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waufreak89 TMK Visitor


Joined: 20 Feb 2006 Posts: 16 Location: Warwick, RI
TMK Koins: 150
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Posted: Mon Feb 20, 2006 8:26 pm Post subject: My Idea for an MK TV show |
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I came up with this idea a while back. I was watching the opener to Deception and the idea came to me...create an MK TV series using the same CGI type animation from the current games. The episodes could be based on events that took place during Deception. The series should be put on late night TV...maybe even the "Adult Swim" line-up on Cartoon Network...by doing this it would allow the show to be more violent then it's predecessors.
So, any thoughts on my idea?
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Violater Forum Stalker


Joined: 03 Nov 2002 Posts: 3027 Location: Mississippi

TMK Koins: 2147483647
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Posted: Sun Mar 05, 2006 6:25 am Post subject: |
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Ive actually thought about that too, making a cgi show so it could be hella bloody. _________________
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-SubZero- I EATCHOO


Joined: 10 Jan 2006 Posts: 1700
TMK Koins: 2147064767
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Posted: Sun Mar 05, 2006 7:00 am Post subject: |
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It's too bad Konquest mode wasn't more like Halo. It would then make it easy for some group like Rooster Teeth to make a cartoon through machinimation.
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ChibiHana Hentai Connoisseur


Joined: 17 Apr 2005 Posts: 1295 Location: not Okinawa... lame.
TMK Koins: 1820
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Posted: Sun Mar 05, 2006 3:00 pm Post subject: |
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| -SubZero- wrote: | | It's too bad Konquest mode wasn't more like Halo. It would then make it easy for some group like Rooster Teeth to make a cartoon through machinimation. |
don't say such dirty words. there are ladies around, you know. >_< _________________ Nikki: your friendly neighborhood moderator. ^_^
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-SubZero- I EATCHOO


Joined: 10 Jan 2006 Posts: 1700
TMK Koins: 2147064767
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Posted: Mon Mar 06, 2006 12:06 am Post subject: |
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lol, I didn't mean gameplay-wise. If you watch the Red vs Blue cartoons, you'll understand what I mean. You can make the players in Halo move around in a way that could bee seen as though the characters are having a conversation. The character movement in Konquest doesn't allow for that.
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