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| What do you think about my MK7 ideas? |
| I LOVE them. |
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40% |
[ 4 ] |
| I HATE them. |
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60% |
[ 6 ] |
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| Total Votes : 10 |
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blackred TMK Visitor

Joined: 12 Oct 2005 Posts: 1

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Posted: Wed Oct 12, 2005 10:01 pm Post subject: 2 Great Ideas For Mortal Kombat 7!!! |
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1 Mortal Kombat 7 players should be able to create a character. Players should be able to dress his or her created character in any unlocked Mortal Kombat 7 fighter's costumes and players should be able to pick and use any unlocked fighter's weapons, fighting styles, signature moves and fatalities and even choose any of the unlocked Mortal Kombat 7 characters race (like Goro's race which is Shokan) and occupation (like ninja, assassin and god). The create a character menu should also let players customize their created characters with costumes, fighting styles, special moves, fatalities and weapons made just for created characters. Players should be able to unlock the option to customize their created characters with costumes, fighting styles, special moves and weapons that are from characters that are in other Midway games such as Unreal Championship 2. Another option players should have when creating a character is to create a fatality. At the create a fatality menu, players should be able to pick what body part or body parts his or her created character will damage during the fatality and there should also be a diagram of a fighter beside the menu so that fighters can choose to damage a various places on a fighter's limbs, torso and/or head during a fatality and with the help of the diagram of a fighter, players can target very specific parts of his or her victim's body like anywhere on the surface of his or her skin, anywhere on the victim's head and face, ears, eyeballs and even his or her teeth and with a x-ray diagram of a fighter, players should be able to see inside of a fighter and choose to damage a fighter's organs like his or her brain, heart and lungs and players should be able to see a diagram of a fighter's skeleton and choose to damage any bone or bones in his or her body like ribs and his or her spinal cord and also with the x-ray diagram of a fighter, players should be able to see a fighter's entire nervous system and use the create a fatality menu to damage any vein and blood vessel inside of a fighter's body during the created fatality. After anytime a player chooses a body part to damage in his or her created fatality, he or she should be able to decide what kind of brutal damage breaking it and ripping it out or choose a specific type of attack (like a punch, kick and weapon attack) to do on a body part he or she chose and then decide how much damage that attack will cause to its victim during the fatality (for example, a player chooses to punch his victim in the head and after he does that he is given options about how much damage he wants his punch to do to his fatality victim and some of these options include: punching his fist straight through his opponent's head, knocking his opponent's head off with the punch, punching his opponent in the head so hard that his or her skull shatters, punching his opponent in the head hard enough to cause lots of blood to come out of his or her head and hitting his opponent in the head so hard that a crater gets left in his or her head.) Some of these options be able to be picked simultaneously (for example, punching his opponent so hard in the head that a crater left in it and the lots of blood comes out his or her mouth.) Also, after anytime a player chooses a body part to damage for his or her created fatality, he or she should be able to choose to do a special attack (like a fire or ice attack) on that chosen body part. There should also be an option that lets players decide how much blood will spray and spill out of a fatality victim's body part that a player decided to brutally damage, attack or special attack during a fatality. Next, players should have the potion to put certain animations (like jumping and flipping) in their fatalities to help them make their fatality look just like they want them to. For example, a player's created fatality can have his created character come up to his victim , grab his victim's arm and then give seven fast and powerful kicks to his or her chest and the seventh kick hits the victim so hard that the victim's arm that created character is is grabbing on to gets ripped off and and when the player was crating this fatality, the player could of decided to put in animations that will then have his created character throw the arm that he just ripped off of his fatality victim up into the air, and then jump up into the air and kick his victim's arm in mid-air and make it fly at and through his victim's head. Players should also be able to put in animations for their fatality victims. After the player is done, he or she should be able to his or her fatality it on a memory card and/or a hard drive. Players should also be able to load their saved created saved fatality from their memory card and hard drive and let any created character use them and players should created characters have as many fatalities as the space on their memory cards and hard drives can hold.
2 Mortal Kombat 7's Konquest mode should play just like Shaolin Monks, but it should have some new features. One of features should include the ability to play as created characters. And when a player chooses to play as a created character he or she should be able to use a new feature that I call Alliance. This new feature should let players go to the 'choose a fighter' screen and pick any unlocked Mortal Kombat 7 fighter to be his or her partner throughout the Shaolin Monks-like Konquest mode and this feature should also let players be able to either be against every Mortal Kombat 7 character in Konquest mode or be neutral and team up with various good, evil and neutral Mortal Kombat 7 characters at various times in Konquest mode.If and when players decide to pick a Mortal Kombat 7 fighter to be his or her partner, he or she should be able to to pick another created character to fight with them. Before playing the Shaolin Monks-like Konquest mode, players should be able to decide if his or her MK7 partner and the created character(s) are going to be controlled by a human or a computer player. Also, if the the player's Mortal Kombat 7 Konquest mode partner has one or more other Mortal Kombat 7 character's fighting on his or her side at the very beginning of his or her Konquest story, then players should also be able to decide if these Mortal Kombat 7 fighters will be controlled by either a human or computer player.
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Sub-Zero 1 TMK Temple Monk

Joined: 15 Jul 2004 Posts: 241
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Posted: Thu Oct 13, 2005 1:23 am Post subject: |
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Sorry to tell you this, but i hate the first idea. Creating a character is one of the worst ideas in the MK history. People will end up using the created characters more than the default ones. Which means there is no need for the ones already created. I mean just look at the WWE games, When they had the creat a wrestler feature and the online feature in the same game, they got ruined. EVERYONE used their created characters during online playing. And that was becuase created characters are stronger than default ones.
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MKG_Rain TMK Temple Monk


Joined: 09 Oct 2005 Posts: 150

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Posted: Thu Oct 13, 2005 1:28 am Post subject: |
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| Sub-Zero 1 wrote: | | Sorry to tell you this, but i hate the first idea. Creating a character is one of the worst ideas in the MK history. People will end up using the created characters more than the default ones. Which means there is no need for the ones already created. I mean just look at the WWE games, When they had the creat a wrestler feature and the online feature in the same game, they got ruined. EVERYONE used their created characters during online playing. And that was becuase created characters are stronger than default ones. |
im goin to agree, instead of creatin a character from scratch how about a customization mode like VF4 or DOA.............................beach volleyball?
why did that come to mind  _________________
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snoma TMK Kid Thunder


Joined: 22 May 2004 Posts: 91 Location: Where ever, whenever
TMK Koins: 20
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Posted: Sun Oct 30, 2005 2:10 am Post subject: |
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sorry to tell ya this, but i don't like your ideas. create a character? let's let the MK team create them for us. i mean it's their job. _________________ -Snoma-
If you smell what Snoma is cooking?!
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ShoeUnited Never Online


Joined: 13 Aug 2003 Posts: 757 Location: NonLocalized Phenomenon
TMK Koins: 1282124529
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Posted: Sun Oct 30, 2005 8:26 am Post subject: |
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I have never liked any create a character thing. They never have exactly what I want, and it ends up being a waste of my time. They don't look like what I'm aiming for, the choices are few, and then they lack the real panache of a premade character. And when you look at them, you pretty much know it's a patchwork of body parts. :S
Ruined.
I don't know if I want my fighting game to not be a fighting game anymore. :S
-Shoe _________________ Email me: shoeunited@gmail.com
or IM me YIM: ShoeUnited MSN: ShoeUnited@hotmail.com
Join the TMK IRC Chat. Using MIRC http://www.mirc.com
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Or Click on the Chat Channel link available at this very own site
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Fatal-Ryu TMK Visitor


Joined: 29 Oct 2005 Posts: 13

TMK Koins: 85
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Posted: Sun Oct 30, 2005 4:08 pm Post subject: |
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All it would end up being is a whole bunch of n00bish and cheap characters made up. Mortal Kombat would just look liek any other mediocre fighting game out there. MK is unique, lets keep it that way.
The creat a fatality thing is an alright idea, but problems would arise from it. Glitches and stuff like that.
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brandonbinns TMK Visitor

Joined: 29 Oct 2005 Posts: 7

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Posted: Sun Oct 30, 2005 4:31 pm Post subject: |
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i like the ideas they are creative
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Jay An Empty Shell


Joined: 30 Nov 2004 Posts: 2969 Location: United States
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Posted: Sun Oct 30, 2005 10:26 pm Post subject: |
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I dont really agree with those ideas....
And i dont think it would happen anyways. _________________ Very Angry Girls Instigate Negative Attitudes.
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master Samuti TMK Kid Thunder


Joined: 11 Jun 2004 Posts: 69

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Posted: Mon Oct 31, 2005 11:07 pm Post subject: |
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they are very creative ideas but i do not like it.
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Tue Nov 01, 2005 1:26 am Post subject: |
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I'd say you should be able to "create your own character LOOK" but the moves be only those from a character already in the game. Actually, just make it so you can choose whatever uniforms you want for characters playable. I mean c'mon, imagine Mileena or Kitana there and YOU can choose any outfit you want. Including none. ok well maybe they wouldn't allow none but how about Lie Mei's alt. costume from MKDA? Eh eh?  _________________
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ChibiHana Hentai Connoisseur


Joined: 17 Apr 2005 Posts: 1295 Location: not Okinawa... lame.
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Posted: Tue Nov 01, 2005 12:44 pm Post subject: |
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I think a system for customization of characters would be great, like in Tekken 5. I don't like to compare the two anymore than you guys do, but it was a great idea, and the thought of being able to change my character's costume or hairstyle or color of costume or whatnot seems really cool. _________________ Nikki: your friendly neighborhood moderator. ^_^
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Jay An Empty Shell


Joined: 30 Nov 2004 Posts: 2969 Location: United States
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Posted: Tue Nov 01, 2005 1:37 pm Post subject: |
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I would like to try to customize a character. Maybe for SoulCalibur3 _________________ Very Angry Girls Instigate Negative Attitudes.
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Nightmare89 TMK Visitor

Joined: 03 Nov 2005 Posts: 1

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Posted: Thu Nov 03, 2005 7:19 am Post subject: My 2 cents |
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Here's a better idea, don't make konquest mode a requisite for having to unlock anybody. Some people just aren't very good at the timing for some of these combo's they have to do in order to advance through. Konquest mode is great for giving additional insight on somethings and there is value to it. Either make all unlockable Characters by cash advance or have them available at the begining.
The 2nd one should be a return of all final bosses from the previous games, an all inclusive event. Have the One Being as the top boss, Onaga then Shinnok, Shao Kahn, so on and so forth. Afterall the One Being has been manipulating them all since the begining anyway and very often the next chapter always starts with a shock. (Wasn't Shao Kahn supposed to be dead after both the 2nd and 3rd tournaments?)
Now that I think of it a universal set of endings that don't contradict each other as they have in the past would also be a pleasant addition as well. On a side note at looking at the other poster's picture's that those MK2 style pictures of Rain and Milleena are off the hook.
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shadowninja4 TMK Shadow Soldier


Joined: 03 Nov 2004 Posts: 1300
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Posted: Thu Nov 03, 2005 9:23 am Post subject: |
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I dont mind if it was customizing an MK character like for example, you can remove Sub's helm and replace it with his standard ninja mask, or changing Jade's staff into a black one like in MKSM, or even change hairstyles of an MK character, like in Tekken 5. But creating your own character, I highly doubt it.  _________________
"God's busy! This one's on you!" -Sgt. Moody, Call of Duty
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liu king TMK Kid Thunder

Joined: 12 May 2005 Posts: 65 Location: palmdale,CA

TMK Koins: 2146483647
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Posted: Tue Nov 08, 2005 11:22 pm Post subject: |
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I like them becuase say people want rain in it and hes not,you could choose
a sub-zero costume and change the coler and name.The costume purple,and the name Rain.
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