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Practiced Hatred TMK Visitor

Joined: 11 Jan 2006 Posts: 40

TMK Koins: 270
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Posted: Fri Jan 20, 2006 5:40 pm Post subject: |
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Nah, there needs to be disallowed moves and limits. I was frustrated that Shujinko got the spear and freeze moves, little thief. Moves reflect character, and a mix mash of moves will make for sloppy characters. Of course this is an insentive to kick the crap out of them so I guess it's swings and roundabouts. _________________ Can we get another nail in the coffin of culture theft?
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Victoria Skarlet TMK Kid Thunder


Joined: 23 Apr 2005 Posts: 77 Location: Chaosrealm, bitches!
TMK Koins: 450
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Posted: Sat Jan 21, 2006 8:00 pm Post subject: |
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Mine's gonna be called Skarlet (named after the ermac of Kitana/Mileena in MK2). She's going to be wearing red and black and will also have red hair (like me). Her two styles will Hapkido and Mian Chuan.
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Avian TMK Temple Monk


Joined: 20 Dec 2004 Posts: 114

TMK Koins: 695
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Posted: Sun Jan 22, 2006 2:34 am Post subject: |
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Maybe there should only be 1 projectile per character.
Although in MK2, Reptile had both his acid spit and the force ball.
Personally, I'm going to try to give my characters "appropriate" moves, rather than just loading him up with every move in the book. _________________ "Sworn to avenge....condemned to Hell.
Tempt not the blade.....all fear the Sentinel."
--Judas Priest
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Sun Jan 22, 2006 8:18 am Post subject: |
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| -SubZero- wrote: | | Daneasaur wrote: | | What I really hope is that there will be a limit or price range on the special moves of Sub Zero's freeze and Scorpions Spear. Like only one or the other to prevent people from pulling the old freeze-sidestep-spear-freaze-repeate ALA Shujinko. |
If you're a good enough player, you can easily counter that combination and stick it to whoever is doing it. |
But if the person playing Shujinko is good enough...he can counter the opponent's counter and whoop his a**!
And so on...and so on...etc... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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Noob Saibot5 The Edenian Rain


Joined: 12 Apr 2005 Posts: 1220 Location: You'll find me nowhere, but always near
TMK Koins: 59878007
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Posted: Sun Jan 22, 2006 2:00 pm Post subject: |
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I've been studying the screenshots from Armageddon, and so far this is what I have concured:
As seen, the created fighter CAN have other fighter's styles (as seen witht he woman in the bikini and Rain, both have the same stance) So, if fight styles can be adopted, special moves should be available too.
So, I think it is possible to give your fighter special moves and other stances. Personally, I'd like to re-make some of the fighters. For example, I'd love to make an un-masked Noob Saibot or Ermac, or either of the Kh/Chameleon fighters. _________________
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Tshallman TMK Visitor

Joined: 20 Jan 2006 Posts: 15 Location: MO

TMK Koins: 0
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Posted: Sun Jan 22, 2006 4:25 pm Post subject: |
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i am going to make Human Smoke if he isn't available some how.
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Avian TMK Temple Monk


Joined: 20 Dec 2004 Posts: 114

TMK Koins: 695
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Posted: Sun Jan 22, 2006 4:32 pm Post subject: |
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I still want to know how the created characters' storylines will fit in to the game. _________________ "Sworn to avenge....condemned to Hell.
Tempt not the blade.....all fear the Sentinel."
--Judas Priest
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Noob Saibot5 The Edenian Rain


Joined: 12 Apr 2005 Posts: 1220 Location: You'll find me nowhere, but always near
TMK Koins: 59878007
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Posted: Sun Jan 22, 2006 9:52 pm Post subject: |
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there are pre-written plots for the fighter you chose. For example, if you create a evil female she will have a completely different ending than a good female, as the same with the male fighter. _________________
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-SubZero- I EATCHOO


Joined: 10 Jan 2006 Posts: 1700
TMK Koins: 2147064767
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Posted: Mon Jan 23, 2006 1:29 am Post subject: |
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There shouldn't be any kind of plot write-ins for the created characters. The created characters should only be for versus mode.
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