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totalmortalkombat.com Forum Index -> Mortal Kombat: Armageddon Discussion
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 Costom fatality View previous topic :: View next topic  
 
 
 
 
Cory13
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Post Posted: Thu May 18, 2006 9:19 pm   
Post subject: Costom fatality
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I keep hearing about a costom fatality..so how in depth is it and how does it work?
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Post Posted: Thu May 18, 2006 10:08 pm   
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You have a time limit to input a new move. It reminds of Zell΄s Limit Break in Final Fantasy 8. And you will get more koins the more moves you can pull of until the time is zero. The time gets shorter the longer the combo.
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Post Posted: Fri May 19, 2006 12:10 am   
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Can you even use a weapon or special attacks in the custom fatality? Like for example, Scorpion, first he grabs your arm and dismembers it, second a punching the gut, third he takes out his harpoon and stabs you on the head. FIN.
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Post Posted: Fri May 19, 2006 12:14 am   
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Hopefully you can still pull off classic fatalitys like sub zero's freezing one or mileena's head chew or the fatalitys just the way they showed being only that would suck.
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Post Posted: Fri May 19, 2006 12:24 am   
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Well they I think they can add that in the custom fatality. Like the last move to kill your opponent would be (insert trademark fatality of kombatant here). But to be honest Im kinda used to watching the fatality performed after pressing the required buttons to perform it.
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Post Posted: Fri May 19, 2006 12:25 am   
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oh,i actualy thought u could design a fatality and make a code to acsess it during "finish him/her" he...bummer Sad
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Post Posted: Sat May 20, 2006 10:57 am   
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That would have been really cool.
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Amphibious
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Post Posted: Sat May 20, 2006 6:30 pm   
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shadowninja4 wrote:
Well they I think they can add that in the custom fatality. Like the last move to kill your opponent would be (insert trademark fatality of kombatant here). But to be honest Im kinda used to watching the fatality performed after pressing the required buttons to perform it.

Technically you can still do this, you just will only get in one fatality move. I like the new setup because it makes it so you can perform a fatality without being a pro, but to get the really badass looking ones you need a lot more skill. Also, the originality of this was needed in MK I believe, because constantly using the same fatality system was getting repetitive and they needed to do something with it. What they've done looks awesome to me.

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Post Posted: Sun May 21, 2006 11:36 am   
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Looks awesome to me too. Man, I can hardly wait to this will be released everywhere.
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Post Posted: Sun May 21, 2006 4:06 pm   
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They caused a lot of confusion by using kreat-a-fatality mode.
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Post Posted: Sun May 21, 2006 5:16 pm   
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Is that a feature in the game?
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Daneasaur
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Post Posted: Mon May 22, 2006 5:33 am   
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Well, the fatalities are very simple, but yes, the more awesome ones are harder to do as they require longer combos.

it goes like this, there is a small bar that tells you when fatality time is up. To make it go longer, you have to issue several brutal "stun" attacks. These are as simple as: <- -> O

Each one will reset the timer. Now, you can easly just do one or two, then perform a finishing move, but it will be rather simple, such as breaking the opponent's neck, ripping their head off, or pulling out their heart.

If you do many of them, other fatalities become available, such as ripping your opponent in half or pulling out a weapon and performing a character specific fatality.

Heck, if you know how to juggle stuff right, you can rip your opponent's arm or arms off and beath them in various ways :p.

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Post Posted: Mon May 22, 2006 11:29 am   
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I see. It will be really different from what we are used to but more fun nonetheless.
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