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totalmortalkombat.com Forum Index -> Mortal Kombat: Armageddon Discussion
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 Fatality distances View previous topic :: View next topic  
 
 
 
 
Cory13
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Post Posted: Sat May 20, 2006 8:35 pm   
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without reading the other posts im just telling u the characters dont have sequence fatalities anymore,just the costom fatality that u pritty much make urself
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Post Posted: Sat May 20, 2006 8:57 pm   
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Cory13 wrote:
without reading the other posts im just telling u the characters dont have sequence fatalities anymore,just the costom fatality that u pritty much make urself


i know, it will kick butt, but how do we know the button sequences?


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Post Posted: Sat May 20, 2006 9:00 pm   
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May be unlockable in kontent. Hope so at least.
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Amphibious
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Post Posted: Sat May 20, 2006 11:02 pm   
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Cory13 wrote:
without reading the other posts im just telling u the characters dont have sequence fatalities anymore,just the costom fatality that u pritty much make urself

This is not true. To perform each part of the fatality (there are numerous options for each time you do something) you must enter in a specific combination for your character to do something. It's not just like you tap any combination of buttons and you'll do something, there's still specifics to it, except you can do mulitple things now instead of just one.

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Post Posted: Sun May 21, 2006 10:38 am   
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Yeah I like to think of it at Zell´s Limit Break in FF8 or Auron´s in FFX.
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MK-Ninja-Scorpion
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Post Posted: Sun May 21, 2006 4:14 pm   
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Yea from the videos we saw 2 different combinations.

- Kidnees
- Head
- Waste
- Stomach
- Neck

I think you can do these in a specific order you like.

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Post Posted: Sun May 21, 2006 5:01 pm   
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Wonder if inputting them in a certain sequence will give access to special Fatalaties?
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YELLOWMAN
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Post Posted: Sun Jun 18, 2006 1:32 am   
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Scorpion53 wrote:
What would be the point in having a fatality that was far away, but u did it up close? That is the reason I see for the distance system from MK Deception. The idea from MKDA where all fatalities just require a button sequence to perform them was ludicrous. For example, Reptile's acid shower or Nitara's blood thirst fatalities were performed at a distance, yet all u had to do was punch in the sequence. Scorpion's spear head was also done from a distance as he moved back. It makes more sense when u move the sweep distance for far fatalities and some at outside sweep range, then for those performed close like Scorpion's beheading in Deception, that is where u perform a fatality up close. I hope that all who read this message better understand about why fatality distance should be necessary. The only thing I didn't like about the distances was the fact that u possibly goofed and hit your opponent and knocked him out instead of performing a fatality.
Also, another problem with the distance fatalities is that, a losing opponent can perform a hara kiri before you have time to perform a fatality on them; but the distance fatalities are still better looking, like you said.


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Post Posted: Wed Jun 21, 2006 4:36 am   
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Yes, but hara-kiri's probably won't be in MK -AR unless they add them in last minute. The MKTeam stated they're focusing mostly on the fatalities, and aren't really looking at the other 'alities' right now.
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Post Posted: Wed Jun 21, 2006 4:46 am   
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...I agree with that as well...though I believe they should hide the animalities with peticular characters such as MKIV's Kang and Scorpion...

...I'm not going to miss Hara-kiris that much...they got annoying pretty quick...they should definitely focus on other things...as you said...

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