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Total-MK TMK Grandmaster


Joined: 21 Jul 2002 Posts: 4188 Location: Melbourne, Australia
TMK Koins: 22635
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Posted: Wed Feb 22, 2006 10:23 am Post subject: |
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I love the FMV as well, but when you have so many Characters like we do with MKA and MKD / MK:DA to make those endings means time. The total time of man hours worked on the MK:DA intro movie alone was like, 3 months...can you imagine if they had to make 60+ endings for MK:A? So yeah, as much as I love to see them, I doubt we will in the future. But I'm sure the MK Team will always make kickass intro's, I will be pissed if they ever drop those, but!
Regards, _________________ Luke- Webmaster [ Total Mortal Kombat ]
The Real Mortal Kombat Episode:[ 1 2 3 ]
Highest Kreate-A-Fatality: 10 (Extreme Fatality)
Latest Kreate-A-Fighter: Zottra
Konquest Mode: 100%
Arcade Mode: Clocked 34/64
Motor Kombat: 1st 5/5
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Jay An Empty Shell


Joined: 30 Nov 2004 Posts: 2969 Location: United States
TMK Koins: 900755
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Posted: Wed Feb 22, 2006 2:08 pm Post subject: |
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The intro for Shaolin Monks was the best intro I have seen in a LONG time. I wonder how long it took them to make that. _________________ Very Angry Girls Instigate Negative Attitudes.
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-SubZero- I EATCHOO


Joined: 10 Jan 2006 Posts: 1700
TMK Koins: 2147064767
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Posted: Wed Feb 22, 2006 4:18 pm Post subject: |
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Probably about the same amount of time as MKDA and MKD.
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
TMK Koins: 2315
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Posted: Fri Feb 24, 2006 6:15 am Post subject: |
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Well, I for one thought the movie endings were cool, but I like the narrated endings more. Seems to follow the good storytelling that I really like, expanding the mythology.
Now, something I DID like that they should take full advantage of is an unlockable video of each character performing their fighting style alone, like when you sat around while watching DA, and then you saw Kitana praticing her eagle claw, or Kenshi/Blaze doing tai Chi.
That would only take motion capture time if they used the in game models. _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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M~K TMK Visitor


Joined: 21 May 2004 Posts: 46 Location: behind the scope of the rifle pointed at ur bathroom window

TMK Koins: 295
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Posted: Sat Feb 25, 2006 8:08 pm Post subject: ... |
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this is what i reccomend. start off the expansion disc genre with regular video games the way they do on computer games(if at all possible). that way they will be able to do whatever they please and fit as many characters on the original disc of MK:A and then load new and extra data chock full of characters like the much hoped for motaro and an expansion for the krypt if this game will have one.this may requre the use of one of those 64-meg memory cards for ps2 owners, a little more hard drive space for xbox owners, a bigger memory card for gamecube owners etc. _________________ quote from M*A*S*H: "what are you trying to do to me?" "help make you look foolish!" "i don't need any help from you!
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ZThunderKyZ TMK Visitor


Joined: 03 Jun 2005 Posts: 11

TMK Koins: 5
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Posted: Sun Feb 26, 2006 9:34 pm Post subject: Re: ... |
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| M~K wrote: | | this is what i reccomend. start off the expansion disc genre with regular video games the way they do on computer games(if at all possible). that way they will be able to do whatever they please and fit as many characters on the original disc of MK:A and then load new and extra data chock full of characters like the much hoped for motaro and an expansion for the krypt if this game will have one.this may requre the use of one of those 64-meg memory cards for ps2 owners, a little more hard drive space for xbox owners, a bigger memory card for gamecube owners etc. |
Dang it...I was gonna say some of the stuff that you said but you beated me to it xP
But yeah starting the expansion disc it a good idea, but the 64 meg memory cards really creeps me
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