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bloodyshadow TMK Sage


Joined: 13 Mar 2006 Posts: 638 Location: U.S.A.
TMK Koins: 0
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Posted: Mon Mar 13, 2006 7:08 am Post subject: Parry system |
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What are your veiws on the new parry system. pparently, people seem very excited about it but I, for one, find it to be crossing the line a bit much. I mean, the computer, on a moderate difficulty, could potentially get almost every move you perform countered, this, to me, seems a bit unfair. I knwo they wont go as far as letting the computer get EVERY hit in, but still, it seems like a lost cause. _________________
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Mon Mar 13, 2006 8:11 pm Post subject: |
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I think it's an interesting new system. The break system featured in MK Deception was alright but it'll be much better now to finally be able to parry attacks rather than pushing the person down and getting damage.
I agree it'll pose more of a challenge when facing high difficulty level computers, but I think even without parry the comps find ways to be difficult. _________________
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Jay An Empty Shell


Joined: 30 Nov 2004 Posts: 2969 Location: United States
TMK Koins: 900755
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Posted: Tue Mar 14, 2006 1:25 am Post subject: |
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What the heck is parry? (Sorry if that makes me sound stupid) _________________ Very Angry Girls Instigate Negative Attitudes.
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shadowninja4 TMK Shadow Soldier


Joined: 03 Nov 2004 Posts: 1300
TMK Koins: 172873
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Posted: Tue Mar 14, 2006 2:50 am Post subject: |
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| Jay wrote: | | What the heck is parry? (Sorry if that makes me sound stupid) |
Parry- The deflecting or warding off of a thrust or blow.
There ya' go.
In this move I think you can stop the opponent's blow then you counter attack. While Breaker we just punch the enemy away from you but gives no damage. This is gonna be tough if ever I play this game head on. O_O;; _________________
"God's busy! This one's on you!" -Sgt. Moody, Call of Duty
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
TMK Koins: 2315
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Posted: Wed Mar 15, 2006 6:38 am Post subject: |
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Well... a long as parries are restricted to a certain amount. Of usages or take a chunk of HP away.
My biggest fear is having to keep this game on the easiest difficulty when doing.... ANYTHING, and I'm still swearing up a storm for losing to Kitana for the billionth time.
I should know... I've played soul caliber 2 and 3.
I know the diference between a fun game and one that you play to see if it turns fun. _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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