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 MK maps for UnrealTournament & UT2004 now online! View previous topic :: View next topic  
 
 
 
 
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Post Posted: Fri Mar 18, 2005 10:23 pm   
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So could you send it ?


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Post Posted: Fri Mar 18, 2005 10:54 pm   
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send what? my fan graphic in 256 colors?
I need you to send me your final fan graphic so I can match mine's size to the same size as yours so you won't have to resize on your end.

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Last edited by BIGFOOT_PI on Fri Mar 18, 2005 11:01 pm; edited 1 time in total


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Post Posted: Fri Mar 18, 2005 10:59 pm   
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Post Posted: Fri Mar 18, 2005 11:01 pm   
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thanks- ill get right on it
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Post Posted: Sat Mar 19, 2005 3:42 am   
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Ok- I needed to get the size of the your fan by itself to find a center pivot so I rotated your texture 45 degrees so I could crop it edge to edge to get the actual size of the fan- was 143 pixels. I decided to go with a '+' instead of an 'x' so there are cleaner lines.
I used the original unlit texture for the new one so is same look as in MK4/mkg. I hope it will work ok in the new way I have it.
http://www.peterissa.com/files/mkg-fan-rev2_145x145.rar

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Post Posted: Sat Mar 19, 2005 6:14 am   
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Could you get MKD dark prison shots ? but dont show trap on it


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Post Posted: Sat Mar 19, 2005 9:04 am   
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Is that the fan I just made? Did you have to rescale it again? I notice the highlite detail of the horizontal fan fins toward the center is gone.
Anyway- heres Dark Prison:
http://www.peterissa.com/files/MKD-Dark_PrisonBMPs.rar

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Post Posted: Sat Mar 19, 2005 9:08 am   
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heres higher res shot of spike wall...
Its 4am here- since so late I have to go to bed -so dont have time to clean around the detail with tranparent color. sorry Smile
http://www.peterissa.com/files/mkd-dark_prison-mugen-spikesHIRES.rar

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Post Posted: Sun Mar 20, 2005 5:55 pm   
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Armory looks like it have missing colors , or this BMP format isnt good...PCX is better







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Post Posted: Sun Mar 20, 2005 8:15 pm   
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Its a shame i dont have UT Crying #2


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Post Posted: Sun Mar 20, 2005 10:28 pm   
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Missing colors? BMP format is the only 100% true color lossless graphics fomat there is. Those screenshots are EXACTLY what the map I designed looks like in ut2004. Now if you are referring to the detail and color degrading that occurs far off that is due to anistrophic filtering- its a default 3d function that makes far details less detailed, slightly blurry, and colors arent as good in order to make the games frame rate faster. There is a way I can adjust this if thats what you are talking about.
Either way-please be more specific as to the color issue you notice so we can attempt to resolve it. Thanks.
ps- I think I had fogging turned on in my map- so it may have a slight gray haze over everyhting- maybe thats it.
I will get you a new screenshot of the side view of armory with no fogging effect or orange smoke effects over lava...

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Last edited by BIGFOOT_PI on Sun Mar 20, 2005 10:46 pm; edited 2 times in total


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Post Posted: Sun Mar 20, 2005 10:31 pm   
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Missing colors? BMP format is the only 100% true color lossless graphics fomat there is. Those screenshots are EXACTLY what the map I designed looks like in ut2004. Now if you are referring to the detail and color degrading that occurs far off that is due to anistrophic filtering- its a default 3d function that makes far details less deatiled, blurry, and colors arent as good in order to make the games frame rate faster. There is a way I can adjust this if thats what you are talking about.
Either way-please be more specific as to the color issue you notice so we can attempt to resolve it. Thanks.
ps- I think I had fogging turned on in my map- so it may have a slight gray haze over everything- maybe thats it.

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Post Posted: Sun Mar 20, 2005 10:44 pm   
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here ya go- this is cleaner
http://www.peterissa.com/files/mk2-armory-alternate-mugen2.rar

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Post Posted: Sun Mar 20, 2005 10:51 pm   
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Yes its this fog.. now its MUCH better Wink




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Post Posted: Sun Mar 20, 2005 11:49 pm   
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Ok good Smile
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