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Shinobi_101 TMK Visitor


Joined: 07 Sep 2002 Posts: 7
TMK Koins: 8
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Posted: Sat Sep 07, 2002 6:50 pm Post subject: Mortal Kombat Map for Jedi Knight 2 |
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Hello i am new in this forum i play most time Jedi Knight 2 and i am a Mapper for JK2 but i am also a Mortal Kombat fan i played MK 1- 3 and loved it .
Now i am building a MK map for JK2 its the Green Acid Level from MK2 . I also make 4 Skins for that map Subzero, Scorpion , Reptile and Liu Kang.
the map is finished 95 % what did you all think of a map for JK2 ? if you want to see some Screenshots i post them . _________________ I am a great MK fan of MK 1-3 the others i never played but now i play most time Jedi Knight 2 .
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BIGFOOT_PI TMK Sage


Joined: 21 Jul 2002 Posts: 551

TMK Koins: 3537
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Posted: Sat Sep 07, 2002 7:05 pm Post subject: |
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Cool-post pic when Ya can- I love MK game conversions. I myself do MK maps and skins for UnrealTournament- check my web page at link in my sig if interested...I never played much JK2- I spend my free time doin UT stuff... so no time to try new games yet...
Heres a pic of my UT deadpool map...
Ive done umk3- Shao Khans cave, mk4- goros lair, mk2- Pit2 and recently the MK4/MKM- Prison stage- all are like 95% finished- but I can never quite get myself to complete any except MK4-Goros lair- its online and downloadable...with music, sounds, and other cool stuff...
My MK5 subzero skin is 100% done too and on my site...
I ya wanna see pics of my other maps let me know- dont wanna post them and eat up bandwidth till theres interest to see them again...later _________________ **Previously known as Peterbi**
Unreal Tournament NAME: BIGFOOT_PI
UNREAL KOMBAT© web page: http://www.peterissa.com/mkut-uk.html
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Gambid TMK Master

Joined: 10 Aug 2002 Posts: 129 Location: Bulgaria
TMK Koins: 116980010
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Posted: Sat Sep 07, 2002 8:56 pm Post subject: |
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Really cool. I play the both games so I want to see the maps. _________________ Webmaster of Mortal Kombat Secrets - www.mksecrets.net
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BIGFOOT_PI TMK Sage


Joined: 21 Jul 2002 Posts: 551

TMK Koins: 3537
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Posted: Sat Sep 07, 2002 9:56 pm Post subject: |
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heres a 4in1 collage...
 _________________ **Previously known as Peterbi**
Unreal Tournament NAME: BIGFOOT_PI
UNREAL KOMBAT© web page: http://www.peterissa.com/mkut-uk.html
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BIGFOOT_PI TMK Sage


Joined: 21 Jul 2002 Posts: 551

TMK Koins: 3537
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Posted: Sat Sep 07, 2002 10:08 pm Post subject: |
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...and my "female scorpion" named Leiura, and MKDA Subzero (with alternate un-masked face too) UT skins:
 _________________ **Previously known as Peterbi**
Unreal Tournament NAME: BIGFOOT_PI
UNREAL KOMBAT© web page: http://www.peterissa.com/mkut-uk.html
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Shinobi_101 TMK Visitor


Joined: 07 Sep 2002 Posts: 7
TMK Koins: 8
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Posted: Sun Sep 08, 2002 4:49 am Post subject: |
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Nice very nice it looks like my Map . But i Made my Map bigger so there is mutch room to fight . we Beta tested it with my $a$ Clan.
 _________________ I am a great MK fan of MK 1-3 the others i never played but now i play most time Jedi Knight 2 .
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Posted: Sun Sep 08, 2002 5:06 am Post subject: |
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how do u make those?
what system do u need?
does it cost money?
can u make one with cyrax and sektor in the subway 3-D?
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Shinobi_101 TMK Visitor


Joined: 07 Sep 2002 Posts: 7
TMK Koins: 8
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Posted: Sun Sep 08, 2002 5:14 am Post subject: |
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ithink peterbi used the Unreal editor for made his Maps and i used JK2Radiant the editor for Jedi Knkight 2 Maps , i Made the Textures with Photo Shop also the skins Reptile , subzero , Scorpion and Liu Kang.
and the map u talk about with Cyrax i could make it but i have other projects in developement ...sorry .The editors cost nothing and if you dont have Photo Shop u can use some freeware Programms to make Textures _________________ I am a great MK fan of MK 1-3 the others i never played but now i play most time Jedi Knight 2 .
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BIGFOOT_PI TMK Sage


Joined: 21 Jul 2002 Posts: 551

TMK Koins: 3537
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Posted: Sun Sep 08, 2002 9:26 pm Post subject: |
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[quote="Shinobi_101"]Nice very nice it looks like my Map . But i Made my Map bigger so there is mutch room to fight . we Beta tested it with my $a$ Clan.
Thats cool, but I question your reason to make it so big- considering the main aspect of the DEADPOOL is the additional skill required to keep from falling into the acid, not as a static recognizable background. I think you need to make the plank thinner- the whole map more to true scale- I think a REAL Jedi knight wouldnt need to have such a huge amount of room to fight on without jeapardy of falling into the acid. If you want tons of arena space, ya picked the wrong MK map to do...I suggest one of the more arena-like MK maps- like goros lair, Mk prison, or shao khans cave, etc. for plenty of fighting room...but hey, thats just my opinion.
Later man _________________ **Previously known as Peterbi**
Unreal Tournament NAME: BIGFOOT_PI
UNREAL KOMBAT© web page: http://www.peterissa.com/mkut-uk.html
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scorpion12 TMK Temple Monk

Joined: 04 Sep 2002 Posts: 168
TMK Koins: 172
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Posted: Sun Sep 08, 2002 9:44 pm Post subject: |
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hey dude who plays UT nice maps...i dont like JK2 and i try to play UT i just really suck at it but nice work to both of you. _________________ If at first you dont succeed....skydiving isnt for you!
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Shinobi_101 TMK Visitor


Joined: 07 Sep 2002 Posts: 7
TMK Koins: 8
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Posted: Sun Sep 08, 2002 11:35 pm Post subject: |
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thx Scorpion12
Peterbi there is a reasen why i make the Plank not thinner , i have add some new Plattforms that coming out of the Plank so there is for a few seconds no chance to fall in the Acid . We tested the map long enought to say it was to difiicult to play it without falling in the acid . I have to think about the newbies that will also play the map and they need Room .
with that moving platforms they have Both a chance (pros and Noobs) _________________ I am a great MK fan of MK 1-3 the others i never played but now i play most time Jedi Knight 2 .
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IWIN TMK Temple Monk

Joined: 20 Aug 2002 Posts: 173 Location: earth
TMK Koins: 162
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Posted: Wed Sep 11, 2002 4:38 am Post subject: |
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do u have the map at jedioutcastmaps.com ? i haven't played jk2 for a while but i can still play it a bit. You should make a map of the belltower and make it so that u can make the walls on each floor breakable and the bottom floor full of spikes. That would be wicked. _________________ I SAW. I FOUGHT. I CONQUERED.
Go Smoke!
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Dark-Scorpion TMK Power Overwhelming


Joined: 21 Jul 2002 Posts: 521 Location: The Netherlands

TMK Koins: 98098
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Posted: Wed Sep 11, 2002 9:27 am Post subject: |
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Do you guys think there should be a MK Mods (for MK mods and other game- MK mods) Forum on this board? _________________ Dark-Scorpion
The Realm of the Warriors
http://www.totalmortalkombat.com
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CorrezZio TMK Power Overwhelming


Joined: 23 Jul 2002 Posts: 770 Location: RotterDAMN, The Netherlands

TMK Koins: 9000025
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Posted: Wed Sep 11, 2002 7:40 pm Post subject: |
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Nah... I mean, there ain't SO many dude's who make 'em U know... (Peterbi and this Shinobi dude R the only ones I've seen posting here) _________________ _________________
I am NOT lonely...
I am NOT in denial...
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IWIN TMK Temple Monk

Joined: 20 Aug 2002 Posts: 173 Location: earth
TMK Koins: 162
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Posted: Wed Sep 11, 2002 11:27 pm Post subject: |
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oh yeah what is your aim sn shinobi? (if u have one) _________________ I SAW. I FOUGHT. I CONQUERED.
Go Smoke!
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