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totalmortalkombat.com Forum Index -> Mortal Kombat: Armageddon Discussion
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crash22
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Post Posted: Fri Oct 14, 2005 9:50 pm   
Post subject: MK 7 Weapons
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I think in MK 7 a character should have a weapon that they would always
have. Like Scorpion should have his spear and sub-zero should have
ice blades coming out of each hand. I don't know about some characters, but what do you think of that idea, and also think of some other characters that could have a weapon that they would have always.

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Post Posted: Sat Oct 15, 2005 1:57 pm   
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hmm interesting.i think only chrecters which have a signitaure weapon now such as sub zero should keep it but have it changed slightly.other charecters shouldnt have the same unless they are there for a reason IMO
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Post Posted: Sat Oct 15, 2005 10:53 pm   
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But what about characters like Johnny Cage? Would he throw his sunglasses? Use his armbands like WonderWoman? Throw autographed photos killing his opponent in a series of paper cuts?

:s

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Post Posted: Sun Oct 16, 2005 6:32 am   
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I would like to see anyone use a whip. Also Yeah Scorpion can use his spear harpoon like a combat knife, like he used in MKSM in his spear slice fatality. Very Happy
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Post Posted: Sun Oct 16, 2005 2:53 pm   
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shoeunited:what i ment by that was like sub zeros kori blade. not somehting personal to the chrecter. kitanas fans or millenas sais also for example
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Post Posted: Mon Oct 17, 2005 12:04 am   
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Right, but then you have characters that don't have a weapon naturally. So what do they get? A bum ride?

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Post Posted: Mon Oct 17, 2005 12:39 am   
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Some characters ARE gonna need weapons that they don't use naturally.
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Post Posted: Mon Oct 17, 2005 3:11 pm   
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Yeah that's what i meant. Some characters have a weapon naturally and some don't.


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Post Posted: Mon Oct 17, 2005 3:29 pm   
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shadowninja4 wrote:
I would like to see anyone use a whip.


the animation for a whip would be very tough to do. I don't think it'll happen anytime soon. =/

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Post Posted: Tue Oct 18, 2005 2:00 am   
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ChibiHana wrote:
shadowninja4 wrote:
I would like to see anyone use a whip.


the animation for a whip would be very tough to do. I don't think it'll happen anytime soon. =/

Heck, if Namco did it in Soul Calibur with Ivy's snake sword, why not Midway then?

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Post Posted: Tue Oct 18, 2005 5:52 am   
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Ok. Let's review: Soul Calibur -> Team Ninja. Mortal Kombat -> Midway

That like saying "Since Honda can make a car that runs on 60 miles to the gallon and look nice, why can't Peterbilt?" They're both automobiles sure, but one has worked and finessed out all of its stuff, and the other is built to pull stuff. Both forms follow function, but you just can't expect midway who have been behind the graphical curve for a good many years, to just jump up on the slack overnight.

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Post Posted: Tue Oct 18, 2005 8:36 am   
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ShoeUnited wrote:
Ok. Let's review: Soul Calibur -> Team Ninja.


Team Ninja? I thought Team Ninja are the ones that developed the Dead or Alive games? Anyways back to the topic, well you never know Midway might even pull it off in making a whip.

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Post Posted: Tue Oct 18, 2005 8:43 am   
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ShoeUnited wrote:
Ok. Let's review: Soul Calibur -> Team Ninja. Mortal Kombat -> Midway
you just can't expect midway who have been behind the graphical curve for a good many years, to just jump up on the slack overnight.

-Shoe

but it's not really "overnight" as you said, I mean they've had about 10 years to try and improve their flaws with the increase of rapidly evolving technology available to game-makers. I wonder why Midway is sort of slagging in that aspect, 'cause personally I thought the idea of a whip-weilding character in the next MK would be great, but seeing the lack of fluidity in the movements of Deception's characters compared to say, Tekken, or something like that, I just don't know if they could pull it off.
I know what you're gonna say...Mortal Kombat -> Midway. Tekken -> Namco,
but hopefully with ps3 on the horizon, Midway will polish up on these areas that make them seem inferior to other companies (such as Namco or Team Ninja...etc).
Don't get me wrong, I'm not saying that MK sucks - I just agree with ShoeUnited when saying that we can't expect as much from the MK team as we can from the SC team....YET!

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Post Posted: Tue Oct 18, 2005 9:43 pm   
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That's probably the reason why they didn't make Sindel's hair whip move.
Come to think of it, a lot of moves that were unused in the 3d games are hard to make 3-dimensionally.

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Post Posted: Wed Oct 19, 2005 2:28 am   
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My point (and no no more analogies... maybe), is that something that requires the movement of a whip requires heavy programming into enviromental settings. If A is at Z height, Doing G motion while B is countering with L motion at Z-2 Level With Gravity being G on a Deceleration then Segments 1-1500 of N object will bend in the following ways, followed by fifteen hundredxyz coordinates.

This isn't an analogy, this is a simplified version of the coding. Something flexible that is subject to enviroment is something very tricky to create especially considering you have to first create the enviroment. Midway can avoid the problem of creating a full enviroment and save themselves months of coding for reactions within the enviroment. The downside is that the objects aren't any longer actual 3D reactive models, but rather a 3D animated Model. If you decreased the gravity in an MKDA/D game it won't matter ,because gravity wasn't created. A character jumps, crouches, etc. at a preprogrammed speed with appropriate animation filled inbetween.

So in all Reality, they haven't truly moved beyond the 2D fighting days. Look at the hooks in the ship stage. They follow a very predictable pattern, if you hit them on one side they move exactly the same way everytime you hit them. Further proof that they haven't truly created an enviroment can be displayed in poorly made enviroments in other games.

You know those games. Where the rope gets caught just right and dances like it's alive. That's an excellent enviroment where the rope wasn't given a weight or duration for real gravity. Midway hasn't gotten to this stage yet people. Think of how things react in 3D games 3-5 years ago, and they haven't reached that far.

Midway is programming for graphics, then For animations. That is why the button combinations, combos, etc. are so simple/predictable. They don't need to code against many 'super combos' because their system is already set in place.

Also their lack of enviroment is shown by the lack of flair in the clothes, hair, etc. It all flows to a preset pattern no matter what you do to it.

Coming back to Team Ninja, and Namco and the allegory of car companies: Namco runs its company differently. Midway is constantly in fear of financial bankruptcy. They always miss their quarterly mark for budget, and they never let a game miss its target date. Which is great if you need the game 'now'. Namco, is financially healthy, has a team of programmers for every part of the art, and doesn't set a due date on the packaging. Only a "When it's near done, we'll announce it."

So you see, in the programming world, to get it done by next year would mean to create an entirely new engine. Midway doesn't do that often. I'm sure if they could have cleaned up the Zeus Engine they'd still be using that. And to do that within a year in programming is overnight.

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