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Cory13 Lead Lin Kuei Assassin


Joined: 19 Mar 2006 Posts: 650 Location: Lin Kuei Courtyards
TMK Koins: 12989
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Posted: Thu May 18, 2006 9:19 pm Post subject: Costom fatality |
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I keep hearing about a costom fatality..so how in depth is it and how does it work? _________________ Highest Fatality: 8: Vicous Fatality
Kreate A Fighter: Scar Face
Damashi
Vorpious
Khamelon
King Jared
Cory (myself)
Ghost
Motor Kombat: 1st 5/5
Konquest: 100% (Completed 3 Times In A Row)
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Thu May 18, 2006 10:08 pm Post subject: |
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You have a time limit to input a new move. It reminds of Zell΄s Limit Break in Final Fantasy 8. And you will get more koins the more moves you can pull of until the time is zero. The time gets shorter the longer the combo. _________________ Kano wins!!
Fatality
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shadowninja4 TMK Shadow Soldier


Joined: 03 Nov 2004 Posts: 1300
TMK Koins: 172873
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Posted: Fri May 19, 2006 12:10 am Post subject: |
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Can you even use a weapon or special attacks in the custom fatality? Like for example, Scorpion, first he grabs your arm and dismembers it, second a punching the gut, third he takes out his harpoon and stabs you on the head. FIN. _________________
"God's busy! This one's on you!" -Sgt. Moody, Call of Duty
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doug Mortal Kombat Is Back


Joined: 24 Mar 2006 Posts: 1118 Location: st-bruno,quebec,canada
TMK Koins: 2147482747
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Posted: Fri May 19, 2006 12:14 am Post subject: |
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Hopefully you can still pull off classic fatalitys like sub zero's freezing one or mileena's head chew or the fatalitys just the way they showed being only that would suck. _________________
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shadowninja4 TMK Shadow Soldier


Joined: 03 Nov 2004 Posts: 1300
TMK Koins: 172873
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Posted: Fri May 19, 2006 12:24 am Post subject: |
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Well they I think they can add that in the custom fatality. Like the last move to kill your opponent would be (insert trademark fatality of kombatant here). But to be honest Im kinda used to watching the fatality performed after pressing the required buttons to perform it. _________________
"God's busy! This one's on you!" -Sgt. Moody, Call of Duty
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Cory13 Lead Lin Kuei Assassin


Joined: 19 Mar 2006 Posts: 650 Location: Lin Kuei Courtyards
TMK Koins: 12989
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Posted: Fri May 19, 2006 12:25 am Post subject: |
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oh,i actualy thought u could design a fatality and make a code to acsess it during "finish him/her" he...bummer  _________________ Highest Fatality: 8: Vicous Fatality
Kreate A Fighter: Scar Face
Damashi
Vorpious
Khamelon
King Jared
Cory (myself)
Ghost
Motor Kombat: 1st 5/5
Konquest: 100% (Completed 3 Times In A Row)
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Sat May 20, 2006 10:57 am Post subject: |
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That would have been really cool. _________________ Kano wins!!
Fatality
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Sat May 20, 2006 6:30 pm Post subject: |
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| shadowninja4 wrote: | | Well they I think they can add that in the custom fatality. Like the last move to kill your opponent would be (insert trademark fatality of kombatant here). But to be honest Im kinda used to watching the fatality performed after pressing the required buttons to perform it. |
Technically you can still do this, you just will only get in one fatality move. I like the new setup because it makes it so you can perform a fatality without being a pro, but to get the really badass looking ones you need a lot more skill. Also, the originality of this was needed in MK I believe, because constantly using the same fatality system was getting repetitive and they needed to do something with it. What they've done looks awesome to me. _________________
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Sun May 21, 2006 11:36 am Post subject: |
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Looks awesome to me too. Man, I can hardly wait to this will be released everywhere. _________________ Kano wins!!
Fatality
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MK-Ninja-Scorpion Inferno HellSpawn


Joined: 12 Apr 2006 Posts: 126 Location: Behind my computer, D'uh!

TMK Koins: 190
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Posted: Sun May 21, 2006 4:06 pm Post subject: |
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They caused a lot of confusion by using kreat-a-fatality mode. _________________
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Sun May 21, 2006 5:16 pm Post subject: |
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Is that a feature in the game? _________________ Kano wins!!
Fatality
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
TMK Koins: 2315
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Posted: Mon May 22, 2006 5:33 am Post subject: |
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Well, the fatalities are very simple, but yes, the more awesome ones are harder to do as they require longer combos.
it goes like this, there is a small bar that tells you when fatality time is up. To make it go longer, you have to issue several brutal "stun" attacks. These are as simple as: <- -> O
Each one will reset the timer. Now, you can easly just do one or two, then perform a finishing move, but it will be rather simple, such as breaking the opponent's neck, ripping their head off, or pulling out their heart.
If you do many of them, other fatalities become available, such as ripping your opponent in half or pulling out a weapon and performing a character specific fatality.
Heck, if you know how to juggle stuff right, you can rip your opponent's arm or arms off and beath them in various ways :p. _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Mon May 22, 2006 11:29 am Post subject: |
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I see. It will be really different from what we are used to but more fun nonetheless. _________________ Kano wins!!
Fatality
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