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totalmortalkombat.com Forum Index -> Mortal Kombat: Armageddon Discussion
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Amphibious
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Post Posted: Thu Jun 15, 2006 12:14 am   
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They wouldn't do that. What I figure is that subbie's MK1 fatality was just being used by other characters because it's one of the few fatalities where the programming is finished, so they just plugged that in for other characters to demonstate. I presume all, if not most, characters will have signature fatality moves at the end of the KaF.
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Post Posted: Thu Jun 15, 2006 5:42 pm   
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...you're right...I'm sure they will each have signature fatalities...or else...
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Post Posted: Sat Jun 17, 2006 7:26 pm   
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or else the fans will be disappointed I would believe. I know I would at least.
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Post Posted: Sat Jun 17, 2006 9:33 pm   
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jygga wrote:
or else the fans will be disappointed I would believe. I know I would at least.


don't worry, your not the only one to be disappionted if they did that. i wonder how you know what buttons to push to do a fatality?


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Post Posted: Sat Jun 17, 2006 10:30 pm   
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Yeah i'd probably wouldn't buy the game if there wasn't signature ones you could do cause im just used to seeing those good type of ones. The new fatality with combo thing would get boring really fast if all the same characters did that so yeah better have the signature ones in.
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Post Posted: Wed Jun 21, 2006 4:34 am   
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I think we should look at all the positive aspects MK -AR has as opposed to nitpicking all the little things that'd be a problem. Let's face it, every single MK game released (except MK2, which was only a result of the fact it was just after MK1 and there were limitations to amount of improvements) which has had elements left out which the fans wanted.

As much as I'll be disappointed if Noob and Smoke are a tag team again, I'll still buy and love this game. The same should apply for you guys with regards to the signature fatalities. Look at how shitty the fatalities usually were in MKDA, and some in MKD. They were 'signature fatalities' but were still repetitive and dull over time. At least with the new fatality system, you have the chance to mix it up, with or without signature finishers. I say be happy with what you get, because you're getting a lot with Armageddon.

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Post Posted: Wed Jun 21, 2006 4:43 am   
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...I'm not saying I won't buy and love the game...I'm just saying that I want to pick at every single that pisses me off so I can be prepared for hell...then be rewarded with paradise on a disc...
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Post Posted: Wed Jun 21, 2006 4:53 am   
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True, but I find that I just get more disappointed at the game once I get it if I nitpick. I did it with Deadly Alliance and got mad at it often, and didn't do it with Deception and still love the game.
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Post Posted: Wed Jun 21, 2006 5:03 am   
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Deception was just that much better...with much more replay value...nitpicking has always helped me...

...as a writer it's easy to 'create your own world' with the ideas people spread and the interviews...and the opening videos...but you can't do that before this comes out...you'll create a fantasy world that doesn't exist...prepare for the worst and you might be surprised...

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Post Posted: Wed Jun 21, 2006 5:07 am   
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While I admit Deception was much better in general than MKDA, there's still a lot of room for nitpicking at it which could make you think it's a crappy game overall. For example the Noob-Smoke tag team/subboss, the limitations of Konquest mode, etc. etc.

As a writer, part of the joy of the creativity is expanding on the stories which already exist, like Mortal Kombat. While it isn't necessarily canon, you can still take pride in your personal expansions. By being pessimistic, you'll always be disappointed, because you're always looking for the negative aspects about things.

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Post Posted: Wed Jun 21, 2006 5:10 am   
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...perhaps you're right...maybe I just don't do enough nitpicking to figure it out...thanks for the heads up...
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