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ice cold TMK Visitor


Joined: 19 May 2004 Posts: 1

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Posted: Sat Feb 18, 2006 7:39 pm Post subject: fatalities on bosses? |
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ever since iv heard about mk armageddon havin playable bosses like kintaro, moloch and goro i was like 'WOOOOOO YEEEEEEAAHHHHHH' but then i thought, "are they goin to have their own fatalities to do on other characters?" and "will other characters be able to do fatalities on the bosses?" i hope the answer to my questions will be YES cos it would be awesome. does anyone have any information regardin the questions and what are your opinions about it
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shadowninja4 TMK Shadow Soldier


Joined: 03 Nov 2004 Posts: 1300
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Posted: Sun Feb 19, 2006 1:10 am Post subject: |
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Why not? Since in MKD in the Game Cube version which featured Goro and Kahn there, I think they can do the fatalities and also you can do the fatalities on them as well. But one thing Im afraid is Onaga and Moloch since those are the 2 SOBs that can't be fatalitied.  _________________
"God's busy! This one's on you!" -Sgt. Moody, Call of Duty
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Avian TMK Temple Monk


Joined: 20 Dec 2004 Posts: 114

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Posted: Sun Feb 19, 2006 6:42 pm Post subject: |
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I hope that the boss characters play like normal characters.
In other words, they have a full arsenal of moves, they aren't ridiculously over-powered, they have their own fatalities, and you can do fatalities on them. _________________ "Sworn to avenge....condemned to Hell.
Tempt not the blade.....all fear the Sentinel."
--Judas Priest
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Tshallman TMK Visitor

Joined: 20 Jan 2006 Posts: 15 Location: MO

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Posted: Mon Feb 20, 2006 3:24 am Post subject: |
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That would be awesome and i think they will, because of the new fatality system
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manyarms TMK Temple Monk


Joined: 30 Sep 2005 Posts: 168 Location: Goro's lair

TMK Koins: 2143481647
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Posted: Mon Feb 20, 2006 3:15 pm Post subject: |
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That's not impossible, Kahn is human-like enough to make fatalities on him, and is MK:SM they show a fatality on Kintaro(poor him) and in MK3 and trilogy we can make fatalities on sheeva, so the fatalities on shokans can be possible too, but with Onaga and Moloch(as shadowninja said) aren't human enough to make fatalities on them but I hope Midway do something for that. _________________ Shokan rules mwahahahaha
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
TMK Koins: 2315
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Posted: Fri Feb 24, 2006 5:59 am Post subject: |
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Well, actually, again, for those two it isn't impossible.
Moloch is rather humanoid, just hunched over.
Onaga is humanoid, just with wings.
I'd say the chances are pretty high. _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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shadowninja4 TMK Shadow Soldier


Joined: 03 Nov 2004 Posts: 1300
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Posted: Fri Feb 24, 2006 8:11 am Post subject: |
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| Daneasaur wrote: | Well, actually, again, for those two it isn't impossible.
Moloch is rather humanoid, just hunched over.
Onaga is humanoid, just with wings.
I'd say the chances are pretty high. |
So in other words, there might be a chance that we can do a fatality on those 2 big monsters in MKAr? _________________
"God's busy! This one's on you!" -Sgt. Moody, Call of Duty
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
TMK Koins: 2315
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Posted: Sat Feb 25, 2006 10:33 am Post subject: |
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I'd say it's a pretty safe bet, yeah.
Oh, Ice Cold?
Cool avatar you got. I actually met the guy who drew it and saw the origional in a special personal portfolio of his. Totally awesome in RL. _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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Whyte_Lotus TMK Kid Thunder

Joined: 25 Feb 2006 Posts: 68 Location: Glasgow

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Posted: Sat Feb 25, 2006 3:14 pm Post subject: |
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What about Motaro? I guess he's too big for fatalities to work on properly?
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M~K TMK Visitor


Joined: 21 May 2004 Posts: 46 Location: behind the scope of the rifle pointed at ur bathroom window

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Posted: Sat Feb 25, 2006 7:00 pm Post subject: ... |
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i don't know why but i always thought that Motaro was the coolest sub-boss of all time. and 2 things to add: he should DEFINITLY be in armaggedon because this game should do dignity to every character including unnofficials like khamilion and chamilion.and...hmm.. oh! this game should have secondary costumes that make drastic changes to the versions of the character(examples: both robot and human smokes, jax with and without metal arms...etc.) _________________ quote from M*A*S*H: "what are you trying to do to me?" "help make you look foolish!" "i don't need any help from you!
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Scorpion53 Firespawn of Hell


Joined: 17 Sep 2005 Posts: 1134 Location: Shyrai-Ryu Headquarters, Earthrealm
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Posted: Mon Feb 27, 2006 12:27 am Post subject: |
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I do not know what they did in the Gamecube version of Deception, but ever since the MK games started, you could never finish a boss with a fatality, or knock them into a deathtrap. So, what's next? Will they really do that to where a boss is killed by a gruesome fatality, or will they explode like Onaga did at the end of Deception when he was defeated? _________________ Highest Kreate-A-Fatality: 11 (Ultimate Fatality)
Motor Kombat: 12/12
Konquest: 100%
Recent KAF: Hellspawn
Arcade Mode: 423/14
Undefeated with Mileena
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manyarms TMK Temple Monk


Joined: 30 Sep 2005 Posts: 168 Location: Goro's lair

TMK Koins: 2143481647
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Posted: Mon Feb 27, 2006 9:18 pm Post subject: |
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Well, it's said that the fatalities are going to be a lot of mini fatalities with a different button combination for each mini fatality and between two mini fatalities it will be less time to do the button combination, maybe on bosses the combinations are longer or more difficult to do. _________________ Shokan rules mwahahahaha
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shadow specture xxx TMK Visitor

Joined: 05 Mar 2006 Posts: 23

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Posted: Sun Mar 05, 2006 4:02 am Post subject: |
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you should be able to do fatalitys on bosses becouse you can in mk:sm.
you can do fatalitys on goro, shou kahn,and kintaro.
so why shouldnt we be able to do them now
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Scorpion53 Firespawn of Hell


Joined: 17 Sep 2005 Posts: 1134 Location: Shyrai-Ryu Headquarters, Earthrealm
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Posted: Sun Mar 05, 2006 5:57 pm Post subject: |
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True, you could do fatalities on all the bosses in MKSM, but that does not mean that they could change it to where we are able to do so because bosses have never been able to use fatalities...well, if you count Onaga's knocking your character into a bed of spikes, then that's one, or if you count Onaga blowing up after flames surrounded his body upon defeat, then those would be a first for all MK fans. _________________ Highest Kreate-A-Fatality: 11 (Ultimate Fatality)
Motor Kombat: 12/12
Konquest: 100%
Recent KAF: Hellspawn
Arcade Mode: 423/14
Undefeated with Mileena
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Jay An Empty Shell


Joined: 30 Nov 2004 Posts: 2969 Location: United States
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Posted: Sun Mar 05, 2006 6:50 pm Post subject: |
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That's not true, Goro in MK1 was orignally going to have a fatality, but it was ruled out as it would have been too gruesome. Also, bosses had fatalities in MKSM. _________________ Very Angry Girls Instigate Negative Attitudes.
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