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totalmortalkombat.com Forum Index -> Mortal Kombat Classics Discussion
This forum is locked: you cannot post, reply to, or edit topics. This topic is locked: you cannot edit posts or make replies.  Goto page Previous  1, 2  
 Liu Kang's cartwheel uppercut a Fatality??!! View previous topic :: View next topic  
 
 
 
 
What classic MK game has the greatest finishing moves of all time?
MK 1
12%
 12%  [ 5 ]
MK 2
43%
 43%  [ 18 ]
MK 3
7%
 7%  [ 3 ]
MK Trilogy
29%
 29%  [ 12 ]
MK 4
7%
 7%  [ 3 ]
MK Gold
0%
 0%  [ 0 ]
Total Votes : 41
 
 
 
 
 
 
 
PrimitiveReptile13
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Post Posted: Mon Jul 11, 2005 7:06 pm   
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Mr Tuesday wrote:
BIGFOOT_PI wrote:
EWAShock wrote:
Mike I think Cyrax Blows up the world in MKG if I'm not mistaken. ...Matt


Cyrax's "blow up the world" fatality was originally in MK3 and UMK3.

Yes, but it was Robot Smoke's fatality, not Cyrax's.

Ok. It was origanlly Smoke's fatality in UMK. But Smoke never had the power to throw one of the ball-like bombs like Cyrax. So they switched it to Cyrax in MKGold. What do you guys think of Nightwolfs Fatalitys in MKD? I think there crap... Puke

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Lil_Kung_Lao
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Post Posted: Sat Jul 23, 2005 1:23 pm   
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How can you kill some1 wit a cartwheel uppercut?

it's weird. Liu Kang is 1 crazy dude

Killing some1 wit a cartwheel
Ha!

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liu king
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Post Posted: Tue Jul 26, 2005 2:24 am   
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Khaos wrote:
liu king wrote:
Hey does enyone here know how to do it in mk 2.


In a sweep stance you do 360 degrees on your joystick backwards, do it twice and you got instant pwn!
Thanks.


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Post Posted: Tue Jul 26, 2005 5:21 pm   
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Why cant the MK team come up with more fatality's instead of adding them o others?
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liu king
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Post Posted: Fri Jul 29, 2005 5:40 pm   
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Mr Tuesday wrote:
BIGFOOT_PI wrote:
EWAShock wrote:
Mike I think Cyrax Blows up the world in MKG if I'm not mistaken. ...Matt


Cyrax's "blow up the world" fatality was originally in MK3 and UMK3.

Yes, but it was Robot Smoke's fatality, not Cyrax's.
your right.


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STACK
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Post Posted: Fri Nov 25, 2005 5:05 pm   
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you could also look at it this way, kang is a monk right and monks arnt supose to kill so it could be that


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Post Posted: Sat Nov 26, 2005 7:00 am   
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PrimitiveReptile13 wrote:
What do you guys think of Nightwolfs Fatalitys in MKD? I think there crap... Puke


To me, Jax takes the cake for crappy fatalities in MK3. Both of his fatalities are based on things he can't do, like grow 100X larger and morph his bionicly enhanced arms.

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Post Posted: Mon Feb 27, 2006 12:15 am   
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Better fatalities came in MK 4. Look at Scorpion's sting fatality where he rips his opponent in half. All new characters and finishing moves. May I remind you of the prison stage fatality where an opponent was shredded into pieces, or Goro's stage fatality, where an opponent was gored in all areas of the body by a bed of spikes.
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Post Posted: Sat Mar 04, 2006 11:19 am   
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I can't say who's fatality it was originally, but the blow up world one was definitely RoboSmoke's in MKT.

I always thought the Cartwheel fatality was poor. At least he had the dragon fatality in MK2 - my fave of all time.

But talking of rubbish fatalities - I direct your attention to the Arcade Drop fatality in MK3 and MKT. He morphs into a an arcade machine and drops onto his opponent. What happened there? Where they high when they came up with that? Was it 3am on a drunken pub crawl when someone on the Midway team said "Wouldn't it be absolute quality, right, if we had a fatality that was someone being killed by an arcade machine?" To which his astounded colleagues - rather than pointing out the sheer idiocy of this idea in itself - argue: "Nah, how would we do that? We'd need to, like, have it as a pit fatality, and that would mean setting fights in an arcade. That's just, like, stupid." "Oh," says the brainiac who devised the idea. "but, what if like we had a character who could morph into an arcade machine and fall on the other guy?"
This was greeted with much cheering and adulation, and so remained the task of appointing the character lucky enough to have this fatality. "What about Johnny Cage?" "Nah, no-one takes him seriously enough - fatality like this is gonna be the crowning jewel in our...um...crown. Need to give it to someone important. Like Lui Kang!" "Yeah, Lui Kang! He's the most significant and important character in the game! Let's give him this fatality as the uh...crowning jewel in our crowns!" "You said that already." "Oh, beg pardon." "Quite alright."

This decided, they all rushed off to Midway and coded it in before passing out from sheer drunkeness. Presumably no-one remembered about it before they released it - the only reason I can think of that it was still in the final version.


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Post Posted: Sun Mar 05, 2006 2:07 pm   
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i think that scorp's spear slice is great.


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Post Posted: Wed Mar 22, 2006 2:07 pm   
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Almost every Liu Kang fan will fight the fact that that is one of the coolest fatalites in th game... But I, personally, don't think it counts as one AT ALL.
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Post Posted: Wed Jan 03, 2007 4:27 am   
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I always thought it counted because, when the uppercut came, they flew ridiculously high up. Way higher than a normal uppercut. So I think the splat kills them, like on the Pit 2.
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Post Posted: Wed Jan 03, 2007 3:14 pm   
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again, don't revive dead topics, thanks.
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Post Posted: Wed Jan 03, 2007 9:54 pm   
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Okay, time to wrap this up once and for all.

There are 2 possible kill factors in Liu Kang's cartwheel uppercut fatality:

1.) As others have already mentioned in previous posts, this fatality does send the victim a great height. Obviously, a fall from such a height would be enough to kill someone, especially seeing as they end up landing on their back. (Also, the force of the impact would smash one's skull, although the shock absorbed by the brain would be enough to kill them without needing them to bleed to death first.)

2.) If someone took an uppercut to the chin THAT HARD, the force of the hit would probably send their head back far enough for the neck to actually break.

Okay, that's all I have to say on the matter. Case closed. The End.

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