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totalmortalkombat.com Forum Index -> Mortal Kombat: Armageddon Discussion
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 Moloch, Kintaro, Onaga fatalities. View previous topic :: View next topic  
 
 
 
 
Daneasaur
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Post Posted: Fri May 19, 2006 3:46 am   
Post subject: Moloch, Kintaro, Onaga fatalities.
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Okay, first off, this is not asking IF they will have them. We know that all characters have fatalities.

What this is, is a sort of... "petition", for lack of a better word.

What boss character would you like to see a video of performing a fatality?

I personally wanna see Moloch.

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Post Posted: Fri May 19, 2006 3:47 am   
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How about.....all of them?


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Post Posted: Fri May 19, 2006 4:36 am   
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I wan to see Blaze have a wicked fatality that schools your characters big time. Considering his massive size, he better have a damn good fatality (then again, since he's a boss, there might not be a fatality for him unless he's playable).

Also, I gotta see a new Shao Kahn fatality. I was disappointed with his Shaolin Monks one, they've got to do something a lot better with his fatalities for this game. Twisted Evil

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Post Posted: Fri May 19, 2006 5:42 am   
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Amphibious wrote:
Also, I gotta see a new Shao Kahn fatality. I was disappointed with his Shaolin Monks one, they've got to do something a lot better with his fatalities for this game. Twisted Evil

I agree...
*hammer to the face, then take a seat at my throne*

Because of every...well almost every boss in monks having some sort of fatality, I think that there may be a cut scene or something if you die against blaze in mka. Maybe he will turn massive in size and burn out your soul or something...

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Post Posted: Fri May 19, 2006 1:21 pm   
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I'm just curious as to how it will look. I mean characters are all different sizes, hopefully they'll use the customizable fatality system to work well enough so it doesn't look, cheesy for each boss character. I mean, if they do what everyone else can do, it just doesn't seem that impressive.
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Post Posted: Fri May 19, 2006 1:28 pm   
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yeah that sounds kool [ a cut seen for the finnal boss fatality] and i thing kahn will have a fantastic fatality in this one maybe even beter than the gratest off all time [The MK4/G Quan Chi leg rip and beat down with the sloppy end]

thats my fave and the sound is grate to.

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Post Posted: Fri May 19, 2006 3:27 pm   
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Of course Blaze will be playable character like Ed Boon Stated in one of the interviews this is the first time that every boss type of character is avaible for you to play as well. Im Sure they'll give him a good fatality if you know how to pull it off good.
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Post Posted: Fri May 19, 2006 9:16 pm   
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i want to see if shao kahn's fatality will invove his hammer. also, i wonder what blaze's fatality is.


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Post Posted: Sat May 20, 2006 10:35 am   
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I would guess that every charachter will have his/hers repertoire of Fatality moves that can be used, also the bosses.
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Post Posted: Sat May 20, 2006 6:26 pm   
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I wonder if in this game you'll be able to perform your own fatality on Blaze as the final boss or not.

Because in all previous games, the last level boss (and even the sub boss) has been defeated without the ability to perform a fatality on them (except for Noob-Smoke but hardly worthy of being a Sub-Boss).

Even in MKT in versus mode or arcade before you got to the bosses, if you were playing as them, you could not perform fatalities or have a fatality performed on you. Of course, Armageddon is different since all the bosses and sub-bosses are now in the normal roster of characters (they were in MKT as well, but they didn't act like normal characters...Bah it's hard to explain what I mean).

So, you have to wonder if this will be the same of Blaze in arcade and versus mode, or if they'll finally allow you to perform a fatality on the boss character, as well as him perform one on you.

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Post Posted: Sat May 20, 2006 8:31 pm   
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HArd to know at this point. But this game will be the most complete MK yet. So maybe everything lacking in previous installments will be fixed in this one.
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Post Posted: Sat May 20, 2006 10:02 pm   
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i can't wait for MKA. the fatalities will be great. i wonder if the custom fatalitys will be different for everyone?


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Post Posted: Sat May 20, 2006 11:08 pm   
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You can bet your ass they will. This is how the fatality system works from what I've gathered:

-FINISH HIM comes up
-You perform specific button combos to do a move (multiple moves to do, not just one!)
-Repeat step 2
-Repeat step 2
-Repeat step 2
-Repeat step 2 for your final move.

Each time you perform a move, you get less time to do the next one. Once you've finished, you'll be graded on how good of a fatality it was, probably getting more koinage the better rating you get.

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Post Posted: Sat May 20, 2006 11:22 pm   
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i bet onaga'a fatality will kick butt.


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Post Posted: Sun May 21, 2006 12:17 am   
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At first i was skelptical about this fatality system thingy since it was a all new way to do fatalitys that people like reptile or ermac wouldn't have there old school fatalitys like reptiles head eating one or something but now that i've seen more of the videos and read more ed boon said you could still do classic fatalitys recreate them once u get that good so this fatality system will be awesome and good new addition.
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