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totalmortalkombat.com Forum Index -> Mortal Kombat Classics Discussion
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 Cheap/Crazy combos u have made View previous topic :: View next topic  
 
 
 
 
VainZiler
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Post Posted: Thu Oct 20, 2005 2:32 am   
Post subject: Cheap/Crazy combos u have made
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What were some the the cheapest and craziest combo moves you have ever pulled? Here are some cheap combos I like to use from time to time:

Stryker (MKT): Uppercut an eniemy, then quickly use the Riot Klub Throw (RTC) before they can recover, then wait half a second and use the Klub Sweep (so they will be standing, but not long enough to get their thumbs on the block button), then finish it off with a Double Low Granade. This should get them half way, or more towards death. I call this "Stay down street punk!"

Rain (MKT): Use his Mind Control Ball (MCB) and lift them right above you, then hit them with his special round house, QUCIKLY do an uppercut, (if done fast enough, you'll hit them with it), then use the Lightning Grab, and finish it with another uppercut. This again, should put them in a near dead state. This is what I like to call "Raining Bodies"

Raiden (MKT): This is more of a prediction counter. When you know the eniemy is coming for ya, wait till they get about a sweep range near you, then shoot the Reverse Lightning, then quickly do an uppercut. Its simple, but i still named it. "Thunder Gods Early Counter"

Noob Saibot (KMT): This one is simple. Use the No Block Ball, then use the teleport uppercut, and quickly use another upppercut. Not exactly powerful, but very effective at scaring your oppenet. I like to call it "Dual Shadow Uppercuts"

What about you guys?

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DreemerNJ
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Post Posted: Fri Oct 21, 2005 12:51 am   
Post subject: Re: Cheap/Crazy combos u have made
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VainZiler wrote:
What were some the the cheapest and craziest combo moves you have ever pulled? Here are some cheap combos I like to use from time to time:

Stryker (MKT): Uppercut an eniemy, then quickly use the Riot Klub Throw (RTC) before they can recover, then wait half a second and use the Klub Sweep (so they will be standing, but not long enough to get their thumbs on the block button), then finish it off with a Double Low Granade. This should get them half way, or more towards death. I call this "Stay down street punk!"

Rain (MKT): Use his Mind Control Ball (MCB) and lift them right above you, then hit them with his special round house, QUCIKLY do an uppercut, (if done fast enough, you'll hit them with it), then use the Lightning Grab, and finish it with another uppercut. This again, should put them in a near dead state. This is what I like to call "Raining Bodies"

Raiden (MKT): This is more of a prediction counter. When you know the eniemy is coming for ya, wait till they get about a sweep range near you, then shoot the Reverse Lightning, then quickly do an uppercut. Its simple, but i still named it. "Thunder Gods Early Counter"

Noob Saibot (KMT): This one is simple. Use the No Block Ball, then use the teleport uppercut, and quickly use another upppercut. Not exactly powerful, but very effective at scaring your oppenet. I like to call it "Dual Shadow Uppercuts"

What about you guys?


I always thought of combos as things where you couldn't block between hits to break it. Most of those are blockable between almost every hit.

Oh well. Stryker has the fun pop up, gun, whiff a baton throw, hp, hp, gun, whiff, hp, hp, gun, whiff, repeat until in the corner.

Rain, get the rain ball, move them above you, when they fall you can start his HP, roundhouse infinite until they are dead.

If you do raidens reverse lightning when they are at sweep distance they can time it right to get an uppercut right before the electricity, so they electricity knocks them out of stun frames and they can run in and get more damage, leading to enormous combos. For MK2 raiden I prefer getting the popup, teleport, hp, hp, teleport, hp, hp, jump kick, superman or something like that.

Noob saibot, in some versions of the game can get the disabler ball, then get a couple of teleport throws, time the last one so the disabler wears off during the throw and then get another one as they are flying away off the throw.

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Post Posted: Fri Oct 21, 2005 2:37 pm   
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Oh yeah, try this one for size!

Cyrax: Step 1:Teleport Step 2:Sweep Step 3:Uppercut Step 4:Energy Net Step 5:Kombo: HP-HP-HK-HP-HK-Back/HK Step 6: Repeat 1-5, Repeat 1-5, Repeat 1-5!

Name of Kombo? The TERMINATOR!
Da-dum, Dum, da-dum! (Terminator Theme Song Intro Beat)


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MKG_Rain
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Post Posted: Fri Oct 21, 2005 7:31 pm   
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Rain: water ball, super roundhouse, uppercut. thats what i mainly use, do to simplicity


Reptile: forceball, uppercut, slide. again used out of simplicity

Sub-Zero:Freeze(optional) HP,HP,LP,LK,HK,<-+HK, slide

all of that is from Umk3 and MKT

MK:DA
Sub-Zero: Freeze(optional) ~Dragon ~Stance~ Square, Square,Triangle,Down+Triangle, <- -> O. Pretty decent good for taking fair amounts of damage

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Noob Saibot5
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Post Posted: Fri Oct 21, 2005 8:36 pm   
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Reptile (MK2): Forceball, Upercut, jump kick, slide, then when rising I spit acid.

Scorpion (Mk2): Spear, Uppercut, Air Throw, Teleport Punch (takes a LOT of practice!)

Noob Saibot (MKT): Shadow Ball, Teleport, Uppercut, Body Double, Uppercut, Teleport, Round House (very powerful)

Rain: Thunder, Water Bomb, Roundhouse (three times), Uppercut (also very powerful)

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DreemerNJ
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Post Posted: Sat Oct 22, 2005 2:00 am   
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MKG_Rain wrote:
Rain: water ball, super roundhouse, uppercut. thats what i mainly use, do to simplicity


Reptile: forceball, uppercut, slide. again used out of simplicity

Sub-Zero:Freeze(optional) HP,HP,LP,LK,HK,<-+HK, slide

all of that is from Umk3 and MKT

MK:DA
Sub-Zero: Freeze(optional) ~Dragon ~Stance~ Square, Square,Triangle,Down+Triangle, <- -> O. Pretty decent good for taking fair amounts of damage


You should leave the LP out of the Sub Zero combo. It will do more damage.

And wow, so much of this thread in general is just a series of moves without any comboing at all. Why even post it? Its like a guide to what to do if your opponent doesn't block... Might as well say "Uppercut, repeat"

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Post Posted: Sat Oct 22, 2005 2:51 am   
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DreemerNJ wrote:
MKG_Rain wrote:
Rain: water ball, super roundhouse, uppercut. thats what i mainly use, do to simplicity


Reptile: forceball, uppercut, slide. again used out of simplicity

Sub-Zero:Freeze(optional) HP,HP,LP,LK,HK,<-+HK, slide

all of that is from Umk3 and MKT

MK:DA
Sub-Zero: Freeze(optional) ~Dragon ~Stance~ Square, Square,Triangle,Down+Triangle, <- -> O. Pretty decent good for taking fair amounts of damage


You should leave the LP out of the Sub Zero combo. It will do more damage.

And wow, so much of this thread in general is just a series of moves without any comboing at all. Why even post it? Its like a guide to what to do if your opponent doesn't block... Might as well say "Uppercut, repeat"


thats true i forgot that i was talkin about UMK3 and trilogy, even though i posted it myself Rolling Eyes

most of these combos are like that but most of mine are not, the slide at the end of sub combo is landed usually landed before the hit the ground after the roundhouse the same goes for the Reptile combo

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Post Posted: Sun Oct 23, 2005 5:21 am   
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For those of you who maybe don't know about it check out ded's site, some really cool vids are there with tricks you can imagine..
http://mk.ediko.net/archive/movies/


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Post Posted: Mon Oct 24, 2005 12:20 am   
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florentin wrote:
For those of you who maybe don't know about it check out ded's site, some really cool vids are there with tricks you can imagine..
http://mk.ediko.net/archive/movies/


Cool. Be sure to check out my favorite on that page, maxdam.wmv, our Maximum Damage video featuring huge damage combos from our previous videos. Pretty much the cream of the crop of the combos. I believe we have videos of 100% or more damage combos for every character.

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Post Posted: Sun Oct 30, 2005 9:46 am   
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Here are my best or favorite combos for every character that can be done in gameplay against another person because breakable combos with names are dumb:
Abbreviation Key:

PS = Punch starter
KS = Kick starter
U = UP
D = Down
B = Back
F = Forward
HP = High Punch
LP = Low Punch
HK = High Kick
LK = Low Kick
BL = Block
R = Run
aa =Anti Air (hitting opponent while they are in air in effort to juggle them)
JP = Jump Punch
JK = Jump kick
RH = Roundhouse
INF = Infinite


Kitana:
(Off a blocked teleport punch for example)aa (HP HP), JK, fan, R, aa (HP HP), JK or Wave Punch 7 hits 56%


Reptile

Slow Forceball (at about half screen distance which sometimes makes people jump in and if they do->) aaRH, (they hit the forceball), aaHP, fast forceball, aaHP,HP, elbow dash under them and it misses bringing him to the other side of them, aaHP,HP, elbow dash (misses), D+LP, D+HP 10 hits 61% (you can get more aaHPHPs)


Sonya

KS, HK, HK, HP, HP, U+LP, R, aaHP, JK, leg grab, 9 hits 53%


Jax

KS, HK, HK, D+HP, HP, BL, LP, B+HP, JK, aaHP, Gotcha or Double Missile 15/12 hits (66% because the damage readout isn't correct and says 77%)


Nightwolf

KS, HK, HP, HP, LP, D-F HP, axe, R, HP, axe, shoulder tackle 10 hits 61%


Jade

run out of corner under jumping opponent, aaRH, dash kick, RH, R+HK, 4 hits 60%


Scorpion

(off a blocked punishable move again like earlier)aaHP,HP, teleport punch (misses), aaHP, JK, harpoon, HP, HP, HK, B+HK 9 hits 64%


Kano

KS, HP, HP, D+LP, D+HP, deep JK with LK and charge LK, mandhandle, release for cannonball, 8 hits about 65% (says 7 hits 54%)


Mileena

aaHP, JK, roll, R, aaHP,HP, JK, sai shot 7 hits 50%


Ermac

I have endless combos with Ermac, here's two of my favorites, one for the corner, one midscreen

(Corner 100% combo) Slam, aa(HP,HP), JK, RH, Slam, aa(HP,HP), JK, RH

aaHP, Slam, aaHP,HP, JK, Slam, aaHP,HP, aaHP, fireball 78% or JK instead of the fireball on the male ninjas, female ninjas, Jax, Stryker, Sub-zero, Kano, and possible others for 82%


Classic Sub-zero

aaHP, ground freeze, KS, HP, HP, D+LP, D+HP, deep JK, HK, 9 hits 55%

Unmasked Sub-zero
aa freeze, aaHP, freeze, aaHP freeze(breaks a rule by canceling before the punch hits but still connecting on the frame it actually hits )HP,HP, JK, slide, 6 hits 50%


Sektor

aahp,hp (glitched canceling like on Sub-zero's freeze mentioned before this), teleport uppercut, run, aaHP,HP, JK 6 hits 51%


Sindel

aaHP, scream, aaHP,HP scream, aaHP, scream, HK, HP, HP, D+HP, R, aa(HP,HP), JK, airfireball, 12 hits 73%


Stryker

DreemerNJ mention he has the cross screen infinite, I also like doing his corner infinite, JK aaHP, gun, repeat


Cyrax

aaHP, aaHP, net, deep JK, aaHP, air throw 5 hits 50%


Kung Lao

spin, R, aaHP,HP, JK or JP, whiff dash kick, aaHP, repeat across screen til corner and you can send them back the other way


Kabal

near the corner, spin, KS, HK, LK, HP, HP D+HP, JK at peak, pause and fireball before you hit the ground, then JK, pause slightly, air fireball, JK,
airfireball (you can get at least 2 JK airfireballs on every character) 2
volleys is 11 hits 56%. 3 is 13 hits 70


Sheeva

About 2/3 screen from the corner, KS, HP, HP, LP, F+HP, aaHP,HP, JK, aaHP, fireball 10 hits 57% (a single aaHP before the JK will be easier to get and only 3% less, this is a very good combo for Sheeva)


Shang Tsung

He's has a lot of obvious morph combos, but here's a corner combo that's good against teleporters aaHP,HP, double fireball, JK, HK 6 hits 59%


Liu Kang

(off a blocked punishable move) aa(HP,HP), JK, airfireball, dragon kick 5 hits 56%


Robot Smoke

(another punisher combo) aaHP, teleport uppercut, aaJK, spear, HP, HP, LK, HK, LP 9 hits 63%


Human Smoke

(punisher combo)aaHP, HP, teleport punch whiff, aaHP, JK, harpoon, HK, D+LP, D+HP, aaHP, JK, air throw 10 hits about 78%
Midscreen ground started combo: HK, LP, JK, Teleport Punch, Harpoon, HK, D+LP, D+HP, aaHP, JK, air throw 11 hits about 57%


For MKT characters:


Johnny Cage

(Near corner) KS, HP, HP, LP, D+LP, JK, RH, shadow kick 7 hits 66%


Noob Saibot

KS, HP, HP, LP, HK, aa(HP,HP) teleport slam, uppercut 9 hits 59% or aaHP, HK 11 hits 59


Baraka

aaBlade Spin 2X, R, aaHP,HP, R, RH 5 hits 72%


MKII Raiden

Something like DreemerNJ's combo is fine: KS, HP, HP, LP, LP, teleport, aa(HP,HP), JK, superman 9 hits 54%


MK1 Raiden

aaHP,HP, JK, superman 4 hits 46% (he also has a ducking LK corner infinite you can get off a pop up near the corner)


Rain

Off any kick combo, lightening, or Rainball, you can mix it up and set up the infinite which is aaHP, RH, repeat.


MK1 Kano

aaHP,HP, JK cannonball is about the best he's got for punishers and it does about 42%, and the cannon ball misses, a lot.


MKII Jax

aaHP,HP, aaHP, JK, air sonic wave for a punisher is very possible 5 hits 46%


MKII Kung Lao

KS, HP, LP, LP, D+LP, (JK, whiff dash kick, aaHP) repeat ( ) til corner

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ing
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Post Posted: Mon Nov 21, 2005 5:28 am   
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see i dont use cheap combos
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Post Posted: Mon Nov 21, 2005 5:57 am   
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ing wrote:
see i dont use cheap combos


You also don't add anything to a conversation.

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Post Posted: Mon Nov 21, 2005 9:11 am   
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ing wrote:
see i dont use cheap combos


You also probably don't win very often.

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