK Home
TMK Latest News
TMK Staff
TMK Search

Many people have asked me to upload
any "Injustice: Gods Among Us" assets
I find. Klick the banner to be taken
There.





In-Development Mortal Kombat
• Mortal Kombat 10

Latest Mortal Kombat Games
• Mortal Kombat (2011)
• UMK3 Mobile
• Mortal Kombat Vs DCU
• Mortal Kombat Kollection
• Ultimate Mortal Kombat: DS
• Mortal Kombat: Armageddon
• Mortal Kombat: Unchained (PSP)
-- Mortal Kombat Games Archive --

TMK Special Events
• TMK 10 Year Celebration
• 20000 Members Celebration
• 30000 Members Celebration
• TMK E3 2006 Coverage
• TMK E3 2008 Coverage
• TMK E3 2010 Coverage




Mortal Kombat Games
Release Information
Character Moves
Cheats, Tips and Tricks
Walktroughs
Reviews

Multimedia and Downloads
Mortal Kombat Trilogy PC Patch
Mortal Kombat Download Archive
Mortal Kombat Picture Vault
Mortal Kombat Fatality Theatre
Mortal Kombat Fonts
Mortal Kombat Komics
Mortal Kombat Winamp Skins
Mortal Kombat Musik Hall
Mortal Kombat Sound Basement
Mortal Kombat DVD's
Mortal Kombat Laserdiscs
Mortal Kombat Kuts
Mortal Kombat Babes
Mortal Kombat Sites History

Kommunity
TMK Message Board
TMK Sages
TMK Chatroom
TMK Kombat Kreator
TMK Fan Fiction
TMK Fan Art (old)
TMK Quiz
TMK Links

Mortal Kombat Story Lines
TimeLine
Saga
Series (Conquest)
The Games
Cartoon (DOTR)
The Movies

Warriors and Clans
Clans and Races Info
Warriors Info

Movies And Television
Mortal Kombat: The Movie
Mortal Kombat: Annihilation Movie
Mortal Kombat: 3 Movie
Mortal Kombat: Conquest
Mortal Kombat: The Journey Begins
Mortal Kombat: DOTR

Cast
Video Cast Bio's
Game Cast Bio's
Cast Interviews

Google







All Kontent is ©Total Mortal Kombat 1999 - 2014 and may not be used on another website without permission from the webmaster.
 
totalmortalkombat.com Forum Index -> Mortal Kombat: Deception Discussion
This forum is locked: you cannot post, reply to, or edit topics. This topic is locked: you cannot edit posts or make replies.    
 Fatality fighting style? View previous topic :: View next topic  
 
 
 
 
zero-tx
TMK Visitor
TMK Visitor


Joined: 18 Sep 2004
Posts: 32
Location: Germany

germany.gif

TMK Koins: 18

Items

Post Posted: Tue Oct 05, 2004 1:57 pm   
Post subject: Fatality fighting style?
Reply with quote
 
Hi again,

I've a new question for you Wink!
I've found a movelist with all fatalities, Hara Kiri's etc...
I read that you can perform a fatality on two different ways - is that right?

The first method:
You can switch into the Fatality fighting style

The second method:
You can perform the combination without switching to the special fighting style.

My question to this two methods of perfoming are the follows:
to 1.: When you switch to this special fighting style, must i perform the combination on the controller anyhow? Or must i push one button to perform fatality 1 or 2 (this will be crap)???
And: The performing-ranges (sweep, close, far) are they in this fighting style relevant or when you switch to this style the range to your opponent adjust themselve, so that you don't have to respect the ranges and can perform it?

to 2:
You must respect the ranges to perform, right!? So when i'm close to the opponent, but the fatality must perfomed in far distance - he's not working!?

So, now i'm working on my own crib-sheets for fatalities and moves. I've many days left before i get the game, so i can create my own sheets Cool.

Best regards
zero-tx


View user's profile Send private message Visit poster's website
 
 
 
 
Dead End
TMK Visitor
TMK Visitor


Joined: 04 Oct 2004
Posts: 1


usa.gif

TMK Koins: 5

Items

Post Posted: Tue Oct 05, 2004 2:15 pm   
Post subject:
Reply with quote
 
I read this on another message board so it may be wrong, but I heard the Fatality stance just lets you ignore the range on the fatalities. You would still need to enter the proper command manually and before the opponent enters the Hara Kiri command (if they are trying to do it).

The second method should be the same as it was in the earlier MK games that required the proper distance. The only advantage I could see for the second one is if it is overall quicker to enter the fatality command if you are already at close to the proper distance, which would be important if you are trying to beat someone who is going to do the Hara Kiri.


View user's profile Send private message
 
 
 
 
PorkNBeans
MK Master
TMK Visitor


Joined: 27 Nov 2002
Posts: 34


usa.gif

TMK Koins: 865986

Items

Post Posted: Tue Oct 05, 2004 3:11 pm   
Post subject:
Reply with quote
 
okay you can dot he fatality either way but when you switch to fatality stance you still have to do the movements, the reason for the fatality stance is so you don't have to hold block when doing some fatalities that would make you jump like down up down up etc.


View user's profile Send private message
 
 
 
 
zero-tx
TMK Visitor
TMK Visitor


Joined: 18 Sep 2004
Posts: 32
Location: Germany

germany.gif

TMK Koins: 18

Items

Post Posted: Tue Oct 05, 2004 3:34 pm   
Post subject:
Reply with quote
 
Hi,

thanks for your answers.
So the fatality stance is for ppl who've no desire to hold "Block" by some of the fatalities or move to the correct range from the opponent!?
The regular method is like in MK2 and the other games except MKDA!
Hmmm... i think method 2 is the fastest and better way to perform the fatality, because the your opponent had the chance to perform his Hara Kiri. When you switch into the fatality stance, he see that you perform a fatality, that's boring Wink. The enemy must be surprised!

To method 2 also:
I thought it's a little bit like MKDA... There were a few fatalities which you must perform likewise: Up, Down, Up, Down, Triangle. But if you perform this kind - the fighter didn't jump up or down!
I've heared that in MKD the jump is directional up and not special up, so you can perform them without pressing "Block".
Is that correct? Or is it better to hold "Block"?

Another question Very Happy :
Is it correct, that many fatalities are twice? I've heard that Scorpions second fatality with a rip (???) is the same like Sub Zero's and Darrius??? I hope the other fighter have different fatalities. And this is an unique exception!

Regards
zero-tx


View user's profile Send private message Visit poster's website
 
Display posts from previous:   
  This forum is locked: you cannot post, reply to, or edit topics.  
 
  This topic is locked: you cannot edit posts or make replies.  
|
 All times are GMT | Page 1 of 1
Jump to:  
 

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
 

TMK's forum is powered by phpBB © 2001, 2003 phpBB Group.
Also the TMK layout uses parts of the phpBB coding © 2001, 2003 phpBB Group.