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totalmortalkombat.com Forum Index -> Mortal Kombat: Armageddon Discussion
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Tongan Ninja
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Post Posted: Tue Apr 25, 2006 5:27 pm   
Post subject: Fatality distances
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Does anyone know if the fatalities can be performed anywhere on the screen in the new game, or do you have to be in sweep/jump distance again, cause that sucked
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Post Posted: Tue Apr 25, 2006 5:31 pm   
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Yah i really never liked that you had to do some in a close distance in deception and old school mk games or sweep etc but i got used to it in deception and now the old school games and can pull off some fatalitys but smoke's one i haven't ever did it yet and it's hard for me to do it when doing the right stuff in deception and i want to see his so bad.


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Post Posted: Tue Apr 25, 2006 5:35 pm   
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I think it was worse in DA/Deception (I don't remember which one had the distance thing now) because you had to go into your 'Fatality' fighting style. This wasn't too bad except for the fact that you could end up far away from your opponent and lock in the stance straight away and by the time you change, walk up them, lock it in again, you don't have time to do the button combo
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Post Posted: Tue Apr 25, 2006 5:58 pm   
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Yah that's Deception you press l1 then you gotta do the combo fast in the right distance and it'll work for me the easy ones to do is mileena's one of hers and Baraka one of his.


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Post Posted: Tue Apr 25, 2006 6:14 pm   
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I liked the Deception fatality system. It would be no fun if the fatalities would be easy to perform Wink
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Post Posted: Tue Apr 25, 2006 6:37 pm   
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Actually yeah it would! Whats point in a hard fatality system? Confused
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Post Posted: Tue Apr 25, 2006 6:48 pm   
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Tongan Ninja wrote:
Actually yeah it would! Whats point in a hard fatality system? Confused


The feeling of satisfaction. That´s why I liked Brutalities in MKT. They were very hard to perform, but the final efect was worth it Wink

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Post Posted: Tue Apr 25, 2006 6:57 pm   
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I suppose, but after getting the distance wrong so many times, I juts got fed up with it Razz
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Post Posted: Tue Apr 25, 2006 7:16 pm   
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Haha yah i felt the same the first time i got deception but then i finally found out the right distance for close sweep haven't did any far fatalitys yet but ill get those down too but like i said i can't do smoke's one even tho it's a sweep one for the hell of it and it's pissing me off cause i wanna see his.


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Post Posted: Wed Apr 26, 2006 4:10 pm   
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yeah they should get rid of the distance thing.
the winning player can step back or jump what ever in the fatality it's self.

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Post Posted: Sun May 07, 2006 2:46 am   
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What would be the point in having a fatality that was far away, but u did it up close? That is the reason I see for the distance system from MK Deception. The idea from MKDA where all fatalities just require a button sequence to perform them was ludicrous. For example, Reptile's acid shower or Nitara's blood thirst fatalities were performed at a distance, yet all u had to do was punch in the sequence. Scorpion's spear head was also done from a distance as he moved back. It makes more sense when u move the sweep distance for far fatalities and some at outside sweep range, then for those performed close like Scorpion's beheading in Deception, that is where u perform a fatality up close. I hope that all who read this message better understand about why fatality distance should be necessary. The only thing I didn't like about the distances was the fact that u possibly goofed and hit your opponent and knocked him out instead of performing a fatality.
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Post Posted: Sun May 07, 2006 7:55 am   
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smiley98 wrote:
I liked the Deception fatality system. It would be no fun if the fatalities would be easy to perform Wink


I definitely agree...I loved Deception's fatality system...

Tongan Ninja wrote:
I suppose, but after getting the distance wrong so many times, I juts got fed up with it Razz


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Post Posted: Sat May 20, 2006 12:17 pm   
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I like the system in MKD. There should be at least a little difficulty in punching in the button combination.
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Post Posted: Sat May 20, 2006 6:40 pm   
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There still will be difficulty in the fatalities. They said that it's not just like one button hits for the first one, then two for the next, etc. You have to do specific combinations for each fatality, each one getting progressively more difficult, and less time to perform it. Wink
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Post Posted: Sat May 20, 2006 8:26 pm   
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Seems likely. Maybe an input to start the whole sequence and then several commands to choose from maybe.
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