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bloodyshadow TMK Sage


Joined: 13 Mar 2006 Posts: 638 Location: U.S.A.
TMK Koins: 0
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Posted: Mon Mar 13, 2006 3:11 pm Post subject: Death traps |
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Now this MK will be huge and death traps will, again, play a vital role in this game. I guess my question is more of an opinion list. Which death traps do you perfer to have. Make som up, bring back old ideas, and rate the ones we already know about (Sub Way, Kahn's Arena Grinder, Armory Crusher) _________________
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Mon Mar 13, 2006 8:21 pm Post subject: |
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I found that, while stage fatalities and death traps were an awesome addition in MKD, that it sometimes was rediculas.
For example, you could be completly winning the match, and your opponent could hit you with a relatively weak move and kill you in one hit from nocking you into the death trap.
That itself isn't the worst part. The bad part that bothers me the most was that sometimes you're not even that close to the death trap, and the weak moves knocks you a third of the map into the trap.
If they can fix that problem in MK -AR, I'll be happy. _________________
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