|
|
|
|
|
 |
l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
Items
|
| |
|
Posted: Wed Aug 02, 2006 7:29 am Post subject: |
|
| |
...he looks pretty cheesy in my opinion though hopefully he fights better than he looks...
...wouldn't take much... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
|
|
|
|
|
|
 |
Deadmanjr04 TMK Kid Thunder


Joined: 10 May 2006 Posts: 68 Location: New York
TMK Koins: 450
Items
|
| |
|
Posted: Fri Aug 04, 2006 7:26 pm Post subject: |
|
| |
Now that I think of it, and now that we have seen at least his avatar and render image in the updated roster pic....
It wil be strange to watch him die. For instance like in the Belltower in MK AR, the death trap in which you get chopped up, how would it look like when motaro gets thrown down there?
Also the Wasteland, a Catapult Launching his huge ass, that will look interesting and hilarious. If the pit returns, how would he look like when he is Stage Fatalitied to the depths of hell... Now the Subway, I can see him dying there, look pretty normal in my image of him dying there... Now the Prison, he is fairly large so how would he look like if he is tossed to that fan whihch ywirls the opponent around and makes you come out in another vent in that stage?
I think that he should be like Onaga where you can really do anything to make him fly to those traps both are the Largest characters in the game so they shouldnt go through certain traps. What you guys think?
|
|
|
|
|
|
 |
smiley98 Servant of pain


Joined: 20 Mar 2005 Posts: 1305 Location: Somewhere over the rainbow...
TMK Koins: 23020
Items
|
| |
|
Posted: Fri Aug 04, 2006 8:19 pm Post subject: |
|
| |
I get your point, Deadman. I was also wondering about that (I think most of us were). But if Midway decided they´ll put him in, then they should know what they are doing. Besides I´m even more curious about his fighting skills (combos, balanced gameplay etc.). _________________ DEVELOPER DIARIES
Look at my other comics (on MK Pavilion) here:
http://tabmok99.mortalkombatonline.com/comic-smiley98.html
Feedback highly welcomed!
|
|
|
|
|
|
 |
Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
Items
|
| |
|
Posted: Fri Aug 04, 2006 8:20 pm Post subject: |
|
| |
Deadmanjr04
wrote: | It wil be strange to watch him die. For instance like in the Belltower in MK AR, the death trap in which you get chopped up, how would it look like when motaro gets thrown down there?
Also the Wasteland, a Catapult Launching his huge ass, that will look interesting and hilarious. If the pit returns, how would he look like when he is Stage Fatalitied to the depths of hell... |
Hey, I never even thought about that until you mentioned it. That would look hilarious launching Motaro, Onaga, Kintaro, etc. off the catapult in the Wastelands, or in the Bell Tower, seeing them fall apart on the spikes. Hopefully they don't pull the same move they did with the bosses in MKT, where even when you played as them, fatalities could not be performed. I highly doubt they'd do this because they are all naturally playable characters, no cheats required. If they do allow for stage fatalities on these huge characters, hopefully they'll do it right so there aren't major grahpical problems. _________________
|
|
|
|
|
|
| All times are GMT | Page 5 of 5
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
| |
|
| | |