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totalmortalkombat.com Forum Index -> Mortal Kombat: Armageddon Discussion
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ice cold
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Post Posted: Sat Feb 18, 2006 7:39 pm   
Post subject: fatalities on bosses?
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ever since iv heard about mk armageddon havin playable bosses like kintaro, moloch and goro i was like 'WOOOOOO YEEEEEEAAHHHHHH' but then i thought, "are they goin to have their own fatalities to do on other characters?" and "will other characters be able to do fatalities on the bosses?" Confused i hope the answer to my questions will be YES cos it would be awesome. does anyone have any information regardin the questions and what are your opinions about it Laughing


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Post Posted: Sun Feb 19, 2006 1:10 am   
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Why not? Since in MKD in the Game Cube version which featured Goro and Kahn there, I think they can do the fatalities and also you can do the fatalities on them as well. But one thing Im afraid is Onaga and Moloch since those are the 2 SOBs that can't be fatalitied. Shocked
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Post Posted: Sun Feb 19, 2006 6:42 pm   
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I hope that the boss characters play like normal characters.

In other words, they have a full arsenal of moves, they aren't ridiculously over-powered, they have their own fatalities, and you can do fatalities on them.

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Post Posted: Mon Feb 20, 2006 3:24 am   
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That would be awesome and i think they will, because of the new fatality system


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Post Posted: Mon Feb 20, 2006 3:15 pm   
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That's not impossible, Kahn is human-like enough to make fatalities on him, and is MK:SM they show a fatality on Kintaro(poor him) and in MK3 and trilogy we can make fatalities on sheeva, so the fatalities on shokans can be possible too, but with Onaga and Moloch(as shadowninja said) aren't human enough to make fatalities on them but I hope Midway do something for that.
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Post Posted: Fri Feb 24, 2006 5:59 am   
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Well, actually, again, for those two it isn't impossible.

Moloch is rather humanoid, just hunched over.

Onaga is humanoid, just with wings.

I'd say the chances are pretty high.

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Post Posted: Fri Feb 24, 2006 8:11 am   
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Daneasaur wrote:
Well, actually, again, for those two it isn't impossible.

Moloch is rather humanoid, just hunched over.

Onaga is humanoid, just with wings.

I'd say the chances are pretty high.


So in other words, there might be a chance that we can do a fatality on those 2 big monsters in MKAr?

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Post Posted: Sat Feb 25, 2006 10:33 am   
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I'd say it's a pretty safe bet, yeah.

Oh, Ice Cold?

Cool avatar you got. I actually met the guy who drew it and saw the origional in a special personal portfolio of his. Totally awesome in RL.

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Post Posted: Sat Feb 25, 2006 3:14 pm   
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What about Motaro? I guess he's too big for fatalities to work on properly?


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Post Posted: Sat Feb 25, 2006 7:00 pm   
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i don't know why but i always thought that Motaro was the coolest sub-boss of all time. and 2 things to add: he should DEFINITLY be in armaggedon because this game should do dignity to every character including unnofficials like khamilion and chamilion.and...hmm.. oh! this game should have secondary costumes that make drastic changes to the versions of the character(examples: both robot and human smokes, jax with and without metal arms...etc.)
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Post Posted: Mon Feb 27, 2006 12:27 am   
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I do not know what they did in the Gamecube version of Deception, but ever since the MK games started, you could never finish a boss with a fatality, or knock them into a deathtrap. So, what's next? Will they really do that to where a boss is killed by a gruesome fatality, or will they explode like Onaga did at the end of Deception when he was defeated?
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Post Posted: Mon Feb 27, 2006 9:18 pm   
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Well, it's said that the fatalities are going to be a lot of mini fatalities with a different button combination for each mini fatality and between two mini fatalities it will be less time to do the button combination, maybe on bosses the combinations are longer or more difficult to do.
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Post Posted: Sun Mar 05, 2006 4:02 am   
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you should be able to do fatalitys on bosses becouse you can in mk:sm.
you can do fatalitys on goro, shou kahn,and kintaro.
so why shouldnt we be able to do them now Reptile's Double Fatality


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Post Posted: Sun Mar 05, 2006 5:57 pm   
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True, you could do fatalities on all the bosses in MKSM, but that does not mean that they could change it to where we are able to do so because bosses have never been able to use fatalities...well, if you count Onaga's knocking your character into a bed of spikes, then that's one, or if you count Onaga blowing up after flames surrounded his body upon defeat, then those would be a first for all MK fans.
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Post Posted: Sun Mar 05, 2006 6:50 pm   
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That's not true, Goro in MK1 was orignally going to have a fatality, but it was ruled out as it would have been too gruesome. Also, bosses had fatalities in MKSM.
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