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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
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Posted: Thu Jun 15, 2006 12:14 am Post subject: |
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They wouldn't do that. What I figure is that subbie's MK1 fatality was just being used by other characters because it's one of the few fatalities where the programming is finished, so they just plugged that in for other characters to demonstate. I presume all, if not most, characters will have signature fatality moves at the end of the KaF. _________________
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Thu Jun 15, 2006 5:42 pm Post subject: |
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...you're right...I'm sure they will each have signature fatalities...or else... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
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Posted: Sat Jun 17, 2006 7:26 pm Post subject: |
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or else the fans will be disappointed I would believe. I know I would at least. _________________ Kano wins!!
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deathdealer TMK Temple Monk

Joined: 07 Mar 2006 Posts: 200 Location: jacksonville,fl
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Posted: Sat Jun 17, 2006 9:33 pm Post subject: |
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| jygga wrote: | | or else the fans will be disappointed I would believe. I know I would at least. |
don't worry, your not the only one to be disappionted if they did that. i wonder how you know what buttons to push to do a fatality?
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doug Mortal Kombat Is Back


Joined: 24 Mar 2006 Posts: 1118 Location: st-bruno,quebec,canada
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Posted: Sat Jun 17, 2006 10:30 pm Post subject: |
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Yeah i'd probably wouldn't buy the game if there wasn't signature ones you could do cause im just used to seeing those good type of ones. The new fatality with combo thing would get boring really fast if all the same characters did that so yeah better have the signature ones in. _________________
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Wed Jun 21, 2006 4:34 am Post subject: |
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I think we should look at all the positive aspects MK -AR has as opposed to nitpicking all the little things that'd be a problem. Let's face it, every single MK game released (except MK2, which was only a result of the fact it was just after MK1 and there were limitations to amount of improvements) which has had elements left out which the fans wanted.
As much as I'll be disappointed if Noob and Smoke are a tag team again, I'll still buy and love this game. The same should apply for you guys with regards to the signature fatalities. Look at how shitty the fatalities usually were in MKDA, and some in MKD. They were 'signature fatalities' but were still repetitive and dull over time. At least with the new fatality system, you have the chance to mix it up, with or without signature finishers. I say be happy with what you get, because you're getting a lot with Armageddon. _________________
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Wed Jun 21, 2006 4:43 am Post subject: |
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...I'm not saying I won't buy and love the game...I'm just saying that I want to pick at every single that pisses me off so I can be prepared for hell...then be rewarded with paradise on a disc... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
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Posted: Wed Jun 21, 2006 4:53 am Post subject: |
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True, but I find that I just get more disappointed at the game once I get it if I nitpick. I did it with Deadly Alliance and got mad at it often, and didn't do it with Deception and still love the game. _________________
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Wed Jun 21, 2006 5:03 am Post subject: |
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Deception was just that much better...with much more replay value...nitpicking has always helped me...
...as a writer it's easy to 'create your own world' with the ideas people spread and the interviews...and the opening videos...but you can't do that before this comes out...you'll create a fantasy world that doesn't exist...prepare for the worst and you might be surprised... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Wed Jun 21, 2006 5:07 am Post subject: |
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While I admit Deception was much better in general than MKDA, there's still a lot of room for nitpicking at it which could make you think it's a crappy game overall. For example the Noob-Smoke tag team/subboss, the limitations of Konquest mode, etc. etc.
As a writer, part of the joy of the creativity is expanding on the stories which already exist, like Mortal Kombat. While it isn't necessarily canon, you can still take pride in your personal expansions. By being pessimistic, you'll always be disappointed, because you're always looking for the negative aspects about things. _________________
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Wed Jun 21, 2006 5:10 am Post subject: |
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...perhaps you're right...maybe I just don't do enough nitpicking to figure it out...thanks for the heads up... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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