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Cory13 Lead Lin Kuei Assassin


Joined: 19 Mar 2006 Posts: 650 Location: Lin Kuei Courtyards
TMK Koins: 12989
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Posted: Sat May 20, 2006 8:35 pm Post subject: |
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without reading the other posts im just telling u the characters dont have sequence fatalities anymore,just the costom fatality that u pritty much make urself _________________ Highest Fatality: 8: Vicous Fatality
Kreate A Fighter: Scar Face
Damashi
Vorpious
Khamelon
King Jared
Cory (myself)
Ghost
Motor Kombat: 1st 5/5
Konquest: 100% (Completed 3 Times In A Row)
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deathdealer TMK Temple Monk

Joined: 07 Mar 2006 Posts: 200 Location: jacksonville,fl
TMK Koins: 2146983652
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Posted: Sat May 20, 2006 8:57 pm Post subject: |
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| Cory13 wrote: | | without reading the other posts im just telling u the characters dont have sequence fatalities anymore,just the costom fatality that u pritty much make urself |
i know, it will kick butt, but how do we know the button sequences?
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Sat May 20, 2006 9:00 pm Post subject: |
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May be unlockable in kontent. Hope so at least. _________________ Kano wins!!
Fatality
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Sat May 20, 2006 11:02 pm Post subject: |
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| Cory13 wrote: | | without reading the other posts im just telling u the characters dont have sequence fatalities anymore,just the costom fatality that u pritty much make urself |
This is not true. To perform each part of the fatality (there are numerous options for each time you do something) you must enter in a specific combination for your character to do something. It's not just like you tap any combination of buttons and you'll do something, there's still specifics to it, except you can do mulitple things now instead of just one. _________________
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Sun May 21, 2006 10:38 am Post subject: |
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Yeah I like to think of it at Zell´s Limit Break in FF8 or Auron´s in FFX. _________________ Kano wins!!
Fatality
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MK-Ninja-Scorpion Inferno HellSpawn


Joined: 12 Apr 2006 Posts: 126 Location: Behind my computer, D'uh!

TMK Koins: 190
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Posted: Sun May 21, 2006 4:14 pm Post subject: |
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Yea from the videos we saw 2 different combinations.
- Kidnees
- Head
- Waste
- Stomach
- Neck
I think you can do these in a specific order you like. _________________
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Sun May 21, 2006 5:01 pm Post subject: |
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Wonder if inputting them in a certain sequence will give access to special Fatalaties? _________________ Kano wins!!
Fatality
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YELLOWMAN TMK Visitor

Joined: 14 May 2005 Posts: 44
TMK Koins: 355
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Posted: Sun Jun 18, 2006 1:32 am Post subject: |
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| Scorpion53 wrote: | | What would be the point in having a fatality that was far away, but u did it up close? That is the reason I see for the distance system from MK Deception. The idea from MKDA where all fatalities just require a button sequence to perform them was ludicrous. For example, Reptile's acid shower or Nitara's blood thirst fatalities were performed at a distance, yet all u had to do was punch in the sequence. Scorpion's spear head was also done from a distance as he moved back. It makes more sense when u move the sweep distance for far fatalities and some at outside sweep range, then for those performed close like Scorpion's beheading in Deception, that is where u perform a fatality up close. I hope that all who read this message better understand about why fatality distance should be necessary. The only thing I didn't like about the distances was the fact that u possibly goofed and hit your opponent and knocked him out instead of performing a fatality. | Also, another problem with the distance fatalities is that, a losing opponent can perform a hara kiri before you have time to perform a fatality on them; but the distance fatalities are still better looking, like you said.
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Wed Jun 21, 2006 4:36 am Post subject: |
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Yes, but hara-kiri's probably won't be in MK -AR unless they add them in last minute. The MKTeam stated they're focusing mostly on the fatalities, and aren't really looking at the other 'alities' right now. _________________
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Wed Jun 21, 2006 4:46 am Post subject: |
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...I agree with that as well...though I believe they should hide the animalities with peticular characters such as MKIV's Kang and Scorpion...
...I'm not going to miss Hara-kiris that much...they got annoying pretty quick...they should definitely focus on other things...as you said... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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