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totalmortalkombat.com Forum Index -> Mortal Kombat: Armageddon Discussion
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 Please help with this petition, MK:A for Nintendo Gamecube View previous topic :: View next topic  
 
 
 
 
Krys666
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Post Posted: Thu Feb 02, 2006 1:05 pm   
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I can't wait for Revolution's Super Smash Bros 3 and Metroid Prime 3!!!
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Post Posted: Thu Feb 02, 2006 2:34 pm   
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krs666: Stay on topic

As for Gamecube not being to handle this game because of disc size,that is a bunch of bullshit. And here is why:

MK:Deception on PS2 disc is 4.5GB in size.
MK:Deception is also on Gamecube format, which means they would of applied a very small amount of compression to make it fit on a GC disc (1.5GB) most likely, but hey...they got it to fit...and the quality of the game is fine (And they had to add new content for Goro and Shao Kahn!).

The majority of the space used up by an MK game is Movies and Sound / Music, sound / music is about 600mb and Movies is about 1.5GB.

When a company tweaks a game like they did MK:D for Gamecube, they have no problems in bringing a 4.5gb size game down to 1.5GB as they did for Gamecube.

Gamecube is a powerhouse of gaming and I belive it to be far more superior than PS2 and X-Box.

MK:Armageddon for GC!
I don't care if US only gets it agian, as long as someware has it I can import it like I did MK:Deception....god bless teh freeloader.

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Post Posted: Thu Feb 02, 2006 5:59 pm   
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Sorry fr wandering around there...
What's a freeloader? Will it allow me to play a USA version of MKDeception on my UK Gamecube?

Will I still be able to save on my memory cards etc???

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Post Posted: Thu Feb 02, 2006 7:51 pm   
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Total-MK wrote:
krs666: Stay on topic

As for Gamecube not being to handle this game because of disc size,that is a bunch of bullshit. And here is why:

MK:Deception on PS2 disc is 4.5GB in size.
MK:Deception is also on Gamecube format, which means they would of applied a very small amount of compression to make it fit on a GC disc (1.5GB) most likely, but hey...they got it to fit...and the quality of the game is fine (And they had to add new content for Goro and Shao Kahn!).

The majority of the space used up by an MK game is Movies and Sound / Music, sound / music is about 600mb and Movies is about 1.5GB.

When a company tweaks a game like they did MK:D for Gamecube, they have no problems in bringing a 4.5gb size game down to 1.5GB as they did for Gamecube.


Not to mention the fact that the game can be split among multiple discs as well.


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Post Posted: Fri Feb 03, 2006 1:27 am   
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I'm glad someone's here to back me up. The Gamecube is just plain kicka**. There's no better way to say it.
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Post Posted: Fri Feb 03, 2006 4:24 am   
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They're all amazing systems. The only thing I don't like about Nintendo is their lack of third party support.


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Post Posted: Fri Feb 03, 2006 4:58 am   
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-SubZero- wrote:
Total-MK wrote:
krs666: Stay on topic

As for Gamecube not being to handle this game because of disc size,that is a bunch of bullshit. And here is why:

MK:Deception on PS2 disc is 4.5GB in size.
MK:Deception is also on Gamecube format, which means they would of applied a very small amount of compression to make it fit on a GC disc (1.5GB) most likely, but hey...they got it to fit...and the quality of the game is fine (And they had to add new content for Goro and Shao Kahn!).

The majority of the space used up by an MK game is Movies and Sound / Music, sound / music is about 600mb and Movies is about 1.5GB.

When a company tweaks a game like they did MK:D for Gamecube, they have no problems in bringing a 4.5gb size game down to 1.5GB as they did for Gamecube.


Not to mention the fact that the game can be split among multiple discs as well.


um, no...Mortal Kombat couldn't be split up onto multiple discs, that just wouldn't work, and like I said, they wouldn't need to, they got MK:Deception to fit just fine.

krs666: Yes, a freeloader will allow you to play a Gamecube game from anyware in the world...thats how I play MK:Deception on my PAL gamecube.


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Post Posted: Fri Feb 03, 2006 6:37 am   
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How exactly would that not work? It's pretty simple actually. You can split konquest in half onto two discs, with the first disc also containing the game engine. Since the game engine is loaded into the RAM, the only thing you need the discs for is content. Haven't you ever played multi-disc games? ( I know they don't have to do this, but I'm speaking theoretically)


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Post Posted: Fri Feb 03, 2006 5:54 pm   
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This was the shit I was looking for. I was fuck up once when SCIII didn't came for the GC and now this? Hell no.


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Post Posted: Sat Feb 04, 2006 7:06 am   
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Hell yeah, only squares don't use the cube. I don't know what's up with only PS2 and Xbox getting all my favorite games.
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Post Posted: Sat Feb 04, 2006 3:23 pm   
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why doesnt mk : a come out for PC midway doesnt even think of us fans that dont have any console Sad((((((((


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Post Posted: Sun Feb 05, 2006 12:58 pm   
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-SubZero- wrote:
How exactly would that not work? It's pretty simple actually. You can split konquest in half onto two discs, with the first disc also containing the game engine. Since the game engine is loaded into the RAM, the only thing you need the discs for is content. Haven't you ever played multi-disc games? ( I know they don't have to do this, but I'm speaking theoretically)


Well of course I have played multi disc games, I own all the Resident Evil games on my GC. What I mean is, if you were going to split the game up, most likely you would be seperating the movies from the game files, the actual game files don't use up much space, so the main game and konquest would be fine on 1 disc, easily. Just Llike RE4 on GC, doesn't have many movies, it uses "in game" cinematics to save space. So you could have all the movies on another disc, but it would just seem like a hassle to me.

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Post Posted: Sun Feb 05, 2006 7:32 pm   
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I really hope this game comes to the Gamecube. I will buy even if it doesn't I will still buy for the PS2. But I would much rather have on the Gamecube.
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Post Posted: Sun Feb 05, 2006 9:23 pm   
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i'm gonna sign this MKA needs to be on the GCN
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Post Posted: Thu Feb 09, 2006 7:46 pm   
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Total-MK wrote:

As for Gamecube not being to handle this game because of disc size,that is a bunch of bullshit. And here is why:

MK:Deception on PS2 disc is 4.5GB in size.
MK:Deception is also on Gamecube format, which means they would of applied a very small amount of compression to make it fit on a GC disc (1.5GB) most likely, but hey...they got it to fit...and the quality of the game is fine (And they had to add new content for Goro and Shao Kahn!).

The majority of the space used up by an MK game is Movies and Sound / Music, sound / music is about 600mb and Movies is about 1.5GB.

When a company tweaks a game like they did MK:D for Gamecube, they have no problems in bringing a 4.5gb size game down to 1.5GB as they did for Gamecube.

Gamecube is a powerhouse of gaming and I belive it to be far more superior than PS2 and X-Box.

You're math is off actually. The MKD for the xbox is a dual layered disc its not the 4.5(roughly) this includes higher res graphics(which take up more room respectively) and has the whole online system which also takes up an unbelievable amount of room. True the PS2 also has online but the graphics were admittedly cut down(still good just not as good) and the online system is much smaller on PS2 than XBOX(respectively).
The amount of room it would take to include two or three additional character models isnt' that significant. The gamecube version is even highly compressed. And needless to say the GC version also came otu way after the PS2 versions and XBOX versions had already been out for awhile...Midway only published thr GC version to squeeze out some money of the whining Nintendo fans. Now the GC graphics are better than the PS2 version that I definetly can admit but the GC version is also highly more compressed--thus the longer load times.

Also the engine isn't stored in the RAM. The engine is all encompassing actually..the engine is in the disc and the disc dictates what the cpu and the ram and the GPU will do individually. Thats why its called an ENGINE and not an emulator, or more software. Engines in games are NEVER stored in ram(nothing gets "stored" in ram it gets directed THROUGH ram..information is STORED on the DISC and then PROCESSED through a PROCESSOR....look it up..or better yet..go to class for this stuff like me:D


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