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Practiced Hatred TMK Visitor

Joined: 11 Jan 2006 Posts: 40

TMK Koins: 270
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Posted: Thu Jan 12, 2006 8:48 pm Post subject: Who needs two players... |
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Well, I just unlocked all the 'two player' secrets on MK:SM using only myself and two pads. Admittedly this takes most of the fun out of the game... but how much fun can you get out of a game that is so easy Hopefully the next MK game will be as hard as the original Mortal Kombat. _________________ Can we get another nail in the coffin of culture theft?
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Fri Jan 13, 2006 12:04 am Post subject: |
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I definitely miss the incredible difficulty from our original MK favorites, rather than the extra-long games. Is there even a difficulty setting in MKSM?
Topic: 7/10, normal _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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Practiced Hatred TMK Visitor

Joined: 11 Jan 2006 Posts: 40

TMK Koins: 270
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Posted: Fri Jan 13, 2006 8:14 am Post subject: |
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I think you get a choice of hard or normal... I remember when there was a very hard setting on MK games, which was almost impossible, but at least it was there if you wanted a challenge. _________________ Can we get another nail in the coffin of culture theft?
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Krys666 TMK Temple Monk


Joined: 11 Jan 2006 Posts: 168 Location: Somewhere in England

TMK Koins: 1060
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Posted: Tue Jan 17, 2006 1:54 pm Post subject: |
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In MK2 on the easiest I can only get up to, sometimes, Kintaro. And on MK DA On Novice I can only get up to Moloch! _________________ Woe to you o' earth and sea, for the devil sends the beast with wrath, for he knows the time is short, let him who have understanding reckon the number of the beast, it's number is six hundred and sixty six...
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-SubZero- I EATCHOO


Joined: 10 Jan 2006 Posts: 1700
TMK Koins: 2147064767
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Posted: Tue Jan 17, 2006 3:45 pm Post subject: |
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All you have to do with Kintaro is keep moving and hitting him with jumping kicks. Moloch is a pain in the ass, but if you can just do completely random moves and stances, the computer will get confused and can't figure out your style.
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Practiced Hatred TMK Visitor

Joined: 11 Jan 2006 Posts: 40

TMK Koins: 270
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Posted: Tue Jan 17, 2006 7:19 pm Post subject: |
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I found Moloch a walkover (after the first go or two) with a quite simple technique, block his attack then counter with a rather long combo. Dash back a tiny bit so as not to get thrown and block again. Rinse and repeat.
Kintaro is a different matter and as -SubZero- says, use the jumping kick, its one of the most effective techniques in the classic games in my opinion. _________________ Can we get another nail in the coffin of culture theft?
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ShoeUnited Never Online


Joined: 13 Aug 2003 Posts: 757 Location: NonLocalized Phenomenon
TMK Koins: 1282124529
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Posted: Wed Jan 18, 2006 11:09 am Post subject: |
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I know this is ot but for me the easiest way to beat up Moloch was to use shang tsung. Do his combo that is like kick kick kick punch punch change to sword sword sword (haven't played it in a while ) but it's the chain that goes to sword. Then block immediately. The sword move will push you far enough back not to get hit.
And when he's stomping on the ground do the soul suck. Dead in no time.
-Shoe _________________ Email me: shoeunited@gmail.com
or IM me YIM: ShoeUnited MSN: ShoeUnited@hotmail.com
Join the TMK IRC Chat. Using MIRC http://www.mirc.com
/server irc.webmaster.com
/j #tmk
Or Click on the Chat Channel link available at this very own site
http://shoeunited.livejournal.com
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Practiced Hatred TMK Visitor

Joined: 11 Jan 2006 Posts: 40

TMK Koins: 270
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Posted: Wed Jan 18, 2006 6:17 pm Post subject: |
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Yeah the long combo then block technique is by far the simplest and most effective technique (especially with a weapon) and the only one I ever used in the end. To be fair, it works on just about anyone quite efficienty, especially on Sholin Monks. It's so easy on there that you hardly even have to block unless your in a particularly sticky situation e.g. fighting the two flame guards along with Orochi Hellbeast (probably bad spelling). Thats the only part I had trouble with when using Liu Kang. With Kung Lao it's a joke, you can complete the whole game using just his jump kick combo and his hat throw. _________________ Can we get another nail in the coffin of culture theft?
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Scorpion53 Firespawn of Hell


Joined: 17 Sep 2005 Posts: 1134 Location: Shyrai-Ryu Headquarters, Earthrealm
TMK Koins: 5
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Posted: Sun Jan 22, 2006 9:01 pm Post subject: |
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Alright, there was a very hard setting on MK games, but with Noob Saibot, I defeated opponents in less than 20 seconds. Almost impossible, give me a break. Learn the character's moves people. _________________ Highest Kreate-A-Fatality: 11 (Ultimate Fatality)
Motor Kombat: 12/12
Konquest: 100%
Recent KAF: Hellspawn
Arcade Mode: 423/14
Undefeated with Mileena
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Practiced Hatred TMK Visitor

Joined: 11 Jan 2006 Posts: 40

TMK Koins: 270
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Posted: Tue Jan 24, 2006 11:27 pm Post subject: |
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| Scorpion53 wrote: | | Alright, there was a very hard setting on MK games, but with Noob Saibot, I defeated opponents in less than 20 seconds. Almost impossible, give me a break. Learn the character's moves people. |
Ok... so in MK Trilogy Noob Saibot had the move that made the opponents attacks do no damage, hell, you even didn't flinch. It was always going to be easy with that, you could train a monkey to win with Noob. But with everyone else it wasn't so easy. Btw, it was an overexaggeration to emphasise the point, the games are getting too easy. _________________ Can we get another nail in the coffin of culture theft?
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twistedkombat TMK Visitor


Joined: 12 Feb 2005 Posts: 41
TMK Koins: 205
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Posted: Sun Jan 29, 2006 7:39 pm Post subject: |
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I like the difficulty. I find most gfames too hard, but SM seems to be playable to me.
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