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totalmortalkombat.com Forum Index -> Mortal Kombat: Deception Discussion
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 Decompiling Playstation 2 - MSLASSET.MS2 file. View previous topic :: View next topic  
 
 
 
 
Total-MK
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Post Posted: Wed Jan 26, 2005 4:29 pm   
Post subject: Decompiling Playstation 2 - MSLASSET.MS2 file.
Reply with quote
 
Hi There,

Anyone out there know how to decompile the PS2 MKD file - MSLASSET.MS2

If anyone does I might have a chance at converting the msb / mst music files to a playable format.

----------
here is a list of all the music files embeded in the MSLASSET.MS2 MK:Deception PS2 file:

announcer.mst
announcer_names.mst
bg_beetle_lair.mst
bg_dark_prison.mst
bg_dark_prison_vo.mst
bg_dking_temple.mst
bg_dragon_mountain.mst
bg_hell_foundry.mst
bg_kollapsing_kliffs.mst
bg_kutan_palace.mst
bg_liukang_tomb.mst
bg_lost_warriors.mst
bg_lower_mines.mst
bg_nether_belly.mst
bg_nexus.mst
bg_qc_fortress.mst
bg_red_dragon.mst
bg_sky_temple.mst
bg_slaughterhouse.mst
bg_yingyang.mst
c_ashrah.mst
c_baraka.mst
c_boraicho.mst
c_dairu.mst (spelt like that)
c_darrius.mst
c_dragon_king.mst
c_ermac.mst
c_havik.mst
c_hutaro.mst (spelt like that)
c_jade.mst
c_jax.mst
c_kabal.mst
c_kenshi.mst
c_kira.mst
c_kobra.mst
c_limai.mst (spelt like that)
c_liukang.mst
c_mileena.mst
c_nightwolf.mst
c_raiden.mst
c_scorpion.mst
c_shujinko.mst
c_sindel.mst
c_smoke_noob.mst
c_subzero.mst
c_tanya.mst
chess.mst
chess_bg_courtyard.mst
chess_bg_deadpool.mst
chess_bg_living_forest.mst
chess_bg_the_pit.mst
chess_bg_portal.mst
chess_music.mst
chess_trans.mst
crypt.mst
fighter_ashra.mst
fighter_baraka.mst
fighter_brc.mst
fighter_dairu.mst (spelt like that)
fighter_dking.mst
fighter_ermac.mst
fighter_hotaru.mst
fighter_jade.mst
fighter_jkelly.mst (ooohhh....what could this be?)
fighter_kabal.mst
fighter_kenshi.mst
fighter_kira.mst
fighter_kobra.mst
fighter_limei.mst
fighter_lk.mst
fighter_mlna.mst
fighter_nwolf.mst
fighter_raiden.mst
fighter_scorp.mst
fighter_sebek.mst (ooohhh....what could this be?)
fighter_shuj.mst
fighter_shuj_k.mst
fighter_sindel.mst
fighter_smnoob.mst
fighter_sz.mst
fighter_tanya.mst
fightfx1.mst
fs_concrete.mst
fs_dirt.mst
fs_marble.fst
fs_wood.fst
konq_ed1_map.mst
konq_ed1_map_vo.mst
konq_ed1_mission.mst
konq_er1_map.mst
konq_er1_map_vo.mst
konq_er1_mission.mst
konq_er2_map.mst
konq_er2_map_vo.mst
konq_er2_mission.mst
konq_kr1_map.mst
konq_kr1_map_vo.mst
konq_kr1_mission.mst
konq_map_general.mst
konq_mission_general.mst
konq_nis_intro.mst
konq_nr1_map.mst
konq_nr1_map_vo.mst
konq_nr1_mission.mst
konq_nx1_map.mst
konq_nx1_map_vo.mst
konq_nx1_mission.mst
konq_or1_map.mst
konq_or1_map_vo.mst
konq_or1_mission.mst
konq_ow1_map.mst
konq_ow1_map_vo.mst
konq_ow1_mission.mst
music_boss_fight.mst
music_endings.mst
music_fatality.mst
music_one_player_path.mst
music_tune_1.mst
music_tune_2.mst
music_tune_3.mst
music_tune_4.mst
music_tune_5.mst
music_tune_6.mst
music_tune_7.mst
music_tune_8.mst
music_tune_9.mst
music_tune_10.mst
music_tune_11.mst
music_tune_12.mst
music_tune_courtyard.mst
music_tune_deadpool.mst
music_tune_forest.mst
music_tune_pit.mst
music_tune_portal.mst
music_tune_ying_yang.mst
permanent.mst
pf_fat_crusher.mst
pf_fat_fire.mst
pf_fat_grinder.mst
pf_fat_lightning.mst
pf_fat_snake.mst
pf_fat_stomper.mst
pf_fat_weight.mst
pf_fightfx1.mst
pf_jax.mst
pf_scorpion.mst
pf_super_arange.mst
pf_super_breaker_buster.mst
pf_super_doublebomb.mst
pf_super_drill.mst
pf_super_edger.mst
pf_super_freeze.mst
pf_super_inviso.mst
pf_super_jumble.mst
pf_super_collapse.mst
pf_super_levitate.mst
pf_super_stack.mst
pf_super_storm.mst
puzzle.mst
shell.mst
shell_jukebox.mst
shell_music.mst
----------
here is a list of all the music files embeded in the MSLASSET.MS2 MK:DA PS2 file:

announcer.msb
announcer_names.msb
bg_lost_tomb.msb
c_kenshi.msb
c_kitana.msb
c_limai.msb (spelt like that)
c_scorpion.msb
fightfx1.msb
fighter_cp.msb
fighter_cyrax.msb
fighter_drahmin.msb
fighter_eb.msb
fighter_hs.msb
fighter_jax.msb
fighter_lb.msb
fighter_moloch.msb
fighter_ph.msb
fighter_reptile.msb
fighter_sd.msb
fs_concrete.msb
fs_dirt.msb
fs_marble.msb
music_ending_1.msb
music_fatality.msb
mk5tune1.msb (weird, there is no mk5tune2.msb)
mk5tune3.msb
mk5tune4.msb
mk5tune5.msb
mk5tune6.msb
mk5tune7.msb
mk5tune8.msb
mk5tune9.msb
mk5tune10.msb
mk5tune11.msb
shell.msb
----------
Regards,

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the-original-razer
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Post Posted: Sun Jan 31, 2010 5:30 am   
Post subject:
Reply with quote
 
adamgilly wrote:
Some character moves were altered a bit, in most cases to balance the gameplay. Stryker's Baton Throw and Sonya's Leg Grab were given special damage protection properties. Kabal could not perform his ground saw move after a spin and a certain number of comboed hits, however this makes little difference though as any moves performed on someone after the ground saw can be mcse blocked unless the opponent is in the air. Kabal's ground combo damage was also reduced by approximately 10%. Sub-Zero was toned down a bit as he can no longer create an ice clone next to the opponent to freeze him on the spot. If he tries, the statue will not form. Smoke's spear is disabled after 4 combo hits. Also worth noting, the spear actually comes out of the compartment on his chest, whereas in MK3 it was actually summoned from vmware training behind him. When Shang Tsung juggles an opponent with his fireball, there is now a minimum of two other hits needed before another fireball can be performed. Performing a roundhouse when one's opponent is in the corner pushes the player's character out of the corner. Sonya's MK3 Friendship, which had her waving her arms back-and-forth in a silly manner, is removed. Now she simply does her victory pose and a row of flowers grow out of the ground. Other notable alterations include: Cyrax's air throw adds to the "combo meter" and his bombs cannot be done while his net is on screen. Both Cyrax and Sheeva's ground throw activates damage protection. Performing Liu Kang's bicycle mcsa questions kick special drains the run meter, Jax's projectiles have a longer recovery time, and both Sektor and Robot Smoke's Teleport Punch can now home in on their target better than the previous game. Kung Lao's Spin has better collision detection; no longer causes pushback in the corner; and it also now activates Damage Protection. Nightwolf's bow and arrow has reduced start up time when comboed (which just means situations where your opponent cannot control their character after being hit). Player 1 side Sektor can fire Dumb Missiles while Homing Missiles are activated (possible glitch or incomplete programming).


Still waiting for you to be banned.

Where are you TMK? You are the one with the power.

All the best,
Razer Scorpion

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Sethiroph
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Post Posted: Sun Jan 31, 2010 8:00 pm   
Post subject:
Reply with quote
 
the-original-razer wrote:


Still waiting for you to be banned.

Where are you TMK? You are the one with the power.

All the best,
Razer Scorpion


We should have portable banhammers to kill off these hopeless assholes. They are really gettig on our nerves. They must die. Twisted Evil


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