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totalmortalkombat.com Forum Index -> Mortal Kombat Classics Discussion
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 MK Trilogy Game Help View previous topic :: View next topic  
 
 
 
 
Michieru
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Post Posted: Mon Oct 24, 2005 3:58 pm   
Post subject: MK Trilogy Game Help
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Hello. I feel that i Desperately need to ask this.

I have the N64 version of MKT and i need help, fighting Outworlders and Earthrealm fighters are simple but How the (Forgive my Language) HELL do you defeat Motaro and Shao Kahn? Both of them are superFast even on VERY EASY! Any serious pointers would be helpful.

Also, any advise on the timeframe for entering fatalities? (especially those that involve jumping) any help in either regard would be helpful.


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Post Posted: Tue Oct 25, 2005 7:02 pm   
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Mataro and Kahn are easy, if you know what to do

Motaro: Just keep jumping backwords and kicking him. Farely simple.

Kahn: Turtle up right away. (Crouch down and block) Wait for him to use the verticle Shadow ram, then uppercut him. Quickly follow up with a projectile and resume tutrle pisition. Repeat.

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Post Posted: Thu Oct 27, 2005 5:49 pm   
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You don't need to jump in fatalities that have "up" .
Just keep block pressed and the fatality will come up just fine.


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Post Posted: Mon Oct 31, 2005 11:25 am   
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Do not follow those strategies, you will lose everytime, very easily explained by, Motaro can easily grab you after jump kicks, and there's a good chance you'll never be in a situation where JKs are worth it, especially the first round. Sometimes second round he will let you jump kick him for free across the board, but I will explain how to beat him with every character in depth in one paragraph. There's a good chance against Shao Kahn that he'll only do 2 or 3 knee lifts a match and that means you'll be blocking shoulder tackles all day. I don't know how these strategies ever work, maybe because I play on Double Master hardest setting any time I actually play the computer.

Against Motaro, run towards him, jump from about one character width over him and connect a cross up jump punch into a ground combo. If he goes for a punch, it will miss you, and your combo will connect. Finish out the combo, it doesn't have to be the biggest combo, but just so long as the combo can finish because some combo hits whiff on him, or he can block in the middle, and it sets you up to take a move. If Motaro blocks the jump punch, just do the first hit or two of the combo, because only the jump punch and the first hit do chip damage. By doing one hit, it pushes back Motaro enough to not be able to grab you right after he recovers, and from where you are standing you can cross up jump punch him again and repeat the cycle. This works in the Arcade and MKT for PSX, I hope it works on N64.

For Shao Kahn, duck and don't block. If he does the knee lift, he will go over you, and don't just uppercut him, stand up straight and set up some type of big damage juggle. For instance say you are Human Smoke against him, he does a knee lift, misses, as he's falling do HP,HP, JK, teleport punch, land, Harpoon, HK, D+LP, D+HP, deep JK, standing HK. This will do 44% to Shao Kahn vs the 15% your uppercut will do, but if an uppercut does it for you, go for it. If Shao Kahn does his normal charge, let it hit you, because most characters can then run in and combo him before he recovers, just make sure whatever combo you do does more damage than his shoulder tackle, Sheeva is the best character for this. If Kahn does a fireball, you have enough time to run in and combo him after that as well.

It's real simple once you get the hang of it, nothing to be afraid of, there are dozens of ways to beat Shao Kahn, multiple ways with every character.

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Post Posted: Tue Nov 01, 2005 9:03 pm   
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You can win shao khan if u choose sub zero and do the 2 steps until he die:
1-D,F,LP(freeze)
2-run to shao khan and press D+HP

I dont remember but i think u need to do the 2 steps 6-8 times and u win!


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EWAShock
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Post Posted: Wed Nov 02, 2005 9:20 am   
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That will not work.
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Post Posted: Wed Nov 02, 2005 4:26 pm   
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EWAShock wrote:
That will not work.


actually it will, in MK3 when you do sub zeros freeze kahns green energy ball will go right over your head. But in anyother MK is energy ball will nail you, i just try to run up and do big combos and follow it up with jump kicks. everyone has there strategy there is no "definate" one. But others will be more effective, just as long as you get the job done then what does it matter.

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Post Posted: Wed Nov 02, 2005 7:50 pm   
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No my strategies ARE definite and they work in the arcade, while your Sub strat, works only on Genesis MK3 and UMK3.
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Post Posted: Thu Nov 03, 2005 9:44 pm   
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the sub-zero trick won't work because there isn't an unmasked sub-zero in MKT for the N64, only classic sub. I'd listen to that other guy with the never-ending text Razz


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