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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Fri Mar 10, 2006 8:35 pm Post subject: New interview on ign.com |
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I just downloaded the new interview available on IGN.com about MK -AR. It came out March 1st I think but I just came across it now.
The Konquest mode allows you to play as 2 characters, (one good one evil) from what the interview said. It looks really impressive.
The Kreate Your Own Fatality looks fucking awesome. You can make them really long or short and all kinds of krazy shit.
Also, there was mention to the possibility of a nextgen console game but they said they want to focus on this game right now before thinking about that stuff.
Check out the interview video:
http://media.xbox.ign.com/media/794/794353/vids_1.html _________________
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-SubZero- I EATCHOO


Joined: 10 Jan 2006 Posts: 1700
TMK Koins: 2147064767
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Posted: Fri Mar 10, 2006 11:14 pm Post subject: Re: New interview on ign.com |
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| Amphibious wrote: | The Konquest mode allows you to play as 2 characters, (one good one evil) from what the interview said. It looks really impressive.
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Yay, Knights of the Old Republic 3!
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Fri Mar 10, 2006 11:38 pm Post subject: |
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Also, while I'm adding new stuff I've come across from interviews, on MKOnline, I found a different interview (this one with Ed Boon) including information I though should be shared with you all here.
For those who thought Mortaro wasn't able to be put in this game, think again:
| Quote: | SB - Mortal Kombat: Armageddon features every single Mortal Kombat character, of course except for, say, Motaro, or...
EB - He's in there.
SB - He IS in there?
EB - Yes. |
Also, with regards to fatalities, I thought this was interesting:
| Quote: | SB - Let's skip over create-a-character for sec. Create-a-fatality, or fatalities in general: can we expect to see standard fatalities as in previous games in addition to create-a-fatality?
EB - Ah, no, actually. We really wanted to change the fatality system completely, and the point being that we wanted every step of the fatality to be something that the player controls. So, we're not going to have the standard fatalities where you put in a button combination and something happens. We want the player to be creative. |
The link to the interview is here if anybody wishes to read it all:
http://www.mortalkombatonline.com/content/News/pulse-2006-edboon.cds
So it looks like Motaro WILL be present in MK -AR, and we're up for a lot of great things with this game. Included in the interview is mention to compatibility with the Xbox360, meaning it'll come out for normal Xbox but be playable on the 360 as well. This aught to be awesome. _________________
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Total-MK TMK Grandmaster


Joined: 21 Jul 2002 Posts: 4188 Location: Melbourne, Australia
TMK Koins: 22635
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Posted: Mon Mar 13, 2006 2:03 am Post subject: |
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Geez guys, both of the "news" in this post was posted on TMK as soon as it was released....you really should read TMK news more often!
http://www.totalmortalkombat.com/news/index.php
or
http://news.totalmortalkombat.com
-thread locked- _________________ Luke- Webmaster [ Total Mortal Kombat ]
The Real Mortal Kombat Episode:[ 1 2 3 ]
Highest Kreate-A-Fatality: 10 (Extreme Fatality)
Latest Kreate-A-Fighter: Zottra
Konquest Mode: 100%
Arcade Mode: Clocked 34/64
Motor Kombat: 1st 5/5
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