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Vultyrex TMK Temple Monk


Joined: 15 May 2004 Posts: 155
TMK Koins: 15
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Posted: Fri Dec 16, 2005 12:08 am Post subject: |
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Yes, that sig is very good. I also believe that bringing the extra -alities would not be a good idea... Although, it might be something to see an animality in 3D _________________
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Thecaptainamerica TMK Temple Monk


Joined: 09 May 2005 Posts: 175 Location: Humanity's last known zombie free zone
TMK Koins: 2147483647
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Posted: Sun Jan 01, 2006 12:43 pm Post subject: |
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I would like to see smoother transitions from technique to technique like in Shaolin Monks but not just one button does a certain one and another does something different maybe a grapple move then press a right trigger to watch a really smooth transition and end up in that technique's position. But the procedure would have to be simple but not too simple. I would also like to see a good Goro where he actually has as many moves as the other characters and not the same 4-punch and 1-kick like in the older games.
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Mon Jan 02, 2006 7:13 am Post subject: |
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Hmm...a four player environment...it's a thought. If there was a button that could switch which person you wanted to attack, I think it'd be pretty exciting. Maybe they could have just one or two rounds of it in Story mode...just to try it out.
And the -ality thing...they should just have Fatality, brutality, and animality (and a babality for the Hell of it! ) _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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