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MK-Ninja-Scorpion Inferno HellSpawn


Joined: 12 Apr 2006 Posts: 126 Location: Behind my computer, D'uh!

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Posted: Tue Apr 18, 2006 5:52 pm Post subject: Gameplay! |
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MK:A will look most like MK:DA right?
So will the moves of MK:A be the same as in MK:DA?
For Example: Scorpions spearhand will be the same combination of buttons in MK:A as in MK:DA?
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doug Mortal Kombat Is Back


Joined: 24 Mar 2006 Posts: 1118 Location: st-bruno,quebec,canada
TMK Koins: 2147482747
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Posted: Tue Apr 18, 2006 6:04 pm Post subject: |
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They say Armeggedon will have some Shaolin monks type of touch to it for konquest mode and there will also be those air moves that are like from shaolin monks the rest might just be new stuff and mixed stuff from deception or da.
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bloodyshadow TMK Sage


Joined: 13 Mar 2006 Posts: 638 Location: U.S.A.
TMK Koins: 0
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Posted: Wed Apr 19, 2006 6:11 am Post subject: |
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I'm sure it will remain the same combinations.. if they were smart. I mean, that would be terrible if they not only made you rember all the sub-fatalites, but erasing your mind from all the stuff you learned to learn the new moves. I doubt they'll change many button combinations. _________________
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VainZiler True Fighting Fan


Joined: 02 Jun 2005 Posts: 2645 Location: In front of a computer
TMK Koins: 777730
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Posted: Wed Apr 19, 2006 6:42 am Post subject: |
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I want them to change around the button combonations!!! I want the moves for the more old school characters to go back to their origanal combo nations (Flying Thunder God going back to < < >, and Scorpions spear being < < lp, ect...) it would be awsome if they did that. _________________
| Amphibious wrote: | | As the great VainZiller said so long ago... |
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bloodyshadow TMK Sage


Joined: 13 Mar 2006 Posts: 638 Location: U.S.A.
TMK Koins: 0
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Posted: Thu Apr 20, 2006 6:31 am Post subject: |
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Yeah, but like I said, they have already changed it and confused everyone. If they changed it back it would just cause all the confusion again. I mean, by now I've gotten used to < > 1 for Scorpion's spear. _________________
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LinKuei Master SCION OF BALANCE


Joined: 28 Jan 2006 Posts: 277 Location: Traped in my mind but I'm not alone
TMK Koins: 20
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Posted: Thu Apr 20, 2006 7:55 am Post subject: |
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Yeah it does get confusing I play MK1 to MKG and kick ass then I start MK-DA or MK-D and it is abit strange for the first 10 mins buit then I remember the new moves and style of play and it's all good _________________ Nothing is free! Not even revenge!
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Tongan Ninja Master Of The Sanitarium


Joined: 25 Mar 2006 Posts: 435 Location: Over there. No not there, to the left of that.
TMK Koins: 5
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Posted: Thu Apr 20, 2006 1:45 pm Post subject: |
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I really don't mind, it's all good. But if there was a gun to my head I woul say I preferred the newer game's controls _________________
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Thu Apr 20, 2006 7:42 pm Post subject: |
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I hope they go with a more Shaolin Monks/Classic MK fighting engine. I found one of the biggest disappointments in MKDA and MKD (mostly DA though) was having to memorize these long, tedious combinations whereas in the classic games you could perform combos but quickly. DA and D had slower fights I found while I prefer the faster-paced style of Shaolin Monks and MK1 - MKGold.
But with the arial combat and what not, it looks like this game is going to seem a lot more like the fast-pace action of the games that I miss. _________________
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-SubZero- I EATCHOO


Joined: 10 Jan 2006 Posts: 1700
TMK Koins: 2147064767
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Posted: Fri Apr 21, 2006 3:54 am Post subject: |
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| Amphibious wrote: | | I found one of the biggest disappointments in MKDA and MKD (mostly DA though) was having to memorize these long, tedious combinations |
But that makes it more fun when you're fighting noobs, because they have no idea what's going on
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VainZiler True Fighting Fan


Joined: 02 Jun 2005 Posts: 2645 Location: In front of a computer
TMK Koins: 777730
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Posted: Fri Apr 21, 2006 3:59 am Post subject: |
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I still say it would be bad ass for classic characters to have their origanal moves and button combonations. They should atleast, in the button config. section, add an option for "Old school control" where all the button combo's for classic characters go back to the way they were. It'd be the perfect, yet tideous add on for old school mk fans _________________
| Amphibious wrote: | | As the great VainZiller said so long ago... |
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Sat Apr 22, 2006 11:56 pm Post subject: |
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| -SubZero- wrote: | | Amphibious wrote: | | I found one of the biggest disappointments in MKDA and MKD (mostly DA though) was having to memorize these long, tedious combinations |
But that makes it more fun when you're fighting noobs, because they have no idea what's going on  |
Yes, I agree it does make it a lot harder for n00bs to be cheap and pwn anyone by button mashing, but part of the fun of the original MK games was you could pick it up after years of not playing it and just go all out fighting a friend at crazy speeds, and whoever wins, wins. I just played MK3 with my friend on the SNES a couple nights ago and it was so fun to go at it and neither one of us remembered all the button combos. That's the MK I like.
| Quote: | | They should atleast, in the button config. section, add an option for "Old school control" where all the button combo's for classic characters go back to the way they were. |
Only thing is the controllers are different now than they were for say the 16/32/64 bit systems. You now have triggers, more buttons, etc. So it still wouldn't be exactly the same button combinations. _________________
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VainZiler True Fighting Fan


Joined: 02 Jun 2005 Posts: 2645 Location: In front of a computer
TMK Koins: 777730
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Posted: Sun Apr 23, 2006 1:07 am Post subject: |
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Actually, it would. It would just realy on the old hk, lk, lp, hp, block, and arrows, nothing more. SO its not like it'd be hard to add. _________________
| Amphibious wrote: | | As the great VainZiller said so long ago... |
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Total-MK TMK Grandmaster


Joined: 21 Jul 2002 Posts: 4188 Location: Melbourne, Australia
TMK Koins: 22635
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Posted: Sun Apr 23, 2006 2:01 am Post subject: |
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All will be revealed in just over 2 weeks!!!
Regards, _________________ Luke- Webmaster [ Total Mortal Kombat ]
The Real Mortal Kombat Episode:[ 1 2 3 ]
Highest Kreate-A-Fatality: 10 (Extreme Fatality)
Latest Kreate-A-Fighter: Zottra
Konquest Mode: 100%
Arcade Mode: Clocked 34/64
Motor Kombat: 1st 5/5
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Cory13 Lead Lin Kuei Assassin


Joined: 19 Mar 2006 Posts: 650 Location: Lin Kuei Courtyards
TMK Koins: 12989
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Posted: Sun Apr 23, 2006 1:49 pm Post subject: |
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| -SubZero- wrote: | | Amphibious wrote: | | I found one of the biggest disappointments in MKDA and MKD (mostly DA though) was having to memorize these long, tedious combinations |
But that makes it more fun when you're fighting noobs, because they have no idea what's going on  |
I agree,that is fun..i keep all my games and dont sell em..when i fight my brothers..its halarous.they get their assed kicked..and im the youngest boy..lol i guess i just have more euthusism for the game..and playing the conquest helps to (training) _________________ Highest Fatality: 8: Vicous Fatality
Kreate A Fighter: Scar Face
Damashi
Vorpious
Khamelon
King Jared
Cory (myself)
Ghost
Motor Kombat: 1st 5/5
Konquest: 100% (Completed 3 Times In A Row)
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VainZiler True Fighting Fan


Joined: 02 Jun 2005 Posts: 2645 Location: In front of a computer
TMK Koins: 777730
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Posted: Sun Apr 23, 2006 5:10 pm Post subject: |
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Beatening noobs aint fun... its boring as hell. My mom and i will play the newer games, and she sucks, but when we goi back to the older ones, she is a decent chalange. That is another reason why it'd be baddass for oldschool controls, cuz then maybe my mom could put up a better fight, lol. _________________
| Amphibious wrote: | | As the great VainZiller said so long ago... |
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