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Krys666 TMK Temple Monk


Joined: 11 Jan 2006 Posts: 168 Location: Somewhere in England

TMK Koins: 1060
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Posted: Sun Feb 05, 2006 7:06 pm Post subject: Unanounce Charatcers - Petition... |
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By the way, I didn't create this but I felt it would do some good if I posted it here...
http://www.petitiononline.com/MKAChar/petition.html
This is for the unanounce characters like Chameleon, etc...
But it left out:
The floating priest from MK2 (I think they were Shang Tsung's priests),
and "Hornbuckle" from MK2!!!
Please sign, it! It's only got 20 singnatues so far! _________________ Woe to you o' earth and sea, for the devil sends the beast with wrath, for he knows the time is short, let him who have understanding reckon the number of the beast, it's number is six hundred and sixty six...
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VainZiler True Fighting Fan


Joined: 02 Jun 2005 Posts: 2645 Location: In front of a computer
TMK Koins: 777730
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Posted: Sun Feb 05, 2006 7:30 pm Post subject: |
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Hoirnbuckle WAS blaze...
P.S. I signed it, for Motaro's sake.
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-SubZero- I EATCHOO


Joined: 10 Jan 2006 Posts: 1700
TMK Koins: 2147064767
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Posted: Sun Feb 05, 2006 7:39 pm Post subject: |
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| VainZiler wrote: | Hoirnbuckle WAS blaze...
P.S. I signed it, for Motaro's sake. |
Actually, Hornbuckle was the guy Blaze was fighting on the bridge in MK2.
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Krys666 TMK Temple Monk


Joined: 11 Jan 2006 Posts: 168 Location: Somewhere in England

TMK Koins: 1060
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Posted: Sun Feb 05, 2006 10:20 pm Post subject: |
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Hornbuckle - Blaze/Torch, you could easily get them mixed up! _________________ Woe to you o' earth and sea, for the devil sends the beast with wrath, for he knows the time is short, let him who have understanding reckon the number of the beast, it's number is six hundred and sixty six...
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TTR_loves_Mittens TMK Temple Monk


Joined: 15 Jan 2006 Posts: 178
TMK Koins: 1020
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Posted: Sun Feb 05, 2006 10:28 pm Post subject: |
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I thought Hornbuckle was uncanon and might not be put in the game, I mean, I don't remember that Midway even gave that guy a real name, so why would the introduce him now? And the floating preist would be cool to use
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Avian TMK Temple Monk


Joined: 20 Dec 2004 Posts: 114

TMK Koins: 695
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Posted: Sun Feb 05, 2006 10:58 pm Post subject: |
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How come Motaro's not going to be in the game?
Does it have something to do with the fact that his character model would be different from the Human and Shokan models, and there's not enough memory? _________________ "Sworn to avenge....condemned to Hell.
Tempt not the blade.....all fear the Sentinel."
--Judas Priest
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Sun Feb 05, 2006 11:19 pm Post subject: |
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| TTR_loves_Mittens wrote: | I thought Hornbuckle was uncanon and might not be put in the game, I mean, I don't remember that Midway even gave that guy a real name, so why would the introduce him now? And the floating preist would be cool to use  |
The title 'Hornbuckle' was a fans' mistake...Horn Buckle was some hint for unlocking Jade or something. But players thought it was announcing the fighter's name.
And there's no reason to include him in the game 'cause he is not involved with the storyline what-so-ever. _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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-SubZero- I EATCHOO


Joined: 10 Jan 2006 Posts: 1700
TMK Koins: 2147064767
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Posted: Mon Feb 06, 2006 3:36 am Post subject: |
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| Quote: | | In Mortal Kombat II, Hornbuckle is the name fans have given to the character resembling Liu Kang in the background of The Pit II stage, wearing green pants, opposite Blaze. The name Hornbuckle comes from the hints that Jade and Smoke, two secret characters in MKII, would randomly give before matches. One of Jade's hints was "Hornbuckle Who?" Fans took this as the name of the character in the background. |
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
TMK Koins: 2315
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Posted: Mon Feb 06, 2006 6:45 am Post subject: |
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| Avian wrote: | How come Motaro's not going to be in the game?
Does it have something to do with the fact that his character model would be different from the Human and Shokan models, and there's not enough memory? |
I explained this one in another topic, but long story short, it involves 1440+ animations built specifically for Motaro's backside ALONE.
Way too much focus on one character with current technology. _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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Noob Saibot5 The Edenian Rain


Joined: 12 Apr 2005 Posts: 1220 Location: You'll find me nowhere, but always near
TMK Koins: 59878007
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Posted: Mon Feb 06, 2006 12:29 pm Post subject: |
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exactly, we could include both Khameleon and Chameleon into the storyline and improve the "create a fighter" option with the stuff needed for Motaro's animation alone. It would eat up 2 much space for one character. _________________
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Jay An Empty Shell


Joined: 30 Nov 2004 Posts: 2969 Location: United States
TMK Koins: 900755
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Posted: Wed Feb 08, 2006 2:39 am Post subject: |
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I would sign it, but I don't really see a big difference it would make. _________________ Very Angry Girls Instigate Negative Attitudes.
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